REVIEW: Pokemon X/Y

I apologize for my three week’s of a missed post – I’ve been swamped with schoolwork and playing the game I will be reviewing for this post: Pokemon X!

Pokemon X and Pokemon Y came out a couple weeks ago, and it’s been everywhere. So why is it so popular? I think it’s because of the new Mega Evolutions and the 3D battle environment, but there’s a lot more to the game that’s changed that I want to review, so let’s dive in!

Let’s get the main story out of the way. It’s yet another “You’re the greatest” story where all you do is win and save the world from some dude who wants to make the world “beautiful” blah blah blah. The story doesn’t really interest me, as none of the games really have. This has been the formula for the Pokemon franchise since the very first game. The only games in the main franchise (I’m excluding Coliseum and XD: Gale of Darkness, both of which I enjoyed) that’ve tried to really have a story are Black/White and Black2/White2, and even then, those didn’t impress me, although it was cool to see the game try to have a real plot.

The game looks very pretty. Definitely the best-looking Pokemon game to-date. The battles are fun to watch, the move animations are very cool and hit a chord (for me, at least) of a time when I played the hell out of Pokemon Stadium and Pokemon Stadium 2. Where Black/White and Black2/White2 attempted to merge more 3D into the world, X/Y adds onto it splendidly. The france-esque style is really cool. Love the themed cities.

The music is pretty forgetful save for a few towns, cities, and the INCREDIBLE gym leader music. One of my favorite gym leader themes in the entire series.

Onto the great stuff: NEW TYPE, PIKACHU TALKS, MEGA EVOLUTIONS, AND MORE!

Pikachu actually talks like he did in Pokemon Yellow, my all-time favorite game in the series. If they had shown that in a commercial or something I would’ve been sold right there.

There’s a new type: Fairy. This type is probably the best type in the game, resisting Dark, Bug, and Fighting, being immune to Dragon, and only being resisted by Steel, Poison, and FIre. It’s super-effective against Fighting, Dark, and Dragon. It’s incredible, and with this new type comes some old Pokemon with new flavors, like Mawhile, The Raltz evolutionary line (excluding Gallade), the Marill evolutionary line, and Jiggly/Wigglytuff. It’s cool to see a new type come in, for both casual and competitive players, but as a competitive player I think it’s great to see something shake up the type chart.

While there were only 66 (Or 69, I can’t remember) new Pokemon added to the game, there’s also the additions of Mega Evolutions, special evolutions that certain Pokemon can reach if they hold their respective mega stone. These Pokemon are more powerful and many of them look really cool and give some otherwise unnoticed Pokemon a re-entry into the series, like Pinsir and Kangaskhan. Old favorites like Gyarados, Alakazam, and Gengar were also given Mega Evolutions, and of course, the game’s mascot mega, Mewtwo, is there. Some Pokemon, like Charizard, have two separate mega evolutions. It’s cool, although I’m hoping more are released as DLC like event Torchic with access to the mega stone that transforms Blaziken into Mega Blaziken.

Also, the ability to style your character with clothes and hair styles is a really nice change. When you play a lot of Pokemon, you see a lot of the same avatar. It’s nice that you can put your own flair to your avatar. Also, nicknames appear when doing local battles, which is a really nice addition because some people (like me) put a lot of thought into their nicknames, and to let other people see it is awesome. On the nickname note, the filter is really strict. Sometimes you’ll find a name isn’t accepted because you’re accidentally using a word that is bad in another country, which means it isn’t allowed, but that’s a small price to pay for being able to show off your nicknames!

And probably one of the best additions to the game is Wonder Trade, an online trading service like the GTS (where you could trade with people from around the world), but instead of requesting and offering Pokemon, you pick a Pokemon to offer, and the game randomly selects someone else on Wonder Trade and trades the Pokemon they offered with yours. That’s it. Random trading, and it’s addicting. You can burn quite some time just by Wonder Trading, and sometimes you get some really cool Pokemon. I got a Jolly Charmander out of it just a few days ago.

On the competitive side, it’s very clear that Game Freak and TCPI are trying for competitive growth. It’s been a very gradual increase in helping out competitive players as the competitive side has grown, and now it’s coming out in full force with Super Training, a feature that allows you to make your Pokemon stronger with a kind of fun little mini game, and lets people who have no idea what the term “EV Training” means still have good Pokemon. It’s clear that more competition is wanted, and from what I’ve heard and experienced talking to more casual players, Super Training is pulling off its job very well.

Pokemon X/Y have a lot to offer to new and old players. As one of the Red/Blue/Yellow players, this game is refreshing. Everything is very polished, mechanics have been changed (for the better), and it was just fun the whole way through. I haven’t found myself enjoying an in-game Pokemon experience this much since Heart Gold/Soul Silver, so kudos to X/Y!

The only flaw (and this is a minor flaw) is that the game is way too easy thanks to Exp. Share being reverted back to Gen 1/2. This means that, instead of your Pokemon holding items, it’s an item you turn on and off that gives experience to your whole team. Combine this with you basically getting a team for free (two of which are Lucario and a Kanto starter with their respective Mega Stone), and the game becomes incredibly easy. My entire team was level 80 against the Champion’s level 63 Pokemon at the end. Not challenging at all.

If you’re at all interested in Pokemon, get this game. You won’t regret it!!

Just sayin’.

P.S.: Holding your DS upside down is not a good way to evolve a Pokemon, but that’s how you evolve one.

P.S.S.: If you ever see someone named SwagTrain, that’s me!

REVIEW: Mario & Luigi Dream Team

Finally, after weeks of not being able to, I have been able to play through a significant chunk of Mario & Luigi: Dream Team, possibly one of the best Mario RPG‘s I’ve played so far. Let’s not waste any time and jump on in!

Plot:

Mario and company travel to Pi’llo Island to vacation and, of course, something goes wrong. Antasma, a villain hellbent on taking over the world, kidnaps Peach and forces Mario to venture into the Dream World via Luigi once Luigi opens the Dream World accidentally and frees Antasma from his dreamy prison. Dreambert, the prince of an ancient race called the Pi’llos, asks of the help of the Mario Bros. to save his people and stop Antasma, to which they agree. I won’t spoil anything (because, well, I haven’t finished the game yet. I’m close!), but Bowser does get involved, and some of the stuff gets crazy!

But, a typical Mario plot. Nothing to be laugh at, though, as the Pi’llo history is actually quite complex, and the plot is pulled off in dreamlike (ha!) style.

Characters:

So, let me get this out of the way: I never played Bowser’s Inside Story. I will, I swear, but I haven’t yet. So I didn’t know who Starlow was when she was introduced here. However, she’s a little nagging. She’s not an awful character, but I’m definitely not a big fan. The new characters are great, especially since Dreambert is very serious and has to interact with the goofy world of the Mario & Luigi series. It’s very funny.

Mario and Luigi themselves are great, as usual, and the random characters the bros. encounter are fantastic. The dialogue in Mario RPG’s have always been fantastic, and this game is no exception. The dialogue is crisp and witty, and I found myself laughing on more than one occasion!

Also oh MY GOD POPPLE IS IN THIS GAME IT IS INCREDIBLY HYPE!

Gameplay:

The gameplay is the BIG seller, here. In the over world, you are either in the real world as the Mario Bros., or in the dream world with Mario and Dreamy Luigi, a version of Luigi conjured up by Luigi as he sleeps. This Luigi is more Mario-like thanks to the dream embodying Luigi as Luigi wants himself to be. In the dream world, Luigi can also manipulate his dreams through Dreamy Luigi, able to conjure up hundreds of himself to perform certain actions and movements (such as stacking to make a tower of Luigis or like a top to spin into the air). But that’s not even close to the best part.

The combat is where it’s at for this game. In the over world, you battle with Mario and Luigi in classic Mario & Luigi style. Again, the battle animations and timing for the hammer are from Bowser’s Inside Story, and so they looked really cool to me. The badge system is also from there, and while it’s cool, I wish it was more like the original. A small complaint, however, completely negligible once you get to dream world combat.

In the dream world, Mario fights by himself against a small army of enemies with Dreamy Luigi powering him up. That means when Mario jumps, he has the power of at least 20 Luigis added on. Those same Luigis rain down on your enemies after you jump, or the Luigis create a giant shockwave with their hammers after you hammer the ground. It’s a really cool way to show that Luigi is still part of the battle.

And, just as there are Bros. Attacks in the real world with Mario and Luigi (which are awesome), there’s what’s called Luiginary Attacks, which are literally Luigi being a god. He stacks, he creates a giant hammer, he becomes a living Katamari Damacy and then has Mario kick him. The possibilities are endless, and fitting for a game that represents the Year of Luigi. His attacks are ridiculously cool.

AND, to add onto that, it’s harder in the dream world because if Mario dies, it’s game over. Goodbye builds of Mario being the powerhouse and Luigi being the tank; in the dream world, Mario gets bopped because of his low defenses, so you’re punished extra hard for being hit. On the flip side, Dreamy Luigi gives him more HP and BP, but it’s usually not enough.

To put it in perspective, I’m running Super Crit Bros. (where I only upgrade Stache), and my Mario takes roughly 35-50 damage from the small army enemies, and that small army attacks multiple times in one turn. I’ve gotten multiple game overs from regular dream world fights.

I’m not knocking that difficulty, though. I love it.

Oh, OH, and before I forget, Luigi bodies giant enemies by turning into a giant Luigi. They feel epic. I felt epic bodying them. Everything about giant Luigi is epic.

Atmosphere:

In classic Mario & Luigi style, the atmosphere is RPG-like, yet super-goofy. The dialogue, as I said before, is on point and very funny. There are a lot of reference Easter Eggs. The areas are nicely designed, the 3D is cool (especially during some Bros. Attacks), and the art style is cool. I really like the Dream World designs, especially the longer ones. Most of them are just short mini-levels, though even those are well-designed and not cumbersome.

What I really liked here was the music. Most of the music is great, especially the battle music, and ESPECIALLY boss music. I first heard the music when facing Bowser and Antasma in the beginning of the game, and it felt way more epic than it should’ve because of the music that was playing. Seriously, go to YouTube and give it a listen – it’s great.

Other than that, this is good, but nothing spectacular.

——

If you love Mario RPGs, get this game. If you love the Mario & Luigi series, get this game. If you have a 3DS get this game.

In short: GET THIS GAME.

Score:

Plot: 7/10
Characters: 10/10
Gameplay: 10/10
Atmosphere: 8/10
Final Score: 9/10

Just sayin’

REVIEW: Animal Crossing: New Leaf

There’s a lot I can write about Animal Crossing: New Leaf; so much, in fact, that I could write an essay about it. I won’t be writing an essay, but I would like to skim some of the things that make this game an improvement to the series.

The very first thing is its premise. Instead of simply being a villager, the first player is the mayor of the town. That means that instead of having a fully developed town, you actually have an underdeveloped town. The buildings are scarce, there’s no great tree, and the museum being empty actually makes sense. As the mayor, it’s your job to start projects and develop your town, including the new Main Street that houses all the shops in town.

Almost instantly you can see the improvements. You get to choose the map of your town (of 5 given to you) in the beginning, and from there, you get to select where projects are built. Want a bench by the beach? Go for it. A park? Sure! The amount of customization of your town is a really awesome feature. No one town will ever have the same town buildings and similar layout again. To add to the customization tab, you now have male and female specific clothing, accessories, and shoes. Yes, you can buy shoes. You can even buy socks! You don’t even need to wear socks and shoes if you don’t want to.

The art is very Animal Crossing, very cartoony and fun, but you can see a higher resolution and attention to detail, and the 3D looks fantastic (although I barely play in it). The music is good, but I’m still a fan of the original’s music more. However, 8AM’s music is pretty fantastic.

Everything else is pretty much standard Animal Crossing. So why is this game so great? All the little things that show a nice attention to detail:

Nook now owns his own real-estate agency instead of being a shop owner/real estate agent. He also has house customizations for your door, mail box, roof, etc… for sale. Lyle, the Happy Room Academy rep, also puts up shop there. The Nook kids now run the actual shop.

Labelle, working for Gracie in Animal Crossing: City Folk, is now part of the Able Sister’s shop, selling you accessories.

– YOU CAN SIT ON TREE STUMPS

– YOU CAN SWIM! And there’s over 30 new deep sea fish you can only obtain via diving. Unfortunately, to swim you have to have a diving suit on.

– The animals wave when you leave, and they very frequently ask to come over to your house or have you come over to theirs. It’s cool because they actually go to every room in your house.

– You can hang stuff on the wall. It may not seem like much, but it’s cool to finally put clocks on the wall.

– The island is back, and while you don’t have a cool island cabana anymore, you DO have the ability to play cool mini games with friends and make $$$$$$ thanks to the rare bugs that come out after 7PM.

– There are now 6 island-specific fruit instead of 1. It’s nice to see lemons and bananas.

– CLUB LOL!!! Yes, there’s now a night life in your town where you can actually dance to what DJ K.K. is dropping’ down. Unfortunately, it takes quite a while to get Club LOL, and until then you have no access to K.K. Slider. It’s my only real gripe with the game.

There’s so much more to it, but I haven’t unlocked everything, so I couldn’t tell you. So far, the game has been fantastic. If you’re a fan of the Animal Crossing series, do yourself a favor and go pick this up. You won’t regret it!

Gameplay: 10/10

Atmosphere: 8/10

Final Score: 9/10

Just Sayin’

REVIEW: Fairy Bloom Freesia

In the very limited free time that I’ve had when I’m taking breaks while working on homework for school, I’ve been stuck trying to find a game to kill said time. I noticed when updating Steam one day that I had a small little game called Fairy Bloom Freesia. I decided to try it, and wound up finding the perfect little game to play if I feel like playing something while taking a break.

Gameplay:

Fairy Bloom Freesia is an “anime” beat ’em up. It’s very similar to FTP (Free to Play) MMO‘s Elsword and Grand Chase. Fans of those games (like myself) will probably be fans of this game.

For those that aren’t, don’t let the anime tag deter you; this game has a really deep combo system that’s very customizable. Besides the basic moves that you can always learn, you also have special skills and passive skills you can equip (up to 4 special and 2 passive skills).

The various “modes” are fairly simple. There’s the classic beat all enemies, a protect mission that has you protecting what’s known as a vortex, and a boss battle. YOu also have access to a training mode in-between levels.

This is the game. Short, simple, and sweet.

There’s only one problem with the game, and that’s blocking. You take no damage from blocking, and to compensate for that you get a block meter that rises as you block more attacks. However, there’s a passive skill called “Hard Turtle” that allows your block to withstand more attacks before it breaks. When maxed out, it becomes almost impossible for it to break. This makes boss battles incredibly easy and not very fun as you can take on a block -> attack once or twice -> block pattern that continues until you’ve broken their guard, can get one combo in, and then rinse and repeat the process until you’ve defeated them taking minimal to no damage.

Plot:

The plot feels like it’s there simply to give you a reason to keep progressing through levels, and that plot is that you are Freesia, a fairy spirit protecting the forest. The characters are hardly worth talking about, either. Focus on the gameplay; the plot is good enough to move things forward.

Atmosphere (Music/Graphics):

This is what was most similar to Elsword and Grand Chase to me. In the formerly mentioned, the characters are cel-shaded, and Fairy Bloom Freesia has some of that cel-shaded style, but just in a higher definition. The forest has a spring, summer, fall, and winter “area”, giving you different backgrounds and music for each one, and I have to say, the music is pretty catchy. The backgrounds for each season are nice, the particle effects are nice, everything atmosphere-related is nice. I wouldn’t say any of it is great, though.

——

Fairy Bloom Freesia is a game where you can take 5 minutes to play a level, stop, and still feel satisfied. Really, don’t let the “anime” part keep you away from this game, especially if you like beat ’em ups. You’ll enjoy the combo system, especially when you’re smacking enemies into each other and finding infinite loops.

Gameplay: 8/10

Plot: 5/10

Atmosphere: 8/10

Final Score: 7/10

Just Sayin’

REVIEW: Ghost Trick

About a month ago, a friend suggested I purchase a game called Ghost Trick for the Nintendo DS. He hooked me by saying it was one of the best stories he’d ever seen. Curious, I decided to make the purchase, and I found myself with an absolute gem of a game.

Plot:
 
I won’t spoil this plot because I think it’s something everyone should try, but it is incredible. It starts out simple enough: you’re the ghost of a recently killed man, and another ghost, Ray, tells you to save the girl that is about to be killed right beside your body. It goes on from there. Really, it’s one of the finest plots I’ve ever experienced, and it’s all character-driven. There is only one external factor, and it’s the coolest twist ever. 
 
Characters:
 
All the characters have their own unique personalities and hidden motives for things they’re doing in the game, and it’s cool to see how they all come together to create the plot. My favorite has to be Missile, the dog that Sissel comes in contact with.
 
 
This is a really cool feature. As a ghost, Sissel has the power to manipulate small, inanimate objects, and has the ability to go back to 5 minutes before a person’s death and try to change it. The changing of someone’s fate is the core mechanic in the game, as Sissel must utilize his abilities to manipulate objects to change the past, and thus the future. This comes in the form of puzzles you must figure out, and I have to say, some of them were pretty challenging.
About midway through the game, you’re able to utilize another ghost ability – switching objects with similar shapes.
The only problem with Ghost Trick is the lack of re-playability. Once you figure the puzzles out, you know what to do and you already know how the mystery unfolds, and so replaying it takes away from so much of the game.
——
Ghost Trick is a gem. It’s a game I had never heard of until suggested to me, and I’m glad I decided to try it, and it easily has one of my favorite game plots of all time. This game proves that games can have a deep, meaningful story, and still be an interactive success. If you like puzzle games or a good story, definitely pick this game up!
Score:
 
Plot: 10/10
Characters: 10/10
Gameplay: 7/10

Just sayin’

REVIEW – Paper Mario: Sticker Star

I’ve been waiting patiently for the moment I could finally write this review. Ever since I first heard about the new Paper Mario game for the 3DS, I was excited. And so, when I finally got my hands on the game the day it came out, I had a lot of hype and expectations riding on it. Did it deliver?

You bet it did!

Plot:

The plot is very standard Mario fare. It’s the Sticker Festival in Decalburg, a part of the Mushroom Kingdom, and during it, Princess Peach is taken by Bowser (again), and it’s up to Mario to save her! There’s really nothing more to say here. It moves the game forward, and that’s what matters.

Characters:

Oh boy. The characters. Besides the ever-amazing Mario, we have Kersti, a sassy sticker from the Sticker Star that joins Mario on his quest, and she is amazing. She calls Kamek a hipster, which not only shows that the people at Intelligent Systems is keeping with current trends, but actively incorporating them.

All the little characters in the game that make an appearance are also great. You can see the time put into every character and their line of dialogue. It’s awesome that, throughout the Paper Mario series, the humor has been consistently enjoyable for me, and that the humor in Paper Mario: Sticker Star holds up wonderfully.

And let’s not forget about the PETEY PIRAHNA cameo (despite him being an incredibly easy boss).

I think the only downside to the characters is that Bowser does not talk. Ever. It’s a little disappointing, but the humor throughout the game with the rest of the cast more than makes up for it.

Atmosphere (Music/Graphics):

The graphics are an awesome twist on the usual Paper Mario style. It looks very similar to Paper Mario and Paper Mario: The Thousand-Year Door, but takes the ‘paper’ aspect a step further. Koopa Troopas fold into their shells to attack, enemies can stack on each other, goombas turn into a paper cone, etc… It’s very paper, and that makes it very awesome! One of the bosses is literally made out of paper, and there are references to being in a paper world all the time. There are a ton of references to older games in characters/the world you explore (I’m not going to give an away).

The music is also great. Many of the songs reference old games, but the new music is also great. The battle music, from normal battles to the final boss, are all very memorable. I still hum the battle music in my head sometimes.

Gameplay:

And here it is! Taking a page from the old Paper Mario games, turn-based battles are back. The difference? No partners, no badges, no experience. Just stickers.

It works like this: as you explore, you’ll see stickers laying around, and you can peel them off store them in a sticker album you have. You can then use these stickers to do battle with enemies. Right away, you can see that management of stickers is key. If you’re not prepared for anything, you may find yourself losing to a spiky goomba because you don’t have any iron jump or hammer stickers and you’ll have to run.

The stickers themselves are pretty standard – you have a jump, hammer, fire flower, mushroom, and various others that are references to games in the past and some items used in the Paper Mario series.

Like in the old games, Action Commands are here, and believe me when I say that anyone who has played the old games will probably be successful figuring these out.

So, you have all these stickers, but there’s more to them than just battling. You can also use them to change the environment and solve puzzles. To do that, Kersti allows you to “paperize” objects in the world. Many puzzles involve you peeling off a part of the world and putting it back where it belongs, while others are sticking certain stickers to unlock a door.

What’s more, there are ‘things’: 3D objects (like scissors, a fan, etc…) that you can collect and turn into stickers to solve puzzles and use in battle. These stickers are HUGE, so you can’t carry too many of them or else you won’t have enough stickers after a few battles. But, these stickers are incredibly powerful in battle, and many of the bosses are specifically wear to a certain thing sticker.

And the biggest part of battling is how you attack. Some stickers attack every enemy. Some only attack one. When there’s more than one enemy, you will always attack the enemy in front. That means that you have to carefully plan out which stickers you’ll be using so you don’t waste any. You can also use the Battle Spinner, which, if you match up two or three, allows you to use 2 or 3 stickers in one turn. Of course, you’ll notice that your first sticker will attack the enemy in front, the 2nd in back, and so on. Planning out stickers is very important, especially in the later levels when enemies do a ton of damage, even when you block.

So, since there’s no experience, the only way to grow stronger is to get better stickers. You start out with normal stickers, but soon you’re able to obtain shiny and flashy stickers, which are much more powerful. You also will collect HP-Up Hearts, which increase your HP by 5.

——

Paper Mario: Sticker Star is a throwback to the old games that everyone loves with some new twists and a really, really awesome combat system. If you’re a fan of the Paper Mario franchise, you must buy this game – you won’t be disappointed. Even if you’re not, I think you’d be hard-pressed to really dislike this game.

Score:

Plot: 6/10

Characters: 10/10

Atmosphere: 10/10

Gameplay: 10/10

Final Score: 9/10

Just sayin’