A call to Smash Bros. players

I’m writing this because I’m not about that multiple tweets in a row life.

Listen. I’m no community leader in the Super Smash Bros. community; I don’t have crazy insights on the Smash community at large; I don’t own or operate any respected Smash content group like Melee It On Me; I’m not part of any Smash organization; I’m not even a player whose skill has put me into a spot where I’m really noticed; I just play Smash. I don’t compete in Brawl, Melee, or 64, but I play every single Smash game and love every single one.

Which is why it completely baffles me that people not only bash each game in the series, but that some are such awful people that they’ll lodge death and rape threats at others because a game in the series wasn’t included in a tournament.

It was very recently announced by Alex Strife, tournament organizer of one of the bigger international Smash events, Apex, that Project M, a very popular mod of Brawl, wasn’t included in Apex 2015’s lineup, despite being told that it would be, despite it’s insane attendance last year. Every official Smash game is included. While Project M is my main game, and I’m disappointed that Apex isn’t including it even though I thought it was going to be, I’m not angry. I’m definitely not angry enough to hurl insults and threats of rape and death to Alex and his staff.

Whatever the reason that Project M isn’t included, it’s safe to say that the initial reaction by a small minority of the Smash community was wrong. I’m angry now because this outburst reflects on a community I’ve invested a lot of time in, and that community now has to deal with it, me included.

So I’m here to do what I can. I’m writing this small post to try and raise some awareness like Smash community leader Prog did earlier today.

Listen, if you’re part of this community and you were at fault for this, you should be ashamed. I love this series. It’s home to many good memories. I can’t recall ever having a bad tournament experience because I’ve met some incredible people and forged some great friendships through this series. How can you be part of something so awesome, forge awesome memories with new and old friends, and then do something so horrible? It doesn’t make sense to me.

If I knew you, our friendship would stop right there. I don’t want to associate myself personally with those kinds of people, and neither should anyone else in the Smash community. To add on, I don’t want to associate myself with anyone who just hates on one of the entries in the series. I may like PM and Smash 4 over Melee, Brawl, and 64, but it doesn’t take away from my respect for the players of each game.

I see people commenting on how Project M is trash, why is Smash 4 even being considered for a spot at Apex, Brawl should be dead, etc… and it leaves a bad taste after reading. Why would I want to interact with someone like that? Why would any of you want to interact with someone like that? I may dislike something and express that, but I’m not going to just hate on something without a good reason to.

I think everyone who hates on a game in the series or is throwing death and rape threats at others in your own community need to take a step back and think about the damage you’ve done and the damage you’re currently doing.

And then stop it.

Just Sayin’

REVIEW: Super Smash Bros. 3DS

Wow, it’s been a long time since I’ve posted! I’ve been meaning to write this review but I was having so much fun with the game that I forgot to write it!

So, the new Super Smash Bros. game is out. While most of my friends in the competitive area of Smash aren’t exactly enjoying it, I am enjoying it a lot. Now that I have the full game let’s go into what I’m excited about and what I’m looking forward to with the Wii U version.
The Good:
 
Smash Run
 
I have to start here. Smash Run is probably my favorite mode of Super Smash Bros. I’ve ever played. Collecting power ups and duking it out in quite a few different varieties of mini games (including racing, climbing, and various versions of Smash) is awesome. I loved Kirby Air Ride’s City Trial (which is basically what Smash Run is), and so I instantly took a shine to this mode. I think the only problem is you can’t interact with the other players besides a bomb you can throw into their screen.
All-Star Mode
 
The new All-Star mode is really cool. Instead of grouping characters together by game, they’re grouped by time period. This makes some really interesting variety of characters and stages while fighting. The mode is a little on the easy side for me, but I really enjoy it nonetheless.
Music + Graphics
 
Super Smash Bros. 3DS (and the Wii U version) has the best music in a Smash game to-date. Really digging the remixes, and the game looks fantastic. I think the only problem here is you can’t change the music like you could in Super Smash Bros. Brawl, but that’s a minor detail I can look over.
Teams
 
So you can now be whatever color you want in team battles. That’s the best. Now you have team outlines, which is way cooler and way better. Seriously, forced colors was never something I enjoyed about teams. I’m glad they changed that.
Stages + Items
 
These are, hands down, my favorite stages in the franchise. The Paper Mario stage is definitely my favorite. All the new stages offer something really cool, and I LOVE the new old-school Mute City stage! To add to the craziness of the stages, the new items are a blast. The Galalga Boss that sucks you up, Cuckoos, and the new Pokemon and assist trophies really make for a hectic item experience. It’s fun!
Characters
 
The new characters rock. I love them all. In fact, Villager is my main! I actually don’t mind Dr. Mario, Lucina, and Dark Pit, either. While I will never play Dark Pit, I really enjoy Lucina and would rather pick her over Marth, so I’m glad she’s in the game. Also Dr. Mario is a boss and actually has different moves so I wouldn’t consider him a straight-up clone.
Custom Moves
 
Are probably the best part of this game. I am loving some of the custom moves the characters have! They give the characters some much-needed flavor or just help their kit in general. For example, Luigi has an ice ball – how cool is that?!
The Bad:
 
Controls
 
I’m actually very used to the controls, but as a competitive player (who doesn’t really play Super Smash Bros.), I really miss the c-stick. Being able to do a falling Up Air is something I have taken for granted, and while I can still do it, it takes a lot of precise manipulation of the joystick, and to be frank, the 3DS’s joystick isn’t incredible. I wouldn’t say the controls are awful, but there’s definitely something left to be desired here.
Classic Mode
 
Is still kind of boring.
Online + For Glory
 
Okay, so every For Glory mode stage is basically Final Destination with the stages usual blast zones. Some of the have walls that go down to the blast zone. This is fine, but I really wish some of the stages (I’m looking at you, Paper Mario stage and Rainbow Road) had their original design in For Glory mode, just minus the hazards. It’d make some of the levels way more varied and interesting without it just being flat. This ties into online.
You see, Final Destination is a horribly balanced stage. It gives characters with projectiles a clear-cut advantage (unless you’re Little Mac), and that’s hardly fair to slow characters. I think Battlefield is the most balanced stage, but I’m digressing. It seems that the cast is balanced around Final Destination, and that’s…not great. Granted, I think the game is incredibly varied right now and a lot of characters have untapped potential, but it sucks that online every stage is basically Final Destination,  giving some characters inherent advantages. That’s not too bad if you’re really good, but I think a lot of players who want to become competitive aren’t going to enjoy their character suffering as they try to practice their character.
Also the lag can be dreadful sometimes. At least the game has decided to dish out “No Contest” where neither player receives a detriment or plus to their record if the game lags for too long. It can detect intentional DC’s though, which is awesome. Other than those few complaints, though, online is incredibly fun. I’ve played just about 100 1v1 games and a few 2v2 (both For Glory) and they’ve been really fun. I have yet to play the “For Fun” mode or 4 player For Glory, and I probably won’t for a long time. I enjoy 1v1 the most.
Equipment
 
I’m not really a big fan of equipment, and that’s because they only give out stat boosts. I’m okay with the changing stats of characters. It’s a cool concept and it’ll make your Amiibo CPU’s way more fun to watch. However, it’d be nice if there were some pieces of equipment that only gave effects, no stats. I’m a big supporter of custom moves for official tournaments with this game, and I would’ve loved to include equipment in there, but alas. Equipment will be no more than a side tournament option.
And that’s about it. I could rate this game on my usual criteria but there’s so much content in the game I won’t do that. With that said, my rating for this game is a solid 8/10. If you’re a fan of the Super Smash Bros. franchise, you will love this game, even if it’s on the 3DS. I wouldn’t wait for the Wii U. Having Smash on the go is incredible.
Just Sayin’

Thoughts on Smash 4 (3DS Demo version)

Last Friday, the Nintendo 3DS demo of Super Smash Bros. 3DS was released to the public. Luckily, I was able to obtain it earlier thanks to a special giveaway for Platinum members. Now that it’s been about a week since I’ve played it, I thought I’d write about my first impressions.

The Ledge System is GREAT

As someone who hates every ledge mechanic in the previous iterations of the series, I love how the ledges work in this game. You can’t grab the edge to stop someone else from grabbing it, and you can’t regain invincibility unless you touch the ground and then re-grab the ledge (I actually don’t know if you regain it after being attacked). I really like this system. It forces more off-stage play if you want early KO’s, otherwise you’re stuck fishing for KO’s on-stage.

Pivot Canceling

If you push the other direction while dashing, you do a little slide animation before starting to dash in the other direction. During that slide animation, you can cancel that into an Forward Smash, Up Smash, or Forward Tilt. Forward Tilt and Forward Smash are the most useful applications of this mechanic, and it’s a great way to space your opponent while ground. It gives characters like Mario and Pikachu some neat ways to keep space, especially with how fast their Forward Tilts are.

Combos are (kind of) real

Some characters have good combos (coughMariocough), others have a couple strings. However, combos do exist due to hit stun being longer and unable to be canceled like in Super Smash Bros. Brawl, despite how small they may be.

Air Dodging sucks (YES!!)

Air Dodging produces some serious landing lag when you hit the ground with it. +1 for offense.

It’s fast

Since Super Smash Bros. Brawl was quite slow, this game feels much faster. You feel like you have greater control over your character and you feel more rewarded for performing high-execution techniques quickly (not that there are many…). I think the speed is perfect. It felt much better than the Best Buy demo.

It looks good

This is, without a doubt, the best-looking Smash game I’ve ever played, even on the 3DS. It looks fluid, feels fluid, and the effects are awesome. The animations are also great.

Villager can pocket everything

And it’s godlike!

If you haven’t yet, download this demo and start playing! The game comes out in less than two weeks – better practice up!!

Just Sayin’.

Frozen Yogurt Tier List REDUX

DISCLAIMER: This tier list reflects my opinion on how good these shops are, and are in no way based on any sort of statistic or research. Also these are based on the shops I frequent.

It’s been over a year since I created my personal Frozen Yogurt Tier List. Since then, I’ve come across some new places that have somewhat wildly changed the rankings, and after some re-evaluations and debate with my girlfriend, I’ve come up with the new tier list for this delectable treat. I won’t be going into as much detail as last time for each decision I made.

Rankings were made based on (in order of importance):

– Quality of Yogurt (basically flavor)
– Topping selection
– Gluten-free choices (most of the yogurt in S-Tier through B-Tier are primarily gluten free)
– Price

And now, the new, improved, FROZEN YOGURT TIER LIST!!!

S-TIER

1. Hype Walgreen’s – The best yogurt I’ve ever had, and it’s at some random two-story Walgreen’s in Chicago! Bonus points for each sized cup being flat priced and PIE CRUST PIECES. (LOCAL?)

2. Orange Leaf – They have this new smoothie thing now and it’s AMAZING. Also they finally added cookie dough as a topping. (CHAIN)

3. Berry Yo – The original #1. Still amazing. (LOCAL)

A-TIER

4. Skinny Sweet – I actually just tried this a couple days ago, and their fruity flavors were so good that it shot past everything into the top of A-Tier. Pretty low price, too. (CHAIN)

5Red Mango – The classic. Still great quality yogurt, good price, but their cookie dough is not nearly as good anymore. (CHAIN)

6. Cherry Berry – Good flavors, decent price, an amazing selection of toppings. (CHAIN)

B-TIER

7. Forever Yogurt – A TON of flavors (the most I’ve ever seen in one store). (CHAIN)

8. Yogurt Land – This place used to have too many gluten-laden flavors, but it looks like they’ve mostly rectified that. Bonus for the best white chocolate chips I’ve ever had. (CHAIN)

9. Cocomero – Too little toppings, but the yogurt is good. (CHAIN)

C-TIER

10. Yogurt Plus – Really good fruit flavors and has gelato, but has a lot of gluten flavors, the other flavors aren’t too great (probably the worst Birthday Cake I’ve had), and the toppings were really scarce. (CHAIN)

11. Menchie’s – I gave this one a second chance. It’s better, but still lacking in gluten free flavors and the yogurt is still sub-par for being so pricey! (CHAIN)

——

And there you have it, the new and improved tier list! I’ll probably update this in another year, hopefully with more new places that’ll shake up the tier list again like Hype Walgreen’s did.

Just Sayin’.

Fundamentals

Before I get into the meat of this post, I just want to do a quick little update. I hopped on the Yo craze a few weeks ago (if you don’t know what Yo is, go look it up!) and just saw made an account for this blog. No longer will you have to wait via email or social media updates to know when the next post is out – if you have Yo and add this name to your list of Yo contacts, a Yo will be sent out (with the url to the blog) from the account! The name is JUSTSAYINBLOG!

Okay, time to get to the real post!

Time to turn on the heels of my last post about execution. I want to talk about something that I see a lot of new players in any competitive game I’ve watched struggle with. Because Super Smash Bros. is the primary game series I compete in, I’m going to use that as an example.

Imagine that you’re a new player for Super Smash Bros. Melee. You’ve been watching the pros for a while, and dream of doing all the crazy technical stuff that they can do. You start to practice wave dashing, dash dancing, L-canceling, ledge hops, jump cancels, ledge cancels. You go to a tournament, ready to show off your skills, and some guy who doesn’t do any of that tech stomps you.

What happened? You’ve become proficient in all the technical skills required of the game, and this guy didn’t even L-cancel his aerials! I’ll tell you what happened – that guy who doesn’t L-cancel has a greater understanding of the fundamentals of Super Smash Bros..

I think a big problem with getting into some competitive games is that there’s so much tech to learn that you become overwhelmed and focus on learning the tech instead of learning the fundamentals of that game. Instead of learning how to properly space aerials, zone, and maintain an advantageous stage position, new players are doing tech that even I can’t do, but they have no idea when to use it correctly – they just kinda flash around the stage and get beaten.

Every game is different in their specific physics and tech, but one thing remains constant: the need for good spacing, zoning, and stage position control. Every Super Smash Bros. game requires these skills to be a good player. Once you learn the fundamentals, you can transition between games because you have the option to play smart. You have the ability to take new techniques learned and apply them in a way that helps you instead of hinders you. As a kid, I learned how to wavedash in Melee and lost a lot because I had no idea when to use it. I just thought using it and knowing how to execute it would make me better. Then I came from Brawl to Melee and Project M once I had been playing Brawl competitively for a few years, and while I struggled with execution at first, I immediately realized the effectiveness dash dancing and wavedashing had on maintaining stage control and zoning and simply thought about when the application of those techniques would achieve those goals best.

Fundamentals are the most important thing to learn when approaching any activity, whether it be writing, competitive gaming, sports, programming…you name it! Once you’ve mastered the fundamentals, all the techniques you’ve been practicing will fall into place.

And you’ll find yourself succeeding.

Just Sayin’.

Closet Training

Now that I’ve been back from teaching at summer camp, I’ve thrown myself back into my local competitive Smash scene at EXP Gaming (link to their Facebook page at the bottom of this post). They hold a weekly tournament for Super Smash Bros. Melee and Super Smash Bros. Project M called “Wavedash Wednesdays”, and while I haven’t been there in months, I’ve been able to keep up with Chicagoland’s better players by playing CPU’s every day. But what, some players might ask, do I practice?

Execution, or as I call it: “Closet Training”!

I’ll admit it – my neutral game isn’t always on-point because I don’t play with people a lot. Sometimes I revert to bad habits and spacing in neutral, but I make up for it in combo and edge guard execution, meaning my punishes are hard and I generally convert a hit confirm into really big damage or a KO. Playing CPU’s is notoriously bad for neutral and habit-forming because you become accustomed to fighting an opponent that generally reacts the same way to different stimulus. You can even manipulate a CPU with movement to KO itself.

What you can do with a CPU is practice DI follow-ups on combos, bad recovery edge-guarding, and tech-chasing.

A CPU Marth and a human-controlled Marth both only have 3 options out of a tech: tech in place, tech roll right, or tech roll left. This ends up being really useful. You can practice reacting to different rolls and techs in place on the whole cast as CPU’s, and when it actually happens in a tournament, you’ll be ready for any of the 3 options available to that human-controlled Marth player.

A CPU will DI horribly , but sometimes they’ll DI incredibly well and do techs you wouldn’t dream your opponents could perform. But if they ever do, you’ll know if you can follow up such good DI and if you can, how to follow it up the most effectively depending on the character. You get to try out a ton of different combo scenarios and test your reactions on DI mix-ups because even CPU opponents will change their DI.

You’ll be able to test your reactions on hit confirms when both of you are attacking each other. You can see match-up specific interactions for moves. Can your character’s move beat a certain character’s move at this range? Can you edge guard against a move effectively?

The point I’m trying to make here is that, while you can’t really practice your neutral game solo, you can practice your execution game, which is just as important as neutral. You can practice your edge game so that you don’t suicide during a tournament match because you tried wave landing from ledge to get an invincible tilt or grab in to punish an opponent’s attempt at edge guarding you. You can practice your combo and punish game to make sure you get the most out of every hit you make. High-level Smash involves being able to capitalize on every situation that favors you – you can practice all of those situations solo.

Even if you play with others and work on neutral, I recommend players who really want to start placing high to play for a half hour every day and focus on execution and combo game. You’ll be surprised how much more mileage you get once your punish game is refined. No one wins games in Melee or Project M simply be winning in neutral for 5 minutes. That’s only half the battle, and sometimes makes the difference between a win or a loss in tournament.

Closet Training helped me finally achieve one of my goals in Smash, which was reaching top 5 at a tournament. Think of how much it can help you, too!

Just Sayin’.