REVIEW: Beat Hazard Ultra

I really didn’t want to write a review this week, but I’m having the hardest time finding something to write about and I already missed last week’s post since I was with my girlfriend all week, so I’m resigning myself to writing a review. Here we go!

Beat Hazard Ultra is, literally, a top-down shooter (think Asteroids) with music. It’s similar to Audiosurf in one very crucial way: you can use your own music, and that’s one of the main hooks of this game. Combine these two qualities and you’ve got yourself a great time killer!

Atmosphere (Music/Graphics):

Beat Hazard Ultra has a very modern-day Asteroids feel to it. None of the models really stood out, but what does stand out are the effects. The game pulses to the beat, and whenever you destroy something sparks fly from it and pulse as well. Really, I could call this game Asteroids: Club Edition and you’d get a good feel for how this game looks. Now, the cool thing is you can set how intense the pulsing is: from 50% to 200%.

Don’t use 200%.

The only problem with the effects is seeing the enemies can legitimately become hard when you’re on higher difficulties and the pulsing sparks, the ships, and your ships fire (which, by the way, also pulses) all blends together in one huge mix of lights and enemies. It’s cool to look at, but not only does it increase the difficulty, but it will seriously strain your eyes thanks to the strobe-like effects. In fact, the game’s title screen even warns you that it has some serious strobing in case you’re prone to seizures. I’ve gotten a headache a couple times when I had it on 100%, but at 50% it’s much easier on the eyes.

The music is a not really something I can write about because you can use your own (except for one of the achievements which requires you to play all of the built-in music), but for those wanting to complete said achievement: I liked some of the music, but I’m heavily biased towards house/electro/etc… so the rock and metal songs were really unpleasant when I played them. I haven’t touched them since I got the achievement (even the dance ones), though, because I can play anything off of my iTunes library.

Gameplay:

As I’ve said before, this game is very much like Asteroids. You’re a ship that flies around shooting asteroids and enemy ships. Sometimes you’ll get a boss, which is a beefed up version of an enemy ship, which are fun, and there are ‘mines’ which prevent you from shooting for a few seconds. As you play, you gather “super bombs” that clear out the entire screen, multipliers for score, and POW and VOL power ups, which increase the volume of the song and the power of your ship’s bullets. If you max out both, you reach ‘Beat Hazard’, meaning you’re at max power and the effects are maxed out. It’s a very simple game.

There are perks which can be unlocked by collecting money (like an ultra beam or shield), as well as unlockable difficulties, which are, unfortunately, pretty easy once you get a sizable number of perks, but that doesn’t take away from the fun because the more difficult it is, the more the screen explodes with lights and sparkles.

There’s also a survival and boss rush mode. The boss rush mode is really fun because at some point you find yourself with 5 bosses on-screen, and they’re all huge – it gets really hectic.

There’s also multiplayer, but I haven’t actually played that mode, so I won’t talk about that.

All in all, Beat Hazard Ultra is a one of those games where you play a couple songs and you’re satisfied, but you’ll keep going back because you’ll want to play to new music you get! If you’ve got some cash to spare and love music, consider picking up Beat Hazard Ultra!

Score:

Atmosphere: 9/10

Gameplay: 7/10

Overall: 8/10

Just sayin’

What makes a “good” game?

Last night, I played a game called Metagame, which is literally a game about debating about games. It’s a little like Apples-to-Apples, where you place a card down and pick a game that most suits it. Then, you have 2 minutes to argue your stance. The worst gets knocked out and becomes a judge (alongside other existing judges). But this isn’t a post about Metagame, it’s a post about something that stemmed from me playing it with friends. It’s a topic I’ve constantly thought and rethought about: what makes a “good” game?

I think a good game is a game that is playable. That may sound a little weird to you, but let me explain.

This is a hard topic to wrestle with, and it’s not because of our opinions of games. I believe it’s a difficult topic to discuss because of how we individually perceive what a “good” game is. It’s an interesting topic to cover because we all have different views on various subjects, but on things that are subjective (such as this), it’s hard to reach a solid conclusion because of just how subjective those conclusions are.

Let me dive a little deeper into that with an example: If I like role-playing games and dislike platforming games, I may, on reaction, state that a platformer such as Super Mario Bros. or MegaMan is bad. Obviously, it’s hard to deny the success of both franchises and those two games, specifically, but why would I say they’re bad? Because I don’t like those kinds of games. To me, platforming games aren’t enjoyable, and since I don’t enjoy it, it’s bad.

Now, that’s an impaired thought process because it’s inherently subjective. Someone else may love platformers and say those two games are incredible, and they think those games are good. But that is, essentially, the same line of thinking.

So if I can’t say a game is bad simply because I don’t like it, I can’t say a game is good because I like it. Fair enough. Let’s dive deeper.

I could say that the modern-day music, graphics, and gameplay mechanics are simply more advanced, and therefore better. I could also reverse that thought process and claim that the “old-school” games are superior because of how simple, yet compelling they are to play. They defined what games are today.

This is a bias towards a certain era of games, which boils down to, “I enjoy this era of games more than another era.” And ultimately ends up subjective, which does nothing to help us answer the question at hand.

So I say that I enjoy the gameplay of a game more than another, or the music of a game more than another, or the writing is better than another game’s writing. While writing can be objectively defined under certain constructs, music and gameplay cannot. Why? Because they’re both very subjective topics. How is rock better than alternative? How is death metal worse than hip-hop? Why is country better than dance? You can try to fit them under a construct that may give way to an objective conclusion, but ultimately, it falls when it comes to games. Gameplay itself is another way of liking or disliking a certain genre and subgenres.

So how does this all come together? Let’s pit two games – say, MegaMan and MegaMan Battle Network. MegaMan is a platformer with 8-bit style graphics, chip-tunes as music and sound effects, and a very linear story with not a huge amount of background and no dialogue, no twists, no modern-day story-telling elements. Battle Network has a linear story (although has side quests, dialogue, and twists), RPG-style gameplay, 8-bit and more modernized techno music, and Game Boy Advance graphics. So which is good and which is bad? Most will probably claim MegaMan is the good game, but why? Because they like nostalgia? Because they like the music, sounds, graphics, or story better? Do they prefer platformers to role-playing games? How does that prove anything except what you like and dislike?

But wait, there’s more: what if graphics or music is what’s important to you in a game? What if MegaMan Battle Network is better than MegaMan game simply because it has more modern graphics, despite MegaMan having “better” gameplay? (just assume it does for this example, there’s no need to debate that right now.) How do you determine what’s good and what’s bad with someone who may think music isn’t important, while you do think it’s important? What if a certain style of game (like a fighting game, for example) is deemed to need only certain elements (writing is really the only thing I can think of, but you get what I’m saying) to make it a good game?

This is why determining what makes a “good” game difficult.

So let’s circle back to my original statement: “Good” games are games that are playable. What does that mean? It means it’s a game that can be played. “Can be” is important. It doesn’t matter whether or not you enjoy it, if it has the potential to be playable, it’s a good game. It’s a game with music that someone can enjoy, a story (if needed) that is passable and allows the game to logically continue, and no bugs or glitches that break the game and render it unplayable or exceedingly frustrating. It has the potential to breed subcultures (like a fighting game creating a competitive community for it, or how Portal finds its way into other games via cameos).

So, under that definition, both MegaMan and MegaMan Battle Network are good games.

Now, you might be thinking, “Kappy, you must not think a lot of games are bad, then,” and you would be correct. There are very few games that I, personally, think are bad. One of those few is Sonic the Hedgehog (Sonic ’06). Sonic ’06, to me, is bad. Why? Because when I played it, the controls were unresponsive to the point where I got a game over on the demo. I played the actual game and would randomly glitch through the floor and die, sometimes multiple times. The first boss fight in Sonic’s story against SIlver found Sonic being stuck against a table, invincible and unable to move or take damage, which guaranteed a restart. The story itself plays through and then resets itself so it never happened (which, by my standards, is awful). The loading times were obnoxious. I could go on, but I won’t, because this isn’t a rant about Sonic ’06. This is simply an example of a game I find bad, and I find it bad because, to me, it is unplayable. 

Just sayin’

P.S. Before I end, I just want to point out that my way of judging whether a game is good or not does not judge how good a game is (which I think some mix together accidentally). It just judges whether a game is good or bad. With that said…

What do you think makes a “good” game?

REVIEW: Bastion

After Steam’s Summer Sale (my poor wallet!), I came to the conclusion that I have way too many games to play, and so, after beating Pokémon Conquest, I jumped right into a new game that I should’ve played a looong time ago: Bastion. Bastion solidifies my belief that indie games, while shorter than most big console games, can be so much more satisfying when you take care to empower the strengths of your game.

Plot:

The plot is actually fairly straightforward. The Calamity, an event that turned the world upside down and inside out, has just happened, and you, The Kid, go to the Bastion, which is where everyone agreed to go in case something terrible happened. When you get there, you find that only you and a lone stranger have survived, and you’re tasked with building the Bastion. As you go looking for the cores that will power the Bastion, you find Zulf and Zia, two Ura who survived the Calamity, and learn some history of the world. The Ura and humans (or Caelondians, as they’re called), were once in a war, and after the Caelondians won, the two races worked for peace. However, the Mancers (a higher council in the city of Caelondia), didn’t like that there was even a chance of war, so they started working on The Calamity. I won’t spoil all of it for those who haven’t completed the game, but there’s a few surprises thrown in there. A very solid plot, and something that definitely moves the game along at a nice pace.

Characters:

The four main characters are all very interesting. You really only hear The Stranger (real name Rucks) talk, as he narrates, but you hear about everyone through “dreams” your character has. While you don’t interact with  them aside from hearing Rucks talk about them briefly while you’re at the Bastion, the dream sequences provide from backstory for each and ives you a picture of what they were like. In that sense, you do see the characters change and grow as the game progresses, especially once you hit the halfway point. I don’t want to spoil anything since it makes the dream sequences that much more satisfying, but they all have personalities despite not really interacting with them during the game itself.

Atmosphere (Music/Graphics):

Bastion’s music is fantastic. It’s atmosphere is fantastic. Everything involving these two things are fantastic. The enemies, the world, the history – it all blends together so well. All the little things about the game where Rucks tells you the history of every level before the Calamity struck is fascinating, and really immerses you into the world of Bastion, and the music just makes it better. It goes along with every stage almost perfectly, and it’s one of those I highly recommend you purchase and give a listen to even if you haven’t played the game.

Gameplay:

There’s something to be said about, “choose your own difficulty” games. Most of them offer you really deep gameplay, and this is no exception. In Bastion, there comes a point where you find a shrine and can invoke various idols to change the difficulty. These idols range from enemies moving faster to them them becoming invisible for a short time, and the beauty of the system is you can mix and match any idols you want for a unique difficulty every time. And the more difficult the game becomes, the more experience and money you earn. It’s a satisfying system, especially since none of them (except maybe the one that causes enemies to reflect attacks) are ridiculously hard. Having all 10 idols on is definitely a challenge, however.

Now, let’s talk about weapons. You get to choose from a myriad of weapons, each with their own strengths and weaknesses, and the best part is they’re all balanced – you can use almost any combination and come out victorious, which I think is fantastic. You find the weapons as you go, showing you their strengths and weakness throughout the level. And to make sure you really see how good each weapon is, there are proving grounds for each weapons that grant you special skills for that particular weapon if you reach first prize.

And of course, the weapons can be upgraded. You can upgrade each weapon 5 times, and they’re all pretty ridiculous once they get maxed out. The BEST part about upgrading is there are two upgrades per level, and you have to choose one or the other (an example: more critical hit chance or more flat power), which makes you think about what kind of upgrades you want for the current level you’re going into.

There’s an in-game challenge system that gives you money for completing them, and that’s nice. Some of the challenges are difficult, and some you achieve as you progress. The small ones add up, though, and since the upgrades can get a little costly, it’s good money to have. Plus, it helps you master each and every weapon!

And the final part about the gameplay that I LOVE are the spirits. They’re drinks that, when consumed, grant you abilities (such as more health, life steal, etc…). Some of them grant you huge bonuses while also giving you a bad side effect, and the versatility of them allows you to mix and match spirits (you can only have so many equipped at one time) with your weapons, giving you a really unique way of fighting.

All of these things comes together to create a truly deep combat experience. I enjoyed every second of it!

If you’re looking for a game that offers you deep gameplay alongside great atmosphere, get Bastion. Get it right now since it’s only $15, which is a steal considering how great this game is. You won’t be disappointed!

Score:

Plot: 7/10

Characters: 8/10

Atmosphere: 10/10

Gameplay: 10/10

Final Score: 9/10

Oh, and the DLC for the game (a new mode and a new dream sequence) is completely free.

Just sayin’

Vacationing 101 (Part 2: the vacation)

Good evening, class! Taking off from last week’s class, tonight we will be going over what to actually do when you reach your destination!

Section 1: To-Do’s

While I don’t actively do this on my family vacations, I would make a to-do list of things to, wherever you’re vacationing. Go see a certain show, try a certain restaurant, etc… the possibilities are endless, and they will help you plan out your vacation. Just remember not to go overboard, but I’ll cover that a little later.

Another thing: don’t feel bad if you don’t finish your to-do list. It gives you a reason to come back, and when you go to big spots like New York or Las Vegas, there’s no way you can do everything you want to in one trip, so keep that in mind.

Section 2: Food

Every year, my family and I try to not eat a ton of food, but let’s be real: it’s vacation, and the consumption of mass quantities of incredible food is going to happen. I would resign yourself to that unless you have food allergies or something that prevents you from eating a ton…or you’re really dedicated, which means I’m jealous because I don’t have the willpower that you do.

Section 3: Time Management

Two paragraphs ago, in section 1, I mentioned not going overboard with your to-do list. Here’s why: you don’t want to run yourself down during your trip. However long your vacation is, managing your time is really important. While I’m all for going out and having days upon days of nonstop fun, you have to have some downtime to relax and recharge your energy.

Just a little tidbit, if you’re going to the beach for your vacation, do keep in mind that sitting out in the hot sun all day is actually tiring. If you don’t believe me, try it next time you’re on the beach.

Section 4: Back-up Plans

Much like what I said in my Con 101 entry, things don’t always go as planned. It rains, you’re not feeling up to it, a tropical storm (I’ve been through two of them while staying in Florida) rolls through, a place is closed, the times times for a show were changed, you name it. With that in mind, when you’re making plans, have a few back-up ones in case you still want to do something. If not, I suggest you take that time to relax. The important thing is to not let a mishap get you down. Make the best of whatever happens and you’ll find yourself enjoying the day even if it didn’t go as planned.

That’s the end of Vacationing 101. I hope you learned something about taking road trips and vacationing! And remember, taking an airplane is pretty much a guaranteed A in this class because it’s not driving for 16 hours.

Just sayin’.

Vacationing 101

Hello, class, and welcome to Vacationing 101. Since I was a young boy, I’ve been driving down to the Florida Panhandle to vacation with my mother’s side of the family. Nowadays, most people just take the plane and make things simple, but not my family! No, we pack up our car and drive the 16-hour drive it is from my house to Perdido Key, Florida, and that’s what we did last Thursday, which inspired me to write about this. So, for all of you out there who take long road trips (and even short ones!), here are some tips and tricks to become a pro!

Section 1: Entertainment

This is probably the most important aspect of the trip because it gives you something to do. Phones, MP3 Players, handheld video game systems, etc… all of these are important items to bring with so you can kill time easily. Being a gamer, it’s very easy for me to kill a couple hours playing a video game. Books are also great, but only if you can read in the car without feeling sick (unlike me).

And that leads me to the second point of this section: power supply. My family uses an inverter that allows us to utilize the car’s battery to charge our devices. This is great for long trips where your service for your phone may drop a couple times and kill your battery or when your MP3 Player is running low on power. They’re relatively cheap, so the investment is definitely worth it. It is absolutely essential for the next part of this section: computers and roaming Internet.

If you’re someone who enjoys to write or have some games on your laptop, then by all means, bring it. However, it’s not that useful if you’re not big on writing or using it to listen to music instead of your MP3 Player or play games, so why else would you bring it? For the Internet, of course! You see, if you root your phone, pay for a wi-fi hotspot service, or have an Internet card, you can enjoy the pleasure of driving along the highway whilst on Facebook and YouTube, watching videos and liking statuses for no reason other than to like them. It’s a great way to kill time – probably one of the best ways since you can spend hours and hours on the Internet. Just make sure your computer and your phone (if you’re using your phone as a hot spot) are plugged in so they don’t run out of battery too quickly.

Section 2: Drinks, Snacks, and You

When it comes to long trips, you’re bound to get hungry and thirsty when you’re on the highway and nowhere near a place to stop for food. When that time comes, it’s good to be prepared; pack non-perishable foods such as granola bars and trail mixes. It’s also good to bring a small cooler filled with some water and other beverages you might want. I wouldn’t pack perishable foods in the cooler because even if you stick a a ton of ice in it, that ice is going to melt and become warm and your perishable food will perish. And try not to pack too much food and drink – unless you’re not planning on stopping for food, of course.

Section 3: Stopping

Everyone has to stop after a few hours in the car to stretch, go to the bathroom, eat, etc…but how much is too much? Well, that depends entirely on when you leave, how much food and drink you’ve packed, and where you’re headed.

As a general rule for long road trips, plan to stop for gas if your car doesn’t have the greatest MPG. You can plan times to eat meals (if you haven’t packed any), stretch, and go to the bathroom around when you think you’ll need gas, which will save time if you’re in a hurry. If you’re making great time, it’s not a bad idea to make separate stops and enjoy some time to eat. And always make sure you have an idea of rest stops along your route so you can stop in case of an emergency. If you’ve packed food and drink for eating meals instead of simply snacking, you don’t really need to plan to eat and focus on when to get gas and go to the bathroom.

Also, I recommend stopping at some of the more scenic rest stops: they’re a great way to keep a road trip interesting!

If you’re taking a short road trip, a lot of this doesn’t really apply because, well, you’ll be at your destination in a few hours, anyway. Of course, if you leave mid-morning, you can stop for a small lunch once it hits noon or 1, and there are always times when you have to stop for something.

Section 4: Sleeping

This is a big one for longer road trips, but the dynamics of it change a little depending on when you leave. If you leave super-early in the morning like me (I left at 4:30 AM for this year’s trip), get some coffee if you’re driving first and switch off every few hours so everyone who has to drive gets some kind of sleep. If you’re the only one driving, get a 5-hour energy or something so you’re not dead by noon. If you leave later in the day and drive through the night, definitely stock up on more than just caffeine, no matter what – you and the others who are driving are going to need it to get through the night.

To actually fall asleep for a reasonable amount of time is somewhat of a challenge. Listening to some soft music is nice, but the crucial part to falling asleep is to become immune to the many sounds and the shaking that comes with driving on the highway. You also have to find a good position that won’t kill your neck, arm, or back when you wake up. This is not easy for some, and very easy for others. For me, it’s a skill I’ve developed over the years of going on this trip. I consider myself a pro. The only tip I have for you is syrup. Every time I eat syrup I get a good 2-3 hours of restful sleep because of the sugar crash that comes with syrup.

Section 5: Packing

Packing. The one thing people love and hate to do. Packing for a road trip is hard because you don’t want to pack too much and you don’t want to pack too little for the actual part where you’re not driving. For clothes, I suggest packing an outfit for every day and a few for going out, and that’s it. No more, no less. If you want to bring some electronics, pack a small backpack for that with all of your little gadgets, books, etc… so you can keep it nearby. Don’t pack too much food and drink, either. It’s important that you have enough room to fit all of your stuff, so once you find that perfect balance and fit everything in, you’re golden.

That’s it for today, class. There’ll be a quiz next Monday before we go over what to do when you finally arrive!

Just sayin’.

REVIEW: Pokémon Conquest

When I first heard about Pokémon Conquest, I instantly thought to myself, “Why, it’s Pokémon and Fire Emblem combined!” Now that I’ve had my hands on the game for some time, I can safely say that it is indeed such a combination. Let’s take a closer look at this Pokémon spin-off!

Before we begin, let me say that this is not an actual combination of Pokémon and Fire Emblem, but rather a combination of Pokémon and a game series called Nobunaga’s Ambition, which is a Japan exclusive (as far as I know).

Plot:

The plot is pretty straight-forward: there’s a legend that says that the Warlord whom unites all of Ransei’s 17 kingdoms will have a meeting with its creator, a Pokémon of unimaginable power. This gives way to warlords who wish to unite all of Ransei and seek its creator. Some wish to capture it and abuse its power, others wish to simply unite Ransei. Nobunaga is one such Warlord who wants to abuse the Pokémon’s power to destroy Ransei, and you are the new Warlord of Aurora, now tasked with reuniting Ransei and stopping Nobunaga.

It’s good enough to keep the plot moving as you play, so I’m content with it, but I definitely wish the plot was more involved and tied in with gameplay.

There are extra stories to play besides the main game, but I haven’t gotten to those yet. I do hear they’re pretty good, though.

Characters:

A lot of the other Warlords have personality, but, to be perfectly honest, none stand out because of the way the plot moves forward. There’s nothing really deep about them besides that they act differently. I think Oichi is the most developed character so far, and she doesn’t really stand out, either. The rest of the warriors you recruit are NPC’s with the same patterns, so you get a lot of the same personalities. I understand why, but it definitely takes away from the game for me, a little.

Atmosphere (Music/Graphics):

The music is very medieval Japanese times, which is awesome for me. The battle music is great, and it definitely got me into each battle when I went to take over a kingdom, but other than that only a few pieces in certain levels really spoke to me. The world map music changes as you progress, which is nice because it gets a little bland at times. The graphics are decent overall, but the new character art for the Pokémon are awesome, which makes up for the graphics. A lot of the same kinds of areas are used, too, but the Warlord arenas are all pretty cool.

The atmosphere could have been incredible, but it’s just sub-par. While it is Pokémon, so 6-on-6 is the norm for battling, I wish the game could have used its plot more effectively and made you really feel like you’re raising an army as you conquer kingdoms. Before you even battle, you walk up to the opposing Warlord and chat with them. I would’ve preferred them just going in and invading like a true army.

Gameplay:

This is easily the best part of this game. You engage in (usually) 6-on-6 Pokémon battles with kingdoms as you conquer them, and are given certain conditions for victory alongside a time limit. It’s very cool, and the way the battle system works is great, with the whole host of Pokémon types and moves coming in and playing a part. It makes the game a little easy because each kingdom has its own type with one deviation to throw you off, but generally if you bring a team of a type that is super-effective against it, you’re going to win without even breaking a sweat.

There’s also an energy system which raise and lower a Pokémon’s stats, but these are negligible, at least for me. I’ve never had these greatly help or hinder me, but it’s something to keep in mind.

Recruit warriors and catching Pokémon are interesting, but ultimately simply and easy. Just beat a warrior’s Pokémon in less than 4 turns, with a super-effective move, or a critical hit to recruit them (with one extra requirement for Warlords), and for Pokémon, you walk up to them, click the “Link” button, and press the A button a bunch of times.

What’s cool about that, however, is the way the link system works. Each warrior has a “Perfect Link”, or a Pokémon they can reach 100% link with, meaning they are at their strongest. If you don’t have a perfect link, the % may be anywhere from 40% – 90%, which means they won’t be as strong. You can try to link with more powerful Pokémon by linking warriors with their suited types. Finding perfect links is part of the challenge, as building an army of perfect link Pokémon will be long, but it will make your army incredibly powerful.

What I don’t like about the link system is one thing: sometimes the evolution of a perfect link won’t be a perfect link, and that, to me, seems ridiculous.

What really makes this game shine for me is the delegation system and world map AI. As you conquer kingdoms, the CPU will actually start to invade you, and if you don’t have any warriors there, it will be taken and you have to re-conquer it. To prevent this, you can leave up to 6 warriors (including any Warlords you have recruited) at any kingdom you have conquered, and you can instruct them to train, search for Pokémon/warriors, or develop your army by searching for gold and raising their Pokémon’s energy. Careful delegation can lead to awesome results, and it’s cool when the AI invades and you’ve got a beefed up army waiting since you delegated.

There’s so much more to this game than just that – you have to pick and choose who goes to which kingdom to maximize your gold and training, who should you recruit, what Pokémon to link with, and so on and so forth. It’s actually an incredibly deep system.

Pokémon Conquest is a game that gives you a lot in terms of battling, but could’ve delivered more on its story. Still, as a Pokémon and Fire Emblem fan, I love the game, and I highly recommend it to anyone who enjoys Pokémon or Fire Emblem.

Score:

Plot: 5/10

Characters: 4/10

Atmosphere: 7/10

Gameplay: 10/10

Final Score: 7/10

Just sayin’