A few months ago, a difficulty mod for Paper Mario 64 came out titled “Paper Mario Master Quest”. This mod is made for the best of the best players (basically, elite-level challenge runners and higher). As a way to see how I approach strategizing and show off the mod, I streamed my entire playthrough live, including parts where I strategized. As I progressed, I posted other strategies I found for bosses and mini-bosses along with refined versions of the ones I used on stream. I’ve decided to keep them all here for a general reference on strategizing in Master Quest. These strategies, for the most part, will be obsolete in the final version of Master Quest. However, I do hope you find these useful if you’re looking for some inspiration if you’re stuck on a boss in Master Quest.
I do not have every boss and mini-boss. Many of them I did not need to perform turn-by-turn strategies. However, for the ones I do show, there will also be a video link so you can see some of the strategies in action. Not all of the fights have videos — some of them I created after beating them. If you’re interested in seeing more, I highly encourage you to check out my play through of the mod, which is all up on YouTube.
This will be a long post, so use these quick search terms to find a particular boss or mini-boss.
[KB] — Koopa Bros.
[BZ] — Buzzar
[TK] — Tutankoopa
[TB] — Tubba Blubba
[AG] – Anti Guy
[BLG] — Big Lantern Ghost
[GG] — General Guy
[RR] — Raphael the Raven
[LP] — Lava Piranha
[LL] — Lakilulu
[HP] — Huff N. Puff
[M1] — Master 1st Form
[LEE] — Lee
[KB] — KOOPA BROS.
[Classic Double Dip Variation]
STATS
10 HP, 20 FP
Badges: Power Jump, Double Dip (3 BP, 6 with FP Plus)
Items: POW Block, Fire Flower, Thunder Bolt*One of Dennis Hopper’s attacks needs to be guarded.
T1: Power Jump, Bomb [Hopper: 8, Mario: 6, FP used: 5]
T2: Power Jump, Body Slam [Hopper: 4, Mario: 1/2, FP used: 7]
T3: Bomb [Hopper destroyed], Thunder Bolt [Tower knocked down, Mario: 1/2, FP used: 10]
T4: Swap to Kooper, Power Shell [G: 6, Y: 5, B: 6, R: 5, FP used: 12]
T5: Shell Toss, Double Dip (POW Block, Fire Flower) [All KO’d except Black]
T6: Hammer [Black KO’d]
[Mushrooms Galore]
STATS
10 HP, 10 FP
Badges: Power Jump (1 BP, 4 with FP Plus)
Items: POW Block, Fire Flower, Thunder Bolt, Mushroom x2
*One of Dennis Hopper’s attacks needs to be guarded.
T1: Power Jump, Bomb [Hopper: 8, Mario: 6, FP used: 5]
T2: Hammer, Body Slam [Hopper: 6, Mario: 1/2, FP used: 5]
T3: Mushroom, Body Slam [Hopper: 5, Mario: 1/2, FP used: 5]
T4: Mushroom, Body Slam [Hopper: 4, Mario: 1/2, FP used: 5]
T5: Bomb [Hopper destroyed], Thunder Bolt [Tower knocked down, Mario: 1/2, FP used: 8]
T6: Fire Flower, Swap to Kooper [G: 5, Y: 4, B: 4, R: 4, FP used: 8]
T7: POW Block, Power Shell [All KO’d except Green/Black, FP used: 10]
T8: Hammer [Green KO’d], Shell Toss [Black KO’d]
***
[BZ] — BUZZAR
[Pro Mode Dizzy Dial Variation] —— Click here to see this strategy in action
STATS
10 HP, 20 FP
BADGES: Power Jump, Double Dip, Damage Dodge (6 BP, 9 with FP Plus)
ITEMS: Dizzy Dial x2, Fried Shroom x2, Cake, Fire Flower
T1: Power Jump, Shell Shot (B: 46, M: 9, FP: 14)
T2: Buzzar uses Grapple Drop (M: 5/9)
T3: Double Dip (Fried Shroom, Fire Flower), Shell Shot (B: 38, M: 4, FP: 10)
T4: Refresh, Shell Shot (B: 33, M: 6/10, FP: 13)
T5: Power Jump, Shell Shot (B: 24, M: 2/6, FP: 7)
T6: Double Dip (Fried Shroom, Cake), Shell Shot (B: 19, M: 2/4/8/10, FP: 16)
T7: Double Dip (Dizzy Dial x2), Shell Shot (B: 14, M: 2/4/8/10, FP: 8)
T8: Power Jump, Shell Shot (B: 5, M: 2/4/8/10, FP: 2)
T9: Power Jump (miss AC), Sky Dive [KO]
[Double Dip Stall]
STATS
10 HP, 30 FP
BADGES: Power Jump, Double Dip, Damage Dodge (6 BP, 9 with FP Plus)
ITEMS: Spicy Soup x2, Fire Flower x7, Fried Shroom x1
*Grapple Drop needs to be dodged T4 or T6
T1: Double Dip (Fire Flower x2), Shell Shot (B: 44, M: 9, FP: 22)
T2: Buzzar uses Grapple Drop (M: 5/9)
T3: Double Dip (Spicy Soup, Fire Flower), Shell Shot (B: 36, M: 3/4: FP: 20)
T4: Double Dip (Spicy Soup, Fire Flower), Shell Shot (B: 28, M: 1/2/7/8, FP: 18)
IF GRAPPLE DROP MISS
T5: Double Dip (Fire Flower x2), Shell Shot (B: 17, M: 3/4, FP: 10)
T6: Double Dip (Fried Shroom, Fire Flower), Shell Shot (B: 9, M: 1/2/7/8, FP: 6)
T7: Power Jump, Shell Shot [KO]
T5: Double Dip (Fried Shroom, Fire Flower), Shell Shot (B: 20, M: 3/4, FP: 14)
T6: Double Dip (Fire Flower x2), Shell Shot (B: 9, M: 3/4, FP: 6)
T7: Power Jump, Shell Shot [KO]
[Gamblers Double Dip?!]
STATS
10 HP, 25 FP
BADGES: Gambler’s Jump, Double Dip, Damage Dodge, Power Jump (7 BP, 10 with FP Plus)
ITEMS: Spicy Soup x2, Fire Flower x4, Fried Shroom x2
*Gambler’s Jump must deal 5+5
T1: Gambler’s Jump, Shell Shot (B: 40, M: 9, FP: 18)
T2: Buzzar uses Grapple Drop (M: 5/9)
T3: Double Dip (Fried Shroom, Fire Flower), Shell Shot (B: 32, M: 4, FP: 14)
T4: Double Dip (Spicy Soup, Fire Flower), Shell Shot (B: 24, M: 2/8, FP: 12)
T5: Double Dip (Spicy Soup, Fire Flower), Shell Shot (B: 16, M: 2/6, FP: 10)
T6: Double Dip (Fried Shroom, Fire Flower), Shell Shot (B: 8, M: 2/4/10, FP: 6)
T7: Power Jump (miss AC), Shell Shot [KO]
***
[TK] — TUTANKOOPA
[Dizzy Chomp] —— Click here to see this strategy in action
STATS
10 HP, 20 FP
BADGES: Smash Charge, Quake Hammer, Double Dip, Hammer Throw (6 BP, 9 with FP Plus)
ITEMS: Dizzy Dial, Dusty Hammer x2, Cake
*Chomp needs to be inflicted with Dizzy T2
T1: Smash Charge, Shell Shot (T: 40, C: 7, M: 10, FP: 15) +2
T2: Double Dip (Dizzy Dial, Dusty Hammer Chomp), Shell Shot (T: 35, C: 4, M: 9, FP: 7)
T3: Quake Hammer, Shell Shot (T: 26, M: 9, FP: 0) [Chomp KO’d]
T4: Cake, Shell Shot (T: 21, M: 8, FP: 11)
T5: Smash Charge, Sky Dive (T: 19, C: 7, M: 8, FP: 10) +2
T6: Quake Hammer, Sky Dive (T: 13, C: 3, M: 2, FP: 7)
T7: Dusty Hammer Chomp, Shell Shot (T: 6, M: 2, FP: 3) [Chomp KO’d]
T8: Hammer Throw, Sky Dive [KO]
[Double Dipped Offense]
STATS
10 HP, 20 FP
BADGES: Double Dip, Flower Saver (7 BP, 10 with FP Plus)
ITEMS: Dusty Hammer x5, POW Block x3
T1: Double Dip (Dusty Hammer x2), Shell Shot (T: 34, C: 7, M: 10, FP: 14)
T2: Double Dip (Dusty Hammer Chomp, POW Block), Shell Shot (T: 27, C: 2, M: 4, FP: 8)
T3: Double Dip (POW Block, Dusty Hammer), Shell Shot (T: 17, M: 4, FP: 2) [Chomp KO’d]
T4: Refresh, Sky Dive (T: 15, M: 10, FP: 9)
T5: Double Dip (Dusty Hammer, POW Block), Shell Shot (T: 5, C: 7, M: 10, FP: 3)
T6: Shell Shot [Tutankoopa KO’d, KO’ing Chomp]
***
[TB] — TUBBA BLUBBA
[Charge Attack -> Peril] HEART —— Click here to see the strategy in action
STATS
10 HP, 20 FP
BADGES: Double Dip, Mega Rush, Power Jump, Flower Saver (9 BP, 15 with 2 FP Plus)
ITEMS: Shooting Star, Repel Gel, Thunderbolt, Snowman Doll x2
*Tubba Blubba’s Heart must be Shrunk T4
T1: Double Dip (Shooting Star, Repel Gel), Power Bomb (T: 34, Both RC: 8, M: 10, FP: 10)
T2: Swap to Bow, Outta Sight (T: 34, Both RC: 8, M: 10, FP: 7)
T3: Double Dip (Snowman Doll x2) (T: 26, M: 10, FP: 4) [Both Red Clubbas KO’d]
T4: Thunder Bolt, Smack (T: 20, M: 1, FP: 4) Don’t Guard Charge Attack
T5: Power Jump, Smack [T: 5; Heart Flees]
BODY
STATS
10 HP, 20 FP
BADGES: Mega Rush, Power Rush, Power Jump, Double Dip, Hammer Throw (6 BP, 12 with 2 FP Plus)
ITEMS: Thunderbolt x2, Snowman Doll x2, Mushroom
T1: Double Dip (Thunderbolt, Snowman Doll), Smack (T: 30, M: 6/7, FP: 16) T+1
T2: Double Dip (Thunderbolt, Snowman Doll), Smack (T: 20, M: 1/2/3/4, FP: 12) T+2 Don’t Guard if Body Slam
T3: Mushroom, Smack (T: 15, M: 1/2/3/4/5, FP: 12) Don’t Guard if Body Slam if at 7 HP after Mushroom
IF 1 HP
T4: Power Jump, Smack [KO]
IF IN DANGER
T4: Hammer Throw, Outta Sight (T: 8, M: 2/3/4/5, FP: 5)
T5: Power Jump [KO]
[Red Clubba -> Peril] HEART
STATS
15 HP, 15 FP
BADGES: Double Dip, Mega Rush, Multibounce, Power Jump (5 BP, 14 with 2 FP Plus and HP Plus)
ITEMS: Snowman Doll x2
T1: Double Dip (Snowman Doll x2), Smack (T: 27, Both RC: 12, M: 1, FP: 11) Guard last 3 attacks of multi-attack and/or normal attack from both Red Clubbas
T2: Multibounce, Outta Sight (T: 21, Both RC: 6, M: 1, FP: 5)
T3: Multibounce (T: 15, M: 1, FP: 3) [Both Red Clubbas KO’d]
T4: Power Jump [T: 5; Heart Flees]
BODY
STATS
15 HP, 10 FP
BADGES: Power Jump, Double Dip, Damage Dodge (7 BP, 13 with FP Plus and HP Plus)
ITEMS: Thunderbolt x2, Snowman Doll x3
T1: Double Dip (Thunderbolt, Snowman Doll), Smack (T: 30, M: 12/13, FP: 6) T+1
T2: Power Jump, Smack (T: 19, M: 9/10/11, FP: 4) T+2
T3: Double Dip (Thunderbolt, Snowman Doll), Smack (T: 9, M: 5/6/7/8, FP: 0) T+3
T4: Snowman Doll, Smack [KO]
[Kappy’s Precarious Situation] BODY
STATS
1/10 HP, 25/30 FP, 18 BP
BADGES: Power Jump, Damage Dodge, FP Plus x2, Mega Rush, Power Rush, Power Jump, Double Dip (15 BP)
ITEMS: Snowman Doll x2, Thunder Rage, Cake
*Mario cannot be shrunk T2
**Tubba Blubba must use Body Slam T3
T1: Refresh, Outta Sight (T: 40, M: 8, FP: 30) T+1
T2: Double Dip (Thunder Rage, Snowman Doll) (T: 35, M: 5, FP: 26) T+2 Don’t guard if Hand Slam
T3: Hammer, Smack (T: 24, M: 1, FP: 26) T+3
T4: Jump, Outta Sight (T: 12, M: 1, FP: 22) T+4
T5: Jump [KO]
***
[AG] — ANTI GUY
[Bombette First Strike] — Click here to see the strategy in action
STATS
10 HP, 15 FP
BADGES: Power Jump, Mega Rush, Flower Saver, Zap Tap, Quick Change (14 BP, 20 with two FP Plus)
ITEMS: Mushroom
*Anti Guy needs to be Shrunk T1 or T2
T0: First Strike with Bombette (AG: 44, M: 10, FP: 15)
T1: Power Bomb, Power Jump (AG: 31, M: 3, FP: 7)
T2: Mushroom, Bomb (AG: 24, M: 1, FP: 5)
T3: Jump, Outta Sight (AG: 12, M: 1, FP: 2)
T4: Jump [KO]
[Hammer First Strike]
STATS
15 HP, 10 FP
BADGES: Mega Rush, Damage Dodge, Zap Tap, Power Jump, Flower Saver, Hammer Throw (15 BP, 18 with FP Plus)
ITEMS: Hot Shroom
T0: Hammer First Strike (AG: 46, M: 15, FP: 10)
T1: Power Jump, Smack (AG: 34, M: 1: FP: 9)
T2: Jump, Outta Sight (AG: 22, M: 1, FP: 6)
T3: Hot Shroom (AG: 21, M: 1, FP: 6)
T4: Jump, Outta Sight (AG: 9, M: 1, FP: 3)
T5: Hammer Throw [KO]
***
[BLG] — BIG LANTERN GHOST
[Mushrooms Are Good] —— Click here to see the strategy in action
STATS
10 HP, 15 FP
BADGES: Defend Plus, Damage Dodge, Double Dip, Flower Saver, Quick Change, Mega Rush, Jump Charge, Power Jump (20 BP, 26 with two FP Plus)
ITEMS: Egg Missile x4, Mushroom
T1: Headbonk, Double Dip (Egg Missile x2) (BLG: 34, M: 10, FP: 12)
T2: Jump, Headbonk (miss AC) (BLG: 32, M: 8, FP: 12) [Goombario out for 2 turns]
T3: Jump Charge (BLG: 32, M: 1, FP: 11) +2
T4: Jump Charge (BLG: 32, M: 1, FP: 10) +4 [Goombario can move]
T5: Jump Charge, Outta Sight (BLG: 32, M: 1, FP: 6) +6
T6: Mushroom (BLG: 32, M: 1, FP: 46 +6
T7: Headbonk, Power Jump (BLG: 16, M: 1, FP: 5)
T8: Headbonk, Double Dip (Egg Missile x2) [KO]
[Spicy Spicy Soup]
STATS
10 HP, 15 FP
BADGES: Damage Dodge, Double Dip, Quick Change, Mega Rush, Jump Charge, Power Jump (11 BP, 17 with two FP Plus)
ITEMS: Egg Missile x4, Dried Shroom, Spicy Soup
T1: Headbonk, Double Dip (Egg Missile x2) (BLG: 34, M: 10, FP: 11)
T2: Jump, Headbonk (miss AC) (BLG: 32, M: 7, FP: 11) [Goombario out for 2 turns]
T3: Jump Charge (BLG: 32, M: 1, FP: 10) +2
T4: Jump Charge (BLG: 32, M: 1, FP: 9) +4 [Goombario can move]
T5: Jump Charge, Outta Sight (BLG: 32, M: 1, FP: 4) +6
T6: Double Dip (Dried Shroom, Spicy Soup) (BLG: 32, M: 1, FP: 6) +6
T7: Headbonk, Double Dip (Egg Missile x2) (BLG: 16, M: 1, FP: 2) +6
T8: Headbonk, Power Jump [KO]
[Double Attacked Peril]
STATS
15 HP, 10 FP
BADGES: Damage Dodge, Double Dip, Flower Saver, Mega Rush, Power Jump (12 BP, 18 with FP Plus and HP Plus)
ITEMS: Egg Missile x5, Dried Shroom
T1: Headbonk, Double Dip (Egg Missile x2) (BLG: 34, M: 15, FP: 7)
T2: Headbonk, Double Dip (Egg Missile x2) (BLG: 18, M: 9, FP: 4) [Goombario out for 2 turns]
T3: Double Dip (Dried Shroom, Egg Missile) (BLG: 10, M: 1, FP: 1)
T4: Power Jump [KO]
***
[GG] — GENERAL GUY —— This is a really complicated strategy and can be hard to follow; this link has it in (hopefully) better formatting: https://pastebin.com/E6Pw5Wim
[Shy Stack Peril]
STATS
10 HP, 25 FP
BADGES: Multibounce, Mega Rush, Flower Saver, Double Dip, Hammer Charge, Quake Hammer, Quick Change, Damage Dodge, Power Smash (22 BP, 28 w/two FP Plus)
ITEMS: Koopasta, Egg Missile x7, Shooting Star x2
T1: Hammer Charge, Smack (SGS: 10, M: 1, FP: 24) +2 *Guard one of the Shy Squad’s attacks
T2: Turbo Charge, Jump [SGS KO] (M: 1, FP: 20)
T3: Quake Hammer [SG KO] (M: 1, FP: 18)
T4: Multibounce, Outta Sight (SS: 6, M: 1, FP: 14)
T5: Multibounce [SS KO] (M: 1, FP: 13)
T6: Double Dip (Egg Missile, Koopasta), Electro Dash (GG: 49, M: 6, FP: 22) Guard only if Bulb
IF PYRO GUY SUMMONED
T7: Double Dip (Egg Missile x2), Electro Dash [Pyro KO’d] (GG: 38, M: 2, FP: 19) Guard only if Bulb
IF PYRO GUY SUMMONED
T8: Dizzy Shell, {swap to Watt} Refresh (GG: 38, M: 5, FP: 22) Guard only if Bulb
IF 2ND PYRO GUY SUMMONED
T9: Dizzy Shell, {swap to Watt} Double Dip (Egg Missile x2) (GG: 22, M: 1, FP: 15) Guard only if Bulb
T10: Dizzy Shell, {swap to Watt} Refresh (GG: 22, M: 2, FP: 16) Guard only if Bulb
T11: Double Dip (Egg Missile x2), Outta Sight (GG: 6, M: 2, FP: 10)
T12: Double Dip (Shooting Star x2) [All KO]
IF SPY GUY SUMMONED
T9: Double Dip (Shooting Star, Egg Missile), Outta Sight (GG: 24, M: 5, FP: 16)
T10: {swap to Watt} Double Dip (Shooting Star, Egg Missile) [Pyro + Spy KO] (GG: 10, M: 1, FP: 13) Guard only if Bulb
IF PYRO GUY SUMMONED
T11: Double Dip (Egg Missile x2), Electro Dash [All KO]
IF SPY GUY SUMMONED
T11: Air Lift, Double Dip (Egg Missile x2) [All KO]
IF NO SUMMON
T11: Egg Missile, Electro Dash [KO]
IF NO SUMMON
T9: Dizzy Shell, {swap to Watt} Double Dip (Egg Missile x2) (GG: 22, M: 1, FP: 15) Guard only if Bulb
IF 2ND PYRO GUY SUMMONED OR NO SUMMON
T10: Dizzy Shell, {swap to Watt} Refresh (GG: 22, M: 2, FP: 16) Guard only if Bulb
T11: Double Dip (Egg Missile x2), Outta Sight (GG: 6, M: 2, FP: 10)
T12: Double Dip (Shooting Star x2) [All KO]
IF SPY GUY SUMMONED
T10: Double Dip (Shooting Star, Egg Missile), Outta Sight (GG: 10, M: 1, FP: 9)
T11: Double Dip (Shooting Star, Egg Missile) [All KO]
IF SPY GUY SUMMONED
T7: Air Lift, {swap to Watt} Double Dip (Egg Missile x2) (GG: 33, M: 2, FP: 15) Guard only if Bulb
IF SPY GUY SUMMONED
T8: Air Lift, {swap to Watt} Refresh (GG: 33, M: 5, FP: 18) Guard only if Bulb
IF SPY GUY SUMMONED
T9: Air Lift, Double Dip (Egg Missile x2) (GG: 17, M: 1, FP: 11) Guard only if Bulb
T10: Egg Missile, Outta Sight (GG: 9, M: 1: FP: 8)
T11: Double Dip (Shooting Star x2) [All KO]
IF PYRO GUY SUMMONED
T9: Double Dip (Egg Missile x2), Electro Dash (GG: 22, M: 1, FP: 15) Guard only if Bulb
T10: Double Dip (Egg Missile x2), Outta Sight (GG: 6, M: 1, FP: 9)
T11: Double Dip (Shooting Star x2) [All KO]
IF NO SUMMON
T9: Double Dip (Egg Missile x2) Electro Dash (GG: 14, M: 1, FP: 15) Guard only if Bulb
T10: Double Dip (Egg Missile, Shooting Star), Outta Sight [GG KO]
T11: Power Smash [KO]
IF PYRO GUY SUMMONED
T8: Dizzy Shell, {swap to Watt} Refresh (GG: 33, M: 5, FP: 18) Guard only if Bulb
IF 2ND PYRO GUY SUMMONED
T9: Dizzy Shell, {swap to Watt} Double Dip (Egg Missile x2) (GG: 17, M: 1, FP: 11) Guard only if Bulb
T10: Dizzy Shell, {swap to Watt} Refresh (GG: 17, M: 2, FP: 12) Guard only if Bulb
T11: Double Dip (Egg Missile x2), Electro Dash [miss AC] [GG KO] (M: 2, FP: 9)
T12: Double Dip (Shooting Star x2) [All KO]
IF SPY GUY SUMMONED
T9: Double Dip (Shooting Star, Egg Missile), Outta Sight (GG: 19, M: 5, FP: 12)
T10: {swap to Watt} Double Dip (Shooting Star, Egg Missile) [Pyro + Spy KO] (GG: 5, M: 1, FP: 9) Guard only if Bulb
IF PYRO GUY SUMMONED
T11: Double Dip (Egg Missile x2) [All KO]
IF SPY GUY SUMMONED
T11: Air Lift, Egg Missile [All KO]
IF NO SUMMON
T11: Egg Missile [KO]
IF NO SUMMON
T9: Dizzy Shell, {swap to Watt} Double Dip (Egg Missile x2) (GG: 17, M: 1, FP: 11) Guard only if Bulb
IF 2ND PYRO GUY SUMMONED OR NO SUMMON
T10: Dizzy Shell, {swap to Watt} Refresh (GG: 17, M: 2, FP: 12) Guard only if Bulb
T11: Double Dip (Egg Missile x2), Electro Dash [miss AC] [GG KO] (M: 2, FP: 9)
T12: Double Dip (Shooting Star x2) [All KO]
IF SPY GUY SUMMONED
T10: Double Dip (Shooting Star, Egg Missile), Outta Sight (GG: 3, M: 1, FP: 9)
T11: Shooting Star [All KO]
IF NO SUMMON
T8: Refresh, Electro Dash (GG: 30, M: 5, FP: 22) Guard only if Bulb
IF PYRO GUY SUMMONED
T9: Dizzy Shell, {swap to Watt} Double Dip (Egg Missile x2) (GG: 14, M: 1, FP: 15) Guard only if Bulb
T10: Double Dip (Shooting Star x2), Electro Dash [All KO]
IF SPY GUY SUMMONED
T9: Air Lift, {swap to Watt} Double Dip (Egg Missile x2) (GG: 14, M: 1, FP: 15) Guard only if Bulb
T10: Double Dip (Shooting Star x2), Electro Dash [All KO]
IF NO SUMMON
T9: Double Dip (Egg Missile x2), Electro Dash (GG: 11, M: 1, FP: 19) Guard only if Bulb
T10: Double Dip (Shooting Star x2) [All KO]
IF NO SUMMON
T7: Double Dip (Egg Missile x2), Electro Dash (GG: 30, M: 2, FP: 19) Guard only if Bulb
IF PYRO GUY SUMMONED
T8: Dizzy Shell, {swap to Watt} Refresh (GG: 30, M: 5, FP: 22) Guard only if Bulb
IF 2ND PYRO GUY SUMMONED
T9: Dizzy Shell, Double Dip (Egg Missile x2) (GG: 14, M: 1, FP: 15) Guard only if Bulb
T10: Double Dip (Shooting Star x2), Electro Dash [All KO]
IF SPY GUY SUMMONED
T9: Double Dip (Shooting Star, Egg Missile), Outta Sight (GG: 16, M: 5, FP: 9)
T10: Double Dip (Shooting Star, Egg Missile) [Pyro + Spy KO] (GG: 2, M: 1, FP: 6) Guard only if Bulb
IF PYRO GUY SUMMONED
T11: Egg Missile, Electro Dash [All KO]
IF SPY GUY SUMMONED
T11: Air Lift, Egg Missile [All KO]
IF NO SUMMON
T11: Electro Dash [KO]
IF SPY GUY SUMMONED
T8: Air Lift, {swap to Watt} Refresh (GG: 30, M: 5, FP: 22) Guard only if Bulb
IF PYRO GUY SUMMONED
T9: Dizzy Shell, Double Dip (Egg Missile x2) (GG: 14, M: 1, FP: 15) Guard only if Bulb
T10: Double Dip (Shooting Star x2), Electro Dash [All KO]
IF SPY GUY SUMMONED
T9: Air Lift, Double Dip (Egg Missile x2) (GG: 14, M: 1, FP: 15) Guard only if Bulb
T10: Double Dip (Shooting Star x2), Electro Dash [All KO]
IF NO SUMMON
T9: Double Dip (Egg Missile x2), Electro Dash (GG: 11, M: 1, FP: 19) Guard only if Bulb
T10: Double Dip (Shooting Star x2) [All KO]
IF NO SUMMON
T8: Refresh, Electro Dash (GG: 27, M: 5, FP: 25) Guard only if Bulb
T9: Double Dip (Egg Missile x2), Outta Sight (GG: 11, M: 5, FP: 19)
T10: Double Dip (Shooting Star x2) [All KO]
***
[RR] — RAPHAEL THE RAVEN
[Hustle Drink -> Power Bounce]
STATS
10 HP, 25 FP
BADGES: Power Bounce, All or Nothing, Dodge Master, Mega Rush, Flower Fanatic, Quick Change, Double Dip, Power Jump (24 BP, 30 w/two FP Plus)
ITEMS: Egg Missile x2, Hustle Drink, Repel Gel
Raphael must use Double Stomp T1
T1: Double Dip (Egg Missile, Hustle Drink), Water Block (R: 72, M: 1, FP: 20) *Guard one of the stomps
T2: Power Bounce x2 (both 3-cap), Outta Sight (R: 36, M: 1, FP: 10)
T3: Double Dip (Egg Missile, Repel Gel) (R: 28, M: 1, FP: 8)
T4: Power Bounce, Outta Sight (R: 10, M: 1, FP: 2)
T5: Power Jump [KO]
[Repel Gel -> Outta Sight Loop]
STATS
10 HP, 15 FP
BADGES: All or Nothing, Mega Rush, Flower Fanatic, Defend Plus, Quick Change, Double Dip (23 BP, 29 w/two FP Plus)
ITEMS: Egg Missile x4, Repel Gel x2
Raphael must use Double Stomp T1
T1: Double Dip (Egg Missile x2), Shell Shot (R: 58, M: 1, FP: 11) *Guard one of the stomps
T2: Jump, Outta Sight (R: 44, M: 1, FP: 9)
T3: Double Dip (Egg Missile, Repel Gel) (R: 36, M: 1, FP: 7)
T4: Jump, Outta Sight (R: 22, M: 1, FP: 5)
T5: Double Dip (Egg Missile, Repel Gel) (R: 14, M: 1, FP: 3)
T6: Jump [KO]
***
[LP] — LAVA PIRANHA
[Hustle Drink -> Power Bounce] —— Click here to see the strategy in action
STATS
10 HP, 15 FP
BADGES: All or Nothing, Ice Power, Quake Hammer, Fire Shield, Mega Rush, Double Dip, Flower Saver, Power Bounce, Quick Change (26 BP, 29 with FP Plus)
ITEMS: Hustle Drink, Super Shroom, Shroom Cake x2, Snowman Doll x2, Shooting Star
T1: Chill Out, Water Block (LP: 50, B1: 14, B2: 14, M: 4, FP: 11)
T2: Double Dip (Super Shroom, Snowman Doll), Electro Dash (LP: 43, B1: 10, B2: 10, M: 4, FP: 8)
T3: Double Dip (Shooting Star, Snowman Doll) [Both Buds KO], Electro Dash (LP: 30, M: 1, FP: 5) *Don’t guard
T4: Jump, Outta Sight (LP: 16, M: 1, FP: 2)
T5: Shroom Cake (LP: 16, M: 2, FP: 12) *Don’t guard
T6: Turbo Charge, Refresh (LP: 16, M: 1, FP: 15) *Don’t guard
T7: Water Block, Jump [Phase 1 End] (FP: 11)
— PHASE 2 —
T8: Double Dip (Shroom Cake, Hustle Drink), Tidal Wave (7 buttons) (LP: 45, B1: 7, B2: 7, M: 1, FP: 6) *Don’t guard for Mario
T9: Power Bounce (3-cap), Jump [KO]
[Charged UP!]
STATS
10 HP, 15 FP
BADGES: Damage Dodge, Hammer Throw, Ice Power, Fire Shield, Mega Rush, Double Dip, Flower Fanatic, Power Bounce, Quick Change, Jump Charge, Dodge Master (28 BP)
ITEMS: Snowman Doll x3, Spaghetti x2, Koopasta, Dusty Hammer, Fried Shroom
T1: Double Dip (Snowman Doll x2), Air Raid [Both Buds KO] (LP: 39, B1: 14, B2: 14, M: 4, FP: 7)
T2: Double Dip (Spaghetti, Dusty Hammer) Water Block (LP: 36, M: 6, FP: 7)
T3: Chill Out, Shell Shot (LP: 29, M: 5, FP: 5)
T4: Jump Charge, Smack (LP: 24, M: 4, FP: 4)
T5: Jump Charge, Smack (LP: 19, M: 3, FP: 3)
T6: Jump Charge, Outta Sight (LP: 19, M: 3, FP: 0)
T7: Koopasta (LP: 19, M: 4, FP: 15)
T8: Shell Shot, Fried Shroom (LP: 12, M: 2, FP; 15) *Don’t guard
T9: Turbo Charge, Refresh (LP: 11, M: 1, FP: 15) *Don’t guard
T10: Water Block, Hammer Throw [Phase 1 End] (FP: 11)
— PHASE 2 —
T11: Double Dip (Spaghetti, Snowman Doll), Tidal Wave (5 buttons) (LP: 43, B1: 1, B2: 1, M: 1, FP: 6) *Don’t guard for Mario
T12: Power Bounce (4-cap) [KO]
***
[LL] — LAKILULU
[HP Drain (Heavy FP ver)] —— Click here to see the strategy in action
STATS
10 HP, 45 FP
BADGES: Mega Rush, HP Drain, Power Bounce, Last Stand, Quick Change, Damage Dodge x2, Super Jump Charge, Jump Charge, Flower Fanatic (29 BP)
ITEMS: None
T1: Super Jump Charge, Fan Smack (Lu: 70, M: 3, FP: 38)
T2: Super Jump Charge, Fan Smack (Lu: 60, La: 50, M: 1, FP: 31) *Lakilester enters
T3: Turbo Charge, Power Bounce [4 bounces] (Lu: 28, La: 50, M: 3, FP: 24)
T4: Super Jump Charge, Fan Smack (Lu: 28, La: 40, M: 1, FP: 17)
T5: Power Bounce [4 bounces], Fan Smack (Lu: 28, La: 5, M: 3, FP: 9)
T6: Jump Charge, Smack [Lakilester KO] (Lu: 28, M: 1, FP: 8)
T7: Power Bounce [3 bounces], Fan Smack [KO]
[HP Drain (Low FP ver)]
STATS
10 HP, 5 FP
BADGES: Mega Rush, HP Drain, Last Stand, Damage Dodge x2, All or Nothing, Super Jump Charge (19 BP)
ITEMS: None
T1: Super Jump Charge, Smack (Lu: 74, M: 3, FP: 0)
T2: Star Storm, Smack (Lu: 61, M: 1, FP: 0) *Lakilester enters
T3: Jump, Smack (Lu: 37, La: 50, M: 1, FP: 0)
T4: Jump, Smack (Lu: 37, La: 32, M: 1, FP: 0)
T5: Jump, Smack (Lu: 37, La: 14, M: 1: FP: 0)
T6: Jump, Smack [Lakilester KO] (Lu: 37, M: 1, FP: 0)
T7: Jump, Smack (Lu: 19, M: 1, FP: 0)
T8: Jump, Smack (Lu: 1, M: 1, FP: 0)
T9: Smack [KO]
***
[HP] — HUFF N. PUFF
[Super Boots] —— Click here to see the strategy in action
STATS
10 HP, 40 FP
BADGES: All or Nothing, Mega Rush, Power Bounce, Dodge Master, Last Stand, Defend Plus, Double Dip, Quick Change, Jump Charge, Super Jump Charge, Flower Saver (29 BP)
ITEMS: Stone Cap x2, Yoshi Cookie, Maple Syrup
T1: Jump Charge (H: 120, M: 2, FP: 38)
T2: Jump Charge, Comfy Cloud (H: 120, M: 4, FP: 28) *Guard on 3
T3: Super Jump Charge, Turbo Charge (H: 120, M: 1, FP: 20)
T4: Power Bounce, Outta Sight (H: 77, M: 1, FP: 12)
T5: Double Dip (Maple Syrup, Stone Cap) (H: 77, M: 1, FP: 19)
T6: Air Raid (H: 71 -> 91, M: 1, FP: 12)
T7: Chill Out, Fan Smack (H: 81, M: 1: FP: 7) *Guard on 3
T8: Jump, Smack (H: 56, M: 1, FP: 7)
T9: Double Dip (Yoshi Cookie, Stone Cap), Fan Smack (H: 46, M: 10, FP: 29)
T10: Air Raid (H: 40 -> 46, M: 10, FP: 22)
T11: Jump Charge (H: 46, M: 10, FP: 20)
T12: Jump Charge, Outta Sight (H: 46, M: 10, FP: 15)
T13: Super Jump Charge (H: 46, M: 4, FP: 11)
T14: Refresh, Water Block (H: 46, M: 7, FP: 14) *Guard on 3
T15: Turbo Charge (H: 46, M: 1, FP: 10)
T16: Fan Smack, Power Bounce [KO]
[Ultra Boots]
STATS
10 HP, 25 FP
BADGES: Mega Rush, Power Bounce, Dodge Master, Last Stand, Defend Plus, Double Dip, Quick Change, Jump Charge, Super Jump Charge, Flower Fanatic (27 BP, 30 w/FP Plus)
ITEMS: Stone Cap x2, Yoshi Cookie, Cake, Spicy Soup
T1: Jump Charge (H: 120, M: 2, FP: 24)
T2: Jump Charge, Comfy Cloud (H: 120, M: 4, FP: 16) *Guard on 3
T3: Super Jump Charge, Turbo Charge (H: 120, M: 1, FP: 10)
T4: Power Bounce, Outta Sight (H: 77, M: 1, FP: 4)
T5: Double Dip (Cake, Stone Cap) (H: 77, M: 1, FP: 15)
T6: Air Raid (H: 71 -> 91, M: 1, FP: 9)
T7: Chill Out, Fan Smack (H: 81, M: 1: FP: 5) *Guard on 3
T8: Jump, Smack (H: 56, M: 1, FP: 6)
T9: Double Dip (Yoshi Cookie, Stone Cap), Fan Smack (H: 46, M: 10, FP: 21)
T10: Air Raid (H: 40 -> 46, M: 10, FP: 15)
T11: Jump Charge (H: 46, M: 10, FP: 14)
T12: Jump Charge, Outta Sight (H: 46, M: 10, FP: 11)
T13: Super Jump Charge (H: 46, M: 4, FP: 8)
T14: Spicy Soup, Turbo Charge (H: 46, M: 4, FP: 11) *Guard on 3
T15: Water Block (H: 46, M: 1, FP: 8)
T16: Fan Smack, Power Bounce [KO]
***
[M1] — MASTER 1ST FORM
[Egg Missile]
STATS
10 HP, 5 FP
BADGES: Mega Rush, Damage Dodge, Flower Fanatic, Quick Change, Defend Plus (19 BP)
ITEMS: Egg Missile x4T1: Egg Missile, Charge (Mt: 72, M: 10, FP: 4) +2 [Master @ 1 ATK]
T2: Egg Missile, Charge (Mt: 64, M: 10, FP: 3) +4 [Master @ 2 ATK]
T3: Egg Missile, Charge (Mt: 56, M: 10, FP: 2) +6 [Master @ 3 ATK]
T4: Egg Missile, Headbonk (Mt: 32, M: 7, FP: 2) [Master @ 6 ATK]
T5: Hammer, Headbonk (Mt: 24, M: 1, FP: 2) [Master @ 9 ATK]
T6: Jump, Outta Sight (Mt: 12, M: 1, FP: 0) [Master @ 11 ATK]
T7: Jump [KO]
[Jump Charge]
STATS
10 HP, 10 FP
BADGES; Jump Charge, Mega Rush, Power Rush, Flower Fanatic, Flower Finder, All or Nothing, Quick Change (26 BP, 29 w/FP Plus)
ITEMS: None
T1: Jump Charge, Shell Shot (Mt: 74, M: 9, FP: 8) +2 [Master @ 1 ATK] *Don’t guard
T2: Jump Charge, Shell Shot (Mt: 68, M: 7, FP: 6) +4 [Master @ 2 ATK] *Don’t guard
T3: Jump Charge, Shell Shot (Mt: 62, M: 5, FP: 4) +6 [Master @ 3 ATK]
T4: Power Smash, Shell Shot (Mt: 46, M: 1, FP: 2) +6 [Master @ 5 ATK]
T5: Mushroom, Shell Shot (Mt: 40, M: 1, FP: 1) +6 [Master @ 6 ATK]
T6: Jump, Outta Sight (Mt: 14, M: 1, FP: 0) [Master @ 8 ATK]
T7: Jump [KO]
***
[LEE] — LEE
[Sushie] —— Click here to see the strategy in action
STATS
10 HP, 15 FP
BADGES: Super Jump Charge, Power Bounce, Damage Dodge, All or Nothing, Mega Rush, Zap Tap, Flower Fanatic (26 BP, 29 w/FP Plus)
ITEMS: None*Lee must transform into Sushie
T1: Fan Smack, Super Jump Charge (L: 39, M: 1, FP: 8)
T2: Fan Smack, Power Bounce (4 bounces) [KO]
***
Thanks to Emperor_Thamz and the rest of the team for Master Quest for making this mod.
Just Sayin’