Paper Mario Talks — Kappy’s TTYD Badge Tier List (& comparison to Glitz Pit Tier List)

Paper Mario Talks — Kappy’s TTYD Badge Tier List (& comparison to Glitz Pit Tier List)

Over the past few months, the Glitz Pit Discord Server (link at the end of this post) has been debating and voting on how good and how bad badges in Paper Mario: The Thousand-Year Door are. Finally, this past week, discussion on badges has completed, and while we’re moving forward with partners in Paper Mario: The … Continue reading

Damage Calculus 101 – Attack, Defense, and Elemental Effects in TTYD

Damage Calculus 101 – Attack, Defense, and Elemental Effects in TTYD

Originally posted on The Super Mario Files:
Following my article on evasion badges and misconceptions about how they stack, here’s an in-depth article explaining the Paper Mario: TTYD damage calculation process and all its subtleties.  Normally I’d cover PM64’s equivalent mechanics at least in passing, but Floogal’s GameFAQs guide on Paper Mario stats and attacks is comprehensive and…

Paper Mario Talks — Pro Mode & Hammer

Paper Mario Talks — Pro Mode & Hammer

Continuing with gushing about things I like in my last post about Pre-Hooktail Pit Runs, today’s topic covers something I found exceptionally interesting in Paper: Mario Pro Mode, and that’s how you approach The Master. If you’re unaware, someone by the name of Clover created a mod of Paper Mario that enhances its difficulty. Enemies … Continue reading

Paper Mario Talks — Why Pre-Hooktail Pit is the Perfect Challenge

Paper Mario Talks — Why Pre-Hooktail Pit is the Perfect Challenge

There are many, many challenges in Paper Mario: The Thousand-Year Door — Level Zero, No Jump No Hammer, Single Partner, BP Only, Double Damage, etc… but one among them all stands the test of time, for me, as the best TTYD challenge out there. That challenge…is Pre-Hooktail Pit. A Pre-Hooktail Pit run is a run … Continue reading