My take on the HIMYM series finale

It’s hard to put into words the disappointment and confusion I felt Monday night after the How I Met Your Mother series finale aired. I didn’t really think about what I didn’t like, I just jumped to the “I don’t like Ted and Robin together” argument and stuck to it. But now that I’ve had some time to think and read tons of blogs and (unfortunately) comments on blogs about the series finale, I think I can actually articulate just what I didn’t like and why I think the finale was – simply put – awful.

This finale had a message to send. A message about life’s twists and turns, about how you can move on from tragedies and good can come from them. It’s a good message and I respect the finale for that. Unfortunately, this message is ripped apart by the execution of the episode and the way the show grew in the past couple seasons and is replaced with a message about if you wait long enough, the girl you’ve been wanting for years will finally give in and you’ll live happily ever after.

This ending is not a bad ending. It could be a feasible ending, but the way the show grew, it wasn’t. Had, say, Ted never pined over Robin for so long and figured it was worth a shot years down the road, had you seen Barney and Robin struggle through their divorce (or had them not marry at all), had you seen Ted and his kids mourn over Tracy’s loss – these things, I think, needed to be included in either extra episodes or the finale. As it stands, the show jumps through time too much, too fast, while the entirety of Season 9 is one weekend. Season 9 could have easily been the wedding early on and then what happens as life progressed for them – how they split up and came back together.

Instead, we have the current series finale.

This show ultimately hit its lowest point when the kids told Ted that his story was about how he loves Robin. The same Robin that the show told you wasn’t a good fit for Ted. The same Robin that Ted finally gets over in the last few episodes of Season 9. The same Robin that has always been the superior choice according to the show. It makes sense why the finale progressed the way it did when you look at it as a story about Ted’s obsession with Robin. The show needed a way to get to this ending from where it was, and it needed to do that through Barney and Robin’s divorce, Ted having kids, and Tracy’s death, and that’s exactly what the show did to achieve it.

For a show that’s always been about a personal journey of moving on and dealing with life’s struggles, Ted certainly has life go his way at the end. He gets the kids, and gets the girl the show has told you, the audience, that he’s been in love with the whole time after telling you, the audience, the she would never love him and he would never love her that way again a few episodes back.

And I hate that.

Just Sayin’.

P.S: The kids scene was horribly acted and they look like they’ve completely gotten over their own mother dying. That’s awful.

P.S: While Barney and Robin regress believably in real life based on the time leaps, it is way too fast when it comes to storytelling, which is why I think so many people are mad they grew them so much in seasons 8 and 9 and then threw it all away in 15 minutes. A show can’t be all realism.

REVIEW: Super Mario 3D World

Apologies for last week; school has just started and so I was a little preoccupied with transitioning into school mode. But, enough of that, it’s time to review Super Mario 3D World!

I won’t bore you with the plot or characters. It’s standard Mario fare, except Peach is a character you play and the victims are a group of fairies. What’s really important is the gameplay.

Gameplay:

If I were to sum up the gameplay of Super Mario 3D World, it’d be “wow”. With this addition each character (Mario, Luigi, Peach, Toad) has different properties – Mario is the most balanced, Luigi jumps the highest (but is a little slippery), Peach can float (but is the slowest), and Toad is the fastest (but jumps the lowest). This allows for some pretty interesting gameplay choices within each level, as some characters have a vastly easier time with certain platforming elements depending on the level.

Speaking of levels, the level design is fantastic, and you can see the thought put into the 4-player co-op with each level. While the worlds are pretty standard (Grassy, water, desert, lava, etc…), I loved most of the designs, some of them proving to be quite challenging.

Because each level doesn’t brutally murder you for having 4 players (like New Super Mario. Bros), playing with friends is very fun. The twist to playing with multiple players is that, instead of everyone having their own lives, the players are share them. That means that playing with friends, while more fun, is also much more dangerous. Expect game overs, even if you’re experienced with Mario games. My brother and I probably accumulated 3 or 4 game overs throughout the main portion of the game due to us sharing lives.

Thankfully, unlike in New Super Mario Bros., you cannot bubble in the air. This is great because it means you can’t just haphazardly attempt to make a jump and just bubble to safety. I always hated that feature because it decreased the game’s difficulty while playing multiplayer. I like how punishing it is now, because it forces cooperation. The ONLY problem with bubbling is that you can get out yourself, and sometimes, the bubble will hover above an abyss and you’ll pop out yourself and die again (I can’t tell you how many times this happened to me). Even near land, the bubble would literally hover just off the ledge and so you had to wait until you popped out. I would rather get back to the action as fast as possible, not wait 10 seconds for the bubble to be over land so I don’t die again.

Oh, and let’s not forget the new power up, the Cat Bell, which transforms Mario and co. into a cat that can dive and climb walls. This is, without a doubt, the best power up Mario has ever used. Platforming is a breeze once you master how to use the cat suit. It’s an awesome power up, and the little “meow!” that Mario and co. say after beating a level is absolutely priceless.

Atmosphere:

There’s not a lot to say, unfortunately. Pretty standard Mario fare, although I liked a lot of the level designs and the art. Nothing really captured me, but I can’t say I didn’t enjoy it.

———

All in all, Super Mario 3D World is a fantastic game, especially for co-op. If you’re a Mario fan that still loves the series or even someone who’s been a little bored with the series, I recommend it. It’s a breath of fresh air to the Mario franchise co-op wise, and that’s something, I think, a lot of Mario fans have been yearning for since New Super Mario Bros. Wii.

Gameplay: 10/10
Atmosphere: 7/10
Final Score: 9/10

Just Sayin’

REVIEW: Mario Party Island Tour

I apologize for this being late, I was busy Friday and Saturday. Onto the review!

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I haven’t really played any of the recent Mario Party games. Mario Party DS I played a bit, but not too much. The newest installment into the series, Mario Party Island Tour, however, is shaping up to be a Mario Party I will play quite often.

Mario Party Island Tour, like Mario Party 9, completely offs the classic gather stars and circle a game board. Instead, they’re replaced with “race” boards, as I call them, where the first player to reach the finish line wins. However, unlike Mario party 9, where everyone rides that dumb vehicle together, it hearkens back to the classic style of moving, where everyone takes their own turn and uses dice…or cards on certain boards. Because of this style, there are no blue and red spaces that give out coins, instead having item spaces, move back spaces, and other various spaces that switch places with opponents, summon Bowser, etc… It’s actually pretty refreshing, and I find myself not missing the old style because, really, I can play the old ones on the virtual console.

So that’s all great, but what really makes this game awesome are the mini games, which are surprisingly great. I didn’t think the mini-games would be spectacular, but they’ve all been really fun and I haven’t been disappointed by one yet, and I’ve played through almost every board.

That’s really it. The music has some cool throwbacks to old games, and the graphics are pretty good (the Mario Galaxy board is awesome!), but there’s really nothing else to write about.

If you’re looking for a Mario Party experience not quite the classics, but refreshing and new with some awesome mini games, consider picking up Mario Party Island Tour. I don’t think you’ll be disappointed.

Final Score: 7/10

Just Sayin’.

REVIEW: Sonic Lost World

After seeing the trailers and getting incredibly hyped for Sonic Lost World, I have finally beaten it. That means it’s time for a review! Before we begin, note that I’m reviewing the Nintendo 3DS version.

Plot:

I can’t say too much about the plot. It’s a standard Sonic vs Eggman with some extraneous other enemy thrown in. The Deadly Six are just, well…there.

Characters:

This part surprised me. The relationship between Sonic and Tails is actually very well done – at one point, Sonic recklessly kicks the device Eggman was using to control the Deadly Six without heeding Tails warning, and after running from the ensuing fight due to the Deadly Six controlling all of Eggman’s robots, he laments that he should’ve listened to Tails, and Tails almost replays with a sarcastic, “You think?” It’s cool to see that Tails has some backbone as opposed to other games where he just plays the sidekick. I was impressed. Even Eggman has some real personality when interacting with Sonic and Tails. It’s almost comedic.

On the flip side, the Deadly Six are awful. They’re one-dimensional and boring.

Gameplay:

Sonic Lost World really steps up the “Sonic Formula”. Instead of gradually reaching max speed, Sonic has two speeds – walking, and running. You simply hold the R button and you will always be traveling at max speed. It’s an incredible mechanic, allowing Sonic to blaze through the parts of the level where he should without gradually reaching max speed, and when he needs to platform he has the option not to go full speed and go for some precision. Switching between the two is seamless and – I must stress – quick. Accelerating to max speed takes less than a second, and it’s very satisfying to go from precision platforming to max speed so quickly.

Sonic still has his old tricks – spin dashing, homing attack, etc… but with some new twists. Sonic can now very quickly homing attack a series of enemies with the homing attack, making for a very satisfying string of enemies defeated. It’s very flashy looking.

Sonic has also acquired some new abilities, most noticeable his newfound love of parkour. Running up and on the side of walls looks very cool, and gives a more realistic way for Sonic to traverse the levels. A lot of animation videos of Sonic show him flashily moving around his environment with jumps, spins, wall kicks, and vaults, and while it’s not exactly parkour, the vaults and jumps that those who parkour utilize is definitely something Sonic should be using. I think this style is a step in the right direction, and I’d love to see Sonic start to free run.

He can also send a slice of air out by doing an aerial backflip. It’s mainly for combating certain enemies. He also has new “Color” powers, meaning new wisps powers to use. There are some classics like Lightning and Drill, with some cools one like one that lets you latch onto magnetically charged bars and enemies, one that’s literally a moving black hole, and one that turns you into a giant iron ball. They’re all really cool.

Atmosphere:

The levels are very well designed. I didn’t get bored once with them. As with many of these kinds of platforming games, you have your grass world, laval world, water world, desert world, etc…but what’s working for the levels are the Super Mario Galaxy-esque level designs. Although not as sharp as the aforementioned platformer, Sonic Lost World does a pretty decent job incorporating gravity into their levels. It’s an interesting experience after having played both games in the Mario Galaxy series, and I have to say that I wasn’t disappointed. It didn’t feel like some cheap rip-off design. There was definitely thought put into how Sonic world interact with gravity.

The music is surprisingly unmemorable for most of the game. I can recall only the first world’s music clearly. I’m a little disappointed; as a Sonic fan, I’ve played through some of the not-so-great games in the series, but there was always some really solid and memorable music.

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If you like Sonic games, you’re sure to love this. As with Sonic Colors and Sonic Generations, this is a big step in the right direction for Sonic games, and I hope this uphill trend continues.

Score:

Plot: 5/10
Characters: 7/10
Gameplay: 10/10
Atmosphere: 7/10
Final Score: 7/10

Just sayin’

REVIEW: Pokemon X/Y

I apologize for my three week’s of a missed post – I’ve been swamped with schoolwork and playing the game I will be reviewing for this post: Pokemon X!

Pokemon X and Pokemon Y came out a couple weeks ago, and it’s been everywhere. So why is it so popular? I think it’s because of the new Mega Evolutions and the 3D battle environment, but there’s a lot more to the game that’s changed that I want to review, so let’s dive in!

Let’s get the main story out of the way. It’s yet another “You’re the greatest” story where all you do is win and save the world from some dude who wants to make the world “beautiful” blah blah blah. The story doesn’t really interest me, as none of the games really have. This has been the formula for the Pokemon franchise since the very first game. The only games in the main franchise (I’m excluding Coliseum and XD: Gale of Darkness, both of which I enjoyed) that’ve tried to really have a story are Black/White and Black2/White2, and even then, those didn’t impress me, although it was cool to see the game try to have a real plot.

The game looks very pretty. Definitely the best-looking Pokemon game to-date. The battles are fun to watch, the move animations are very cool and hit a chord (for me, at least) of a time when I played the hell out of Pokemon Stadium and Pokemon Stadium 2. Where Black/White and Black2/White2 attempted to merge more 3D into the world, X/Y adds onto it splendidly. The france-esque style is really cool. Love the themed cities.

The music is pretty forgetful save for a few towns, cities, and the INCREDIBLE gym leader music. One of my favorite gym leader themes in the entire series.

Onto the great stuff: NEW TYPE, PIKACHU TALKS, MEGA EVOLUTIONS, AND MORE!

Pikachu actually talks like he did in Pokemon Yellow, my all-time favorite game in the series. If they had shown that in a commercial or something I would’ve been sold right there.

There’s a new type: Fairy. This type is probably the best type in the game, resisting Dark, Bug, and Fighting, being immune to Dragon, and only being resisted by Steel, Poison, and FIre. It’s super-effective against Fighting, Dark, and Dragon. It’s incredible, and with this new type comes some old Pokemon with new flavors, like Mawhile, The Raltz evolutionary line (excluding Gallade), the Marill evolutionary line, and Jiggly/Wigglytuff. It’s cool to see a new type come in, for both casual and competitive players, but as a competitive player I think it’s great to see something shake up the type chart.

While there were only 66 (Or 69, I can’t remember) new Pokemon added to the game, there’s also the additions of Mega Evolutions, special evolutions that certain Pokemon can reach if they hold their respective mega stone. These Pokemon are more powerful and many of them look really cool and give some otherwise unnoticed Pokemon a re-entry into the series, like Pinsir and Kangaskhan. Old favorites like Gyarados, Alakazam, and Gengar were also given Mega Evolutions, and of course, the game’s mascot mega, Mewtwo, is there. Some Pokemon, like Charizard, have two separate mega evolutions. It’s cool, although I’m hoping more are released as DLC like event Torchic with access to the mega stone that transforms Blaziken into Mega Blaziken.

Also, the ability to style your character with clothes and hair styles is a really nice change. When you play a lot of Pokemon, you see a lot of the same avatar. It’s nice that you can put your own flair to your avatar. Also, nicknames appear when doing local battles, which is a really nice addition because some people (like me) put a lot of thought into their nicknames, and to let other people see it is awesome. On the nickname note, the filter is really strict. Sometimes you’ll find a name isn’t accepted because you’re accidentally using a word that is bad in another country, which means it isn’t allowed, but that’s a small price to pay for being able to show off your nicknames!

And probably one of the best additions to the game is Wonder Trade, an online trading service like the GTS (where you could trade with people from around the world), but instead of requesting and offering Pokemon, you pick a Pokemon to offer, and the game randomly selects someone else on Wonder Trade and trades the Pokemon they offered with yours. That’s it. Random trading, and it’s addicting. You can burn quite some time just by Wonder Trading, and sometimes you get some really cool Pokemon. I got a Jolly Charmander out of it just a few days ago.

On the competitive side, it’s very clear that Game Freak and TCPI are trying for competitive growth. It’s been a very gradual increase in helping out competitive players as the competitive side has grown, and now it’s coming out in full force with Super Training, a feature that allows you to make your Pokemon stronger with a kind of fun little mini game, and lets people who have no idea what the term “EV Training” means still have good Pokemon. It’s clear that more competition is wanted, and from what I’ve heard and experienced talking to more casual players, Super Training is pulling off its job very well.

Pokemon X/Y have a lot to offer to new and old players. As one of the Red/Blue/Yellow players, this game is refreshing. Everything is very polished, mechanics have been changed (for the better), and it was just fun the whole way through. I haven’t found myself enjoying an in-game Pokemon experience this much since Heart Gold/Soul Silver, so kudos to X/Y!

The only flaw (and this is a minor flaw) is that the game is way too easy thanks to Exp. Share being reverted back to Gen 1/2. This means that, instead of your Pokemon holding items, it’s an item you turn on and off that gives experience to your whole team. Combine this with you basically getting a team for free (two of which are Lucario and a Kanto starter with their respective Mega Stone), and the game becomes incredibly easy. My entire team was level 80 against the Champion’s level 63 Pokemon at the end. Not challenging at all.

If you’re at all interested in Pokemon, get this game. You won’t regret it!!

Just sayin’.

P.S.: Holding your DS upside down is not a good way to evolve a Pokemon, but that’s how you evolve one.

P.S.S.: If you ever see someone named SwagTrain, that’s me!

REVIEW: Mario & Luigi Dream Team

Finally, after weeks of not being able to, I have been able to play through a significant chunk of Mario & Luigi: Dream Team, possibly one of the best Mario RPG‘s I’ve played so far. Let’s not waste any time and jump on in!

Plot:

Mario and company travel to Pi’llo Island to vacation and, of course, something goes wrong. Antasma, a villain hellbent on taking over the world, kidnaps Peach and forces Mario to venture into the Dream World via Luigi once Luigi opens the Dream World accidentally and frees Antasma from his dreamy prison. Dreambert, the prince of an ancient race called the Pi’llos, asks of the help of the Mario Bros. to save his people and stop Antasma, to which they agree. I won’t spoil anything (because, well, I haven’t finished the game yet. I’m close!), but Bowser does get involved, and some of the stuff gets crazy!

But, a typical Mario plot. Nothing to be laugh at, though, as the Pi’llo history is actually quite complex, and the plot is pulled off in dreamlike (ha!) style.

Characters:

So, let me get this out of the way: I never played Bowser’s Inside Story. I will, I swear, but I haven’t yet. So I didn’t know who Starlow was when she was introduced here. However, she’s a little nagging. She’s not an awful character, but I’m definitely not a big fan. The new characters are great, especially since Dreambert is very serious and has to interact with the goofy world of the Mario & Luigi series. It’s very funny.

Mario and Luigi themselves are great, as usual, and the random characters the bros. encounter are fantastic. The dialogue in Mario RPG’s have always been fantastic, and this game is no exception. The dialogue is crisp and witty, and I found myself laughing on more than one occasion!

Also oh MY GOD POPPLE IS IN THIS GAME IT IS INCREDIBLY HYPE!

Gameplay:

The gameplay is the BIG seller, here. In the over world, you are either in the real world as the Mario Bros., or in the dream world with Mario and Dreamy Luigi, a version of Luigi conjured up by Luigi as he sleeps. This Luigi is more Mario-like thanks to the dream embodying Luigi as Luigi wants himself to be. In the dream world, Luigi can also manipulate his dreams through Dreamy Luigi, able to conjure up hundreds of himself to perform certain actions and movements (such as stacking to make a tower of Luigis or like a top to spin into the air). But that’s not even close to the best part.

The combat is where it’s at for this game. In the over world, you battle with Mario and Luigi in classic Mario & Luigi style. Again, the battle animations and timing for the hammer are from Bowser’s Inside Story, and so they looked really cool to me. The badge system is also from there, and while it’s cool, I wish it was more like the original. A small complaint, however, completely negligible once you get to dream world combat.

In the dream world, Mario fights by himself against a small army of enemies with Dreamy Luigi powering him up. That means when Mario jumps, he has the power of at least 20 Luigis added on. Those same Luigis rain down on your enemies after you jump, or the Luigis create a giant shockwave with their hammers after you hammer the ground. It’s a really cool way to show that Luigi is still part of the battle.

And, just as there are Bros. Attacks in the real world with Mario and Luigi (which are awesome), there’s what’s called Luiginary Attacks, which are literally Luigi being a god. He stacks, he creates a giant hammer, he becomes a living Katamari Damacy and then has Mario kick him. The possibilities are endless, and fitting for a game that represents the Year of Luigi. His attacks are ridiculously cool.

AND, to add onto that, it’s harder in the dream world because if Mario dies, it’s game over. Goodbye builds of Mario being the powerhouse and Luigi being the tank; in the dream world, Mario gets bopped because of his low defenses, so you’re punished extra hard for being hit. On the flip side, Dreamy Luigi gives him more HP and BP, but it’s usually not enough.

To put it in perspective, I’m running Super Crit Bros. (where I only upgrade Stache), and my Mario takes roughly 35-50 damage from the small army enemies, and that small army attacks multiple times in one turn. I’ve gotten multiple game overs from regular dream world fights.

I’m not knocking that difficulty, though. I love it.

Oh, OH, and before I forget, Luigi bodies giant enemies by turning into a giant Luigi. They feel epic. I felt epic bodying them. Everything about giant Luigi is epic.

Atmosphere:

In classic Mario & Luigi style, the atmosphere is RPG-like, yet super-goofy. The dialogue, as I said before, is on point and very funny. There are a lot of reference Easter Eggs. The areas are nicely designed, the 3D is cool (especially during some Bros. Attacks), and the art style is cool. I really like the Dream World designs, especially the longer ones. Most of them are just short mini-levels, though even those are well-designed and not cumbersome.

What I really liked here was the music. Most of the music is great, especially the battle music, and ESPECIALLY boss music. I first heard the music when facing Bowser and Antasma in the beginning of the game, and it felt way more epic than it should’ve because of the music that was playing. Seriously, go to YouTube and give it a listen – it’s great.

Other than that, this is good, but nothing spectacular.

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If you love Mario RPGs, get this game. If you love the Mario & Luigi series, get this game. If you have a 3DS get this game.

In short: GET THIS GAME.

Score:

Plot: 7/10
Characters: 10/10
Gameplay: 10/10
Atmosphere: 8/10
Final Score: 9/10

Just sayin’