Move: Poisons Mario and takes away half of his HP or fully heals his HP
Poison Shroom is an interesting item. Unlike other items that are random for Mario (Mystery, Peach Tart, etc)…this one just looks like it’s awful at a glance. Hurting Mario with an item…why would you ever want to do that? And you can easily manipulate HP with Point Swap and Double Dip. Plus, it could accidentally do the other thing you didn’t want it to do (for example, it could heal you where you’re wanting it to hurt you). The item itself requires quite a bit of cooking to obtain, although that’s not really a huge issue. To break down the chance of both — poisoning Mario and taking half his HP is an 80% chance and the full heal is a 20% chance. That might sound bad at first, but we can actually use this to our advantage. Let’s adapt a couple strategies to use a Poison Shroom!
BADGES: Last Stand, Power Plus x2, Power Bounce, Mega Rush, Power Rush, All or Nothing, Flower Saver, Flower Saver P (29 BP)
ITEMS: Poison Shroom, Fire Flower
T1: Fire Flower, Poison Shroom Mario (M: 1)
T2: Power Bounce (5-cap) (10), Rally Wink, Jump (miss 2nd AC) [KO]
This next one is a variation with Gloomtail!
ITEMS: Poison Shroom, Power Punch, Hot Sauce x3
T1: Triple Dip (Power Punch, Hot Sauce x2 Mario), Poison Shroom (Mario)
T2: Hot Sauce Mario, Power Bounce (5-cap) [KO]
This strategy aims to deal perfect damage to Gloomtail T2 with Power Bounce with a Poison Shroom. Gloomtail has 1 DEF, but that’s okay — with all the ATK we’re stacking, Mario ends up being at a staggering 18 ATK. So, how does Poison Shroom get us into Peril? At half, Mario is again at 5 HP. Gloomtail always uses breath T1, and it does 8 damage, so halve that and we’re at 4. Nice! But, we have a small problem — Poison Shroom also poisons Mario! Luckily, Feeling Fine actively prevents the poisoning part, which allows us to get into Peril T1 cleanly. After that, it’s just stacking on ATK and Power Bouncing T2. Perfect FP with Flower Saver since Triple Dip is 8 FP and Power Bounce is 2 FP with Flower Saver. We could remove a Power Rush and deal 81 damage with a 6-cap, but perfect damage is more fun!
I want to draw attention to the fact that Poison Shroom is actually a really cool way to get to peril without the use of Double Pain. Normally, both of these bosses pose a problem getting to Peril T1 with 10 HP. You can easily circumvent this by having 15 HP and equipping Double Pain, but Poison Shroom allows us to do it without those things. Of course, there’s some RNG involved, but since Poison Shroom is used T1, it’s easy to just reset and wait until the desired outcome happens, which is pretty often at 80%.
Next time, I’ll be covering…Ugh…Ms. Mowz…