I apologize for having not put up any posts in the past month. I’ve been working hard to prepare for interviews and so much of the time I’d spend writing these posts was dedicated to such preparations. Now that Christmas is around the corner I do find myself with a little bit of time to write, so let’s jump right in to my review of the recently released Super Smash Bros. Wii U!
Now, this version is incredibly similar to Super Smash Bros. 3DS, which I also reviewed, so my opinion of the game is very similar, but there are a few subtle and not-so-subtle differences that the game has with its hand held counterpart, so that’s what I’ll be addressing with this review.
I think this is an obvious improvement, but Super Smash Bros. Wii U looks great! From the stage designs to the characters and animations, everything looks great in HD. The game is very pretty.
Replacing Super Smash Bros. 3DS‘ Smash Run is Smash Tour, a Mario Party-esque mode where players collect fighters by traveling across a game board and then competing in mini games. A good addition, but I really wish they had put in an updated Smash Run where all 4 players could interact with each other.
This is by far the best addition. 8 players is chaotic and incredible. I could play this for hours. My personal favorite is how you can really mix up the teams: 2v2v2v2, 3v5, 4v4, 3v3 – there’s a lot of combinations, and it’s really fun. If you were on the fence about getting Super Smash Bros Wii U, this alone is a reason to purchase it, grab 7 friends, and go at it.
Amiibos are a figurine that you can use to interact with certain games. Super Smash Bros Wii U is the first one to utilize it, and what it does is create a CPU character (that you get to name) of the figurine that can play with you. What’s unique about an Amiibo CPU is that it learns and grows based on what it plays. It starts at Level 1, and levels up as you play with it (max level is 50). The cool thing is that it responds to the way you play and has the capacity to become more intelligent than a stock level 9 CPU. It’s a really cool feature that I’m definitely going to be making use of.
The stages in the Wii U version are better than the 3DS version (except for the Paper Mario stage in the 3DS version – that stage is my favorite stage of all time); The giant 8-player stages are great (especially The Great Cave Offensive – what a great stage!), the version exclusives like the Star Fox Assault stage, the new Legend of Zelda stage, the new Super Mario Bros. Wii U stage – they’re all really welcome additions and they’re all great-looking. I think the only really bad part about the new stages is that a lot of them are in the same vein as Delfino was in Super Smash Bros. Brawl. A lot of them have a “hub” stage that transitions to various parts of the level. They look cool, but having multiple stages like that is kind of stale.
I don’t have a lot to say about this – I’m just happy that they’re included. Speaking of, the Master Order and Crazy Order modes are also really cool.
All in all, Super Smash Bros. Wii U takes what made its 3DS counterpart so great, added some new modes, and made it look prettier. Oh, and you can use Game Cube controllers, so that’s a plus. If you were on the fence about buying either the Wii U or 3DS version, get the Wii U version, if only for 8 player Smash.