REVIEW: Pushmo

Right after I reviewed Pictobits, my friend Jacob suggested I get Pushmo, another game from the 3DS e-shop, so I decided to buy it when I downloaded the Rayman Origins Demo. Just like Pictobits, it’s another gem that is sure to please anyone!

Atmosphere (Music/Graphics):

While the music isn’t the best I’ve heard, it is nice, and complements the way Pushmo feels while playing – it’s definitely good background music for trying to solve a puzzle. The actual puzzles are awesome, especially the murals, which range from Mario‘s head to a Christmas tree. All of them are really creatively made, and Tetris-like look of them makes it even better!

Gameplay:

Pushmo is a puzzle game where you manipulate blocks to reach the top of the Pushmo (the puzzle), and save the child whom has been trapped inside of it. It’s a very simple concept that anyone can pick up and play with ease, but the puzzles are so cleverly designed that you’ll find yourself thinking on more than a few occasions, which I find awesome.

Manipulating blocks is really simple. You can pull out a row three times as long as there’s solid ground behind you, and you can pull a block that you’re not standing on sideways as long as there’s solid ground to the side of you. A lot of puzzles require you to push a block in to be able to pull another block sideways out or in, and then re-pull or push a block back in or out to create a series of steps that you previously couldn’t access before. There are multiple ways to solve some puzzles, and only one way to solve certain puzzles, so there’s some flexibility and creativity in the way you can solve them.

And don’t worry, if you mess up, you can turn back time by pressing the L button or press the reset switch to restart the level.

After a while, ‘gadgets’ come into play, such as manholes and switches. Switches push every block of its color out 3 rows (the maximum), and the manholes let you reach areas you couldn’t by just jumping or manipulating blocks. Once those come into play the puzzles get a lot harder, but way more fun. I found myself really enjoying the gadgets, as they allowed the puzzles to be structured much differently, and many of the puzzles still are simply pushing and pulling.

Another feature (that I have yet to try) is Pushmo creation. You can create your own puzzles using an editor and play them and share them. I want to finish the game before I try it, but it looks absolutely awesome, and I’m really excited to try it out.

Pushmo has a lot of content for a game under $10, and it’s perfect if you’re a fan of puzzle games. The puzzles look great and are really satisfying to solve, and, like Pictobits, you can pick it up, play it for a few minutes, and put it back knowing that you can play it again later and still enjoy it. I’m glad my friend recommended it, because I’m loving it!

Score:

Atmosphere: 8/10

Gameplay: 10/10

Overall: 9/10

Just sayin’.

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