Smash 4 thoughts

So, last week was E3, and with it came a lot of really awesome stuff (my favorite of which was probably Sony sniping Microsoft about everything people were complaining about the Xbox One), including a trailer and a Nintendo Direct with Sakurai about the next installment of the Super Smash Bros. series. As a long-time fan and past competitor in Super Smash Bros. Brawl, I was excited. My thoughts:

– Villager is INSANELY hype. This was, by far, my favorite addition to the game. This man alone has spawned a ton of hype around the Internet at large depicting him as some sort of demonic figure, which I think is hilarious. I will definitely be using him as my main character or a secondary after Kirby.


MegaMan was also a big surprise, and I think it’s cool they secured him He looks really cool, and I think he’ll be shaking up the metagame competitively. Of course, he won’t be able to do anything against Villager.


– In what is probably the most ridiculous thing Sakurai has done (in a good way), the trainer from Wii Fit is now a character. While a lot of people have been complaining, I LOVE that Sakurai decided to put in such a well-known but obscure character. She looks really fun.


Before I head into the more mechanical side of the game, let me say what I want to be in this game. I like every Smash game. Brawl is my favorite, but it has some very noticeable flaws (as does Melee). This game, I’m hoping, will aim to correct some of those mistakes.


The three big things I want out of this game:


     – Brawl ledges with Melee ledge-grab mechanics.


Let me explain. In Brawl, there’s something know as “auto sweet spot”, which means a character doesn’t need to be perfect about recovery, and will instantly snap to the ledge and grab it. In Melee, this isn’t the case. You have to sweet spot the ledge yourself. However, in Melee, if you roll off the ledge and are CLEARLY off the ledge, your opponent cannot grab it until your roll animation has ended. That’s dumb. Combining the good parts about both games’ ledge mechanics will make for a better ledge-game.


     – Bring back hitstun


In Brawl, you can cancel your hitstun with an air dodge or move. This makes DI less important and combos nigh-impossible. Basically make it what Melee does, and give the characters real hitstun.


     – No grab armor


I don’t know if this is true in Melee, but in Brawl you can grab through a move so that you take the damage but get the grab. This is ridiculously overpowered and can ruin competitive play when it happens by chance since no one attempts to grab armor moves. Take it out so that grabs aren’t overpowered.


Luckily, I got to see a video of an actual match at the Nintendo show floor at E3, and luckily, it looks like at least one of my three has been met. There’s hitstun.


What I also noticed:


– No auto sweet spot


– Brawl’s air dodge


– No tripping


It’s been confirmed that there’s no tripping, which is good (although it never bothered me to begin with) for those who hated it. I’m very happy they kept Brawl’s air dodge. I think it’s way better than Melee’s. Overall, the game looks faster, too.


The art looks amazing. Even on the 3DS the game looks crisp, but on the Wii U it looks fantastic. The move particle effects are really nice, too, as Smash games have never really had particles come out with their moves. You can definitely see Namco’s influence, there.


The new Smash is really looking good to me. Hopefully my other two big criteria are met. Even if they aren’t, the game’s looking good enough for me to jump back into the competitive scene, so I’m very excited for its release. If you’re a Smash fan, I’d go check out smashbros.com for more info about the characters and some videos. It’s lookin’ hype!!


Just sayin’

The Battle Subway (and why its rules should be changed)

After making my Pokémon Black team for ACen and not using it, I decided to do the next best thing: enter it into the Battle Subway, which I apparently had not ever done except with friends. This is because I abhor the Battle Frontier/Subway for a few reasons: you can only use 3 Pokémon in singles and 4 Pokémon in doubles, the Species Clause is in effect, and  the Item Clause is in effect. For those not familiar with the terms, they’re term used in competitive Pokémon; Item Clause prevents any two Pokémon from holding the same item, Species Clause prevents the same type of Pokémon (two Pikachu, for example) from being entered, and all Pokémon are set to level 50.

I think those four limits should be lifted in light of teams of x (where x can be 1-6 in singles and 2-6 in doubles) number of Pokémon being entered, no Item Clause and Species Clause in effect, and Pokémon are the level of the highest of your team. Why? I think it would make the Battle Subway more accessible and more fun to partake in, plus it gears itself toward competitive players, which the games have slowly been aiming towards since Generation 3 (Ruby/Sapphire/Emerald) with the introduction of the Battle Frontier in Emerald.

The limit on Pokémon being removed and replaced with a system where your opponent’s number of Pokémon equal yours would be an awesome idea – who wouldn’t want to take their prized Pokémon and see how far they last in singles, or take their favorite team and see how far they last in doubles? Battles would be quick and fast, where on the flip side going for higher numbers of Pokémon means the battles would be slower, but you get to use your whole team, which, in my mind, is way more rewarding to win with a limited number of your team, especially if you’re a competitive player and your team needs its other teammates to perform well. And if your team is 3 Pokémon, then more power to you – go and use those three in the Battle Subway. I would very much prefer to use my team of six.

I lost to a Dragonite the 30th battle of the Super Single Train because it 2 Hit KO’d (2HKO’d) my Slowbro, One Hit KO’d (OHKO’d) my Blissey, and then OHKO’d my Espeon with Outrage. If I had my Hippowdon and Aron/Sigilyph on my team, I could’ve easily dealt with Dragonite either with Hippowdon or Aron/Sigilyph, and it’s frustrating that I know my team would be able to take him and lose because I was limited to 3 Pokémon. Once I lost, I tried again and went up against a Mixed Sweeping Poliwrath whom I couldn’t take down after 3 Work Ups because I had no fast, hard-hitting Pokémon (I had chosen Slowbro, Blissey, and Tyranitar). I was swept by him, knowing I could’ve beaten him with Espeon or Aron/Sigilyph. It’s worse that I couldn’t put Leftovers on my Slowbro, so let’s talk about the Item Clause.

Let me put this out there – I HATE the Item Clause. Whoever thought of the Item Clause is dumb, because they probably thought people were going to use 6 Bright Powder or Leftovers, and while I understand Bright Powder, in competitive play an item like Bright Powder and moves like Double Team are banned, but that’s not the point; the point is that Bright Powder and Leftovers aren’t that good. You can’t just slap Bright Powder or Leftovers on a Pokémon and they suddenly become godlike. Yeah, you’ll miss a couple more moves against a Pokémon with Bright Powder, but that shouldn’t warrant the Item Clause, because I think anyone who slaps 6 Bright Powder onto their team is bad and will probably lose within the 20th battle anyway. A more stylized and thought-out item spread will do better. It should be any Pokémon can use any item they want, and if it happens to be 6 Leftovers or 6 Bright Powder, then so be it!

And for those who would argue that the Item Clause “forces you to be creative with items”, it also forces you to lose because some Pokémon work well with a certain item, and another may also work well with that item, and when two of your team uses the same item and the rest use different ones, I would hardly call that being uncreative. It’s a stupid rule and I don’t think it should even exist within any kind of battling in the games or in competitive play.

Speaking of Clauses, let’s talk about the Species Clause. I don’t know why the Species Clause is in effect, but I know I’d love to go into the Battle Subway with 6 Pikachu and see how far I get! That’d be fun to try, but I’ll never get to because the Species Clause is in effect. I also have a fun team that I call “The Ice Cream Team”, which is composed of Abomasnow, Heatran, and 4 Vanilluxe. It’s a really fun team to play with even though it’s really bad, but I bet I could make it to at least 40 battles in Super Singles. This isn’t really that big of a deal to me, but I’d definitely be playing Pokémon more if I could do this on the Battle Subway. It’d be fun to do! Most competitive scenes have the Species Clause in effect anyway, I’d just like to try out my fun teams sometimes and a Battle Subway without the SPecies Clause would allow me to do that.

The last thing I think needs to be changed are the forced levels. No matter what, all Pokémon are forced to be at level 50. I understand the logic behind this – there shouldn’t be any Pokémon at a different level because it would provide a disadvantage to the player. For those, like me, who use weird strategies (I use a level 1 Aron), however, I need that level cap to be gone, so there should be three options – one where every Pokémon is set to 50, one where every Pokémon is set to 100, or one where the level of the opponent’s Pokémon is that of the highest-leveled Pokémon on your team (so if your highest is 85, every Pokémon on the opponent’s team would be 85, and your Pokémon would all be at their respective levels, whatever they may be). This allows for level 50 play, level 100 play, and play where someone (like me) who uses a weird strategy that employs low-level Pokémon can utilize that strategy.

The Battle Subway is actually pretty limited in terms of what you can do with your teams when playing. If these four limitations were lifted then I think a lot more players would find themselves enjoying the Battle Subway more. It’d be more competitive, more fun, and I know I’d find myself coming back again and again to play it.

As a side note, the Infrared battles should also have those three level options, too, because it also sets every Pokémon to 50.

Just sayin’.

Why Super Mario 3D Land has the perfect difficulty scale


My girlfriend recently started playing Super Mario Advance 4, and as I watched her play I noticed something – she was having a much harder time playing Super Mario Bros. 3 (which is what Super Mario Advance 4 contains) than Super Mario 3D Land (SM3DL), a game I had suggested to her a while back. I began to wonder to myself why she was having such a hard time with Super Mario Bros. 3, when a thought came to me – Super Mario Bros. 3 has a high learning curve.

To the gamers out there who played the Super Mario Bros. franchise, this may seem a little off. I myself remember Super Mario Bros. 3 to be extremely easy – maybe a little long for my younger self, but definitely not difficult, and when I played it as Super Mario Advance 4 it was even easier. So why, I thought to myself, did Super Mario Bros. 3 have a high learning curve?

I thought back to Super Mario 3D Land (SM3DL). She had almost no experience playing, yet has been able to make it to World 5, and I realized why she’s been doing well: SM3DL has the perfect difficulty scale.

Let me explain. If you die 5 times on a single level in SM3DL, you are given a Tanooki Suit with infinite invincibility. This is for those who are having trouble dealing with the enemies and natural hazards in the game. Now, if you die 10 times on a single level, then you’re given a P Wing (I didn’t know this existed until she played the game), which takes you to the end of the level, no questions asked. This includes boss levels, and this can help alleviate a level that requires platforming that is too great for the player.

The Invincible Tanooki Suit

Mario in the invincible tanooki suit.

This may seem like a cop-out, but keep reading. At a certain point, levels start becoming blocked off unless you have a certain number of special coins. You can collect 3 special coins per level, and you must collect them without dying to obtain them.

When I was playing, I thought to myself, “this is stupid. Why would they impose these limits on players? It’s busy work.” But as I watched my girlfriend play, it dawned on me – they’re to stop the really bad players from breezing through the game with the super-powerful items. They’re forced to go through those levels that they may have used the P Wing for and get those coins, otherwise they won’t be able to progress at all, and hopefully, by the time they’re forced to collect those coins, they’ve improved to the point where they use those items a little less. It forces improvement while still allowing them to progress slowly so they don’t stop playing in frustration.

And for players like myself, the coins serve as a way to increase the difficulty. The game was easy, but collecting the coins in every level was difficult, and doing the same thing in the Special Worlds made it that much more difficult, so the game gave a satisfying sense of challenge, so besides catering to the casuals, it caters to the hardcore, creating the perfect difficulty scale. It can be as difficult as you, the player, make it to be.

Just sayin’.

The Mass Effect 3 Rageathon

From what I remember, it all started with hype. Y’know that feeling that you get when a new game’s coming out or something truly incredible happens; yeah, that hype. It swept over them, causing songs of joy and excitement to be played and heard all across the world.

But, it was only a matter of time…

The hype eventually turned into disappointment. It wasn’t what they thought it would be. They thought it was going to be great, but it turned out subpar. They were promised an ending, but instead were given a bad ending. This disappointment planted its seeds, growing with each passing minute until they saw the ending and it sprouted into hatred. This hatred blossomed into rage, and here we are, now filing federal complaints because of the ending to Mass Effect 3.

I didn’t know about the apparent “rageathon” until earlier this week when I decided to peruse the Mass Effect 3 thread on ACen’s community forums. It was there that I saw the shadow of doubt and the seeds of disappointment being woven into the hearts and minds of those hyped people. I almost shed a tear, knowing what was going to happen next.

And yesterday, as I tried to decide what to write about, an article on Kotaku answered my plea for a subject – a user on Bioware‘s forums filed a federal case because of how disappointed he was. According to Kotaku, user “El_Spiko” went to the Federal Trade Commission‘s website and filed a complaint for false advertising because of how Electronic Arts and the Better Business Bureau advertised Mass Effect 3. According to him, they promised a stellar ending, so I dug into the Internet and wanted to see exactly what the fans were being told, and I actually did find a thread that has a rather comprehensive list of quotes from interviews about the ending and the game itself (complete with links to these interviews).

So, I read through a lot of them, and as an outsider (I’ve never played the series. I’ve never really been interested), they looked like really big claims. From what I gathered from reading some of the comments in the thread, I’m guessing that the ending is roughly the same for everyone, no matter what choices you make, and Bioware specifically promised them that each ending would be unique based on how you played.

Now, a lot of comments are saying that the guy is going overboard, that this lawsuit is frivolous. I don’t think the lawsuit was a wise decision; in fact, I think it’s hilarious that this guy is really getting this worked up over an ending, but hey, if the guy’s pissed about being lied to, then there’s nothing actually wrong with him filing the complaint. Bioware did promise a lot, and from what I’m looking at, it seems like they didn’t keep a lot of those promises, and that is false advertising, so El_Spiko is not in the wrong.

If anything progresses from this, you just have to hope that El_Spiko knows what he’s doing.

Just sayin’

LINK TO THREAD:

http://social.bioware.com/forum/1/topic/355/index/10056886

Marble Hornets

After a couple months of tweeting, Entry 53 of Marble Hornets has finally come out! I’m really excited because we’re going to now see behind the scenes footage of the titular movie Alex was making in the series and hopefully get more answers. I want more answers!!

Let’s talk about one of my favorite web series: Marble Hornets.

About a year and a half ago, my good friend Brian showed me a web series called Marble Hornets. To preface why I accepted to watch this, it’s because I had recently started playing Amnesia: the Dark Descent, and had grown to love horror. I’m not talking about pop up in your face horror – I’m talking subtle, imagination-driven horror. The kind of horror where you know something’s coming, but you don’t know when it’s coming or where it’s going to come from.

So, with that in mind, he had suggested I watch Marble Hornets, a web horror series. Before we began, he asked me if I knew anything about Slender Man. I had heard the name tossed around on the Internet and in random chit-chat I heard a few times, but I didn’t know who or what Slender Man was.

So, for those of you who don’t know, here’s a brief history of Slender Man’s conception.

He was created on the Something Awful forums in a thread where pictures were posted of him being in them. Most of them were around children, and it’s described that he’s thin (hence ‘Slender Man’), and he can stretch out his limbs to inhuman lengths. And they’re tentacle-like.

The reason I’m explaining this is because Marble Hornets uses Slender Man (known as The Operator in the series) in their web series as an ethereal being who is the primary antagonist of the series. The style of the series is like that of How I Met Your Mother. Instead of most of the episodes (entries, as the series puts them) being in the present, they’re in the past, forming a story through the entries to reach the present. The entries are not in chronological order, so part of the fun of watching is trying to figure out what happened when. Sound cool? You bet it is!

But, it’s not just cool – it’s scary. The camera work is absolutely fantastic in this regard. The first-person style really helps the camera, because the small, jerking movements when you see The Operator come on screen, only to see him much closer when they go to take a second look satisfies your own curiosity and scares the living hell out of you.

The effects work really well with the camera, and the sound effects are, while loud and screeching, done in a way that’s absolutely terrifying instead of just plain annoying. Combine that with the already impressive camera work, editing, and a kind of mystery element added into it, and you’ve got yourself one awesome, super-scary web series!

Just sayin’.

If you’re interested, I’m giving you the link to the Introduction. Grab a friend (or not), watch in the dark, and enjoy!

LINK TO INTRODUCTION:

REVIEW: Howl’s Moving Castle

This movie is good for ONE REASON ONLY:

Christian Bale Bird Man!

Bird Man - played by Christian Bale

Oh yes, Christian Bale becoming bird man. It’s the only explanation!

I lied, there’s two reasons:

BA scarescrow

The most bad ass scarecrow to have ever existed...

But, seriously – continuing the Miyazaki trend, I recently watched Howl’s Moving Castle. Did you know that Miyazaki throws in sub-themes as casually as strolling into a party where jeans and a t-shirt at a business casual event? Neither did I, and because Arrietty was my first of Miyazaki’s films, I was under the impression his other works would be a little more sensible.

Now, I can take chaos. The movie’s premise of a girl who feels old, ugly, and incompetent and being cursed to reflect her mood is an enchanting premise, and I was really enjoying the movie for a while as we explored Howl’s gigantic moving ‘castle’ and its ability to warp doorways was awesome.

Then came war.

Now, a funny little note here is every single time (and I mean every. Single. Time.) the characters talked about war or we saw war happening, my friend would turn to me and say, “Hey, Kappy, did you know this movie’s about war?”

As annoying as that may seem, it was funny to me because it felt like the concept of war was literally shoved into the movie as a skeleton to the plot being driven by Sophie (I think that’s the spelling) and Howl. Was war really what the movie was about? It shouldn’t have been, but in the end it was.

I applaud Miyazaki for trying to weave a story of two who belittle themselves and are cowardly and, in the end, confront their problems head-on with war being the wrong solution to problems, but was that supposed to be a metaphor for how we as people need to confront our problems head-on with discussion instead of duking it out? Maybe, but if so, it was executed poorly.

We would go from a scene with Sophie to towns and villages being destroyed and Howl just flying around destroying battleships. Um, OK, great. Why? Why was the war even there? How did it start? Why was Howl summoned by both sides?

Let’s move onto something a little more positive: the voice acting and characters. Here’s where this movie really shines. Disregarding any lines about war, the characters develop wonderfully. Being able to actually see Sophie come to terms with her feeling old and weak was incredibly powerful. The supporting cast really helps move things along, and that living scarecrow is easily the greatest character in film history. There, I said it. I loved that scarecrow. It was funny, but really helped Sophie grow, and I thought that was awesome.

Talking of characters, let’s talk about the voice acting. Since I watched it on Netflix, I listened to the english dub, and I was once again impressed by it. Especially Howl, who was voiced by none other than Christian-fucking-Bale. That’s right, Christian Bale voiced Howl in this movie, and damn does he sound good when not talking like Batman!

And how can I forget the gorgeous visuals? The animation and art were, simply put, stunning. Panning across the sky or an open lake was 10-12 seconds of delicious eye candy, and a few of the scenes (specifically when they ‘moved’) were animated really nicely.

All in all, this movie was good. There were some things I think it could have done much better concerning execution and the development of their sub-themes, but other than that, everything was great. I’m excited to watch more of Miyazaki’s work!

Rating: 7 out of 10

Also the concept of Christian Bale turning into a bird man is hilarious.

And credit to the photoshopped photo of Christian Bale goes to my friend Jacob (Xyless)!

Just sayin’.