REVIEW: Devil Survivor 2

Ah, Spring is here, and that means my Spring Break is over. Yeah, that sucks, but I enjoy walking around Chicago during nice weather, so I can’t complain, especially since I have some new games to play and review! One such game is Shin Megami Tensei: Devil Survivor 2.

I’ve always been a fan of Atlus. I love the challenge presented by their games, especially the Shin Megami Tensei series, and one particular series caught me since the first game: Devil Survivor. It is one of my favorite DS games to-date. I love the battle system, I love the characters, I love the story, and Devil Survivor 2 takes it and makes it better in more than a few ways, but it’s not without its small drawbacks.

Plot:

This is, actually, the one part I think is the worst part of this game (although it’s still a great plot). You are the 18-year-old Hero, and after signing into Nicaea, the dead-face delivery site, you view a death clip of yourself dying. As the scene plays itself out after an earthquake, a demon saves you, and you are born as a Demon Tamer. As you try to figure out what’s happening, you encounter JP’s, Japan’s supernatural special ops team designed specifically for crises such as this. You decide to help them figure out what’s going on, and as the week progresses you find a group against JP’s and that the world is being eaten by what’s called the “Void”. I won’t spoil anything, which is why the description is so vague, but compared to Devil Survivor the story is on a much grander scale, and while I enjoy the story, I liked that the setting was only Tokyo in Devil Survivor. I also liked the Heaven and Hell story more than the Void and supernatural beings that aren’t demons, but Devil Survivor 2 plays its story very well, and I still enjoyed it more than most games.

Characters:

Here Devil Survivor 2 does a fantastic job. It is definitely on par with Devil Survivor’s character, which is awesome because those characters were great. This time there are way more characters to use than in Devil Survivor, and they’re all great. I think the only characters I didn’t care too much for were Hinako and Keita, and that’s because they didn’t interest me more than the other characters.

There’s Io, too soft spoken and avoiding of conflict, Daichi, who is too immature and scared to really come to grips with reality, Makoto, the JP’s member who is too loyal to her group to think for herself, Jungo, the chef who dislikes fighting, and many, many more! They all have their own stories to tell, and some of them are really touching (especially Jungo’s. I almost shed a tear for his).

Atmosphere (Music/Graphics):

The graphics aren’t really anything new, although some of the cutscenes are very well done and surpass Devil Survivor’s. The music, however, has upgraded substantially for me. The battle music was good, but the theme for the Anguished One, the boss battles, and the mood music were great. All of it really captured most of the emotions of the scenes. Loved all of it! And the opening and ending themes were pretty awesome, too.

Gameplay:

Here it is, the big guy. Devil Survivor’s gameplay was fantastic. It brought a whole new way to summon demons through your cell phone with apps, and that gameplay is still here, and still great. In fact, some of the new skills (Like multi-hit/multi-strike), are really cool and give some characters (*coughDaichicough) a chance to shine where they normally wouldn’t. However, there are some little things I’d like to point out:

First is the fate system. When I first got this system, I said to myself, “Wow, really? This is dumb.”

Then amazing happened.

People had non-skill resistances, JOINT SKILL CRACKING, and SDTP. Resistances are self-explanatory. Skill cracking is how you gain new skills, and in Devil Survivor, many of the boss battles required you to really plan how you would tackle those skills because only the one who is set to crack a skill can crack it. Not this time. Now, if you get someone’s fate high enough, you’re allowed to have either of the two crack the skill. This makes cracking two skills on on character possible, where it wasn’t in Devil Survivor. This. Is. AWESOME.

I was able to crack 3 skills off one guy because I had two others with a high enough fate level. It’s incredible. INCREDIBLE!

SDTP is the ability to instantly send a demon to the Hero (and vice-versa). It’s not really that useful, but it saved me in a couple boss battles. It’s not as good as summoning a new demon, but it’s useful when you know it will be.

Next are some of the skills. Pierce and Assassinate are dumb. When you’ve got a nicely built team and you die because someone uses Assassinate and instantly kills you, it’s a little frustrating, especially when they go first because of the initiative bonus. Yeah, it’s great when you have it, but I still think it’s a dumb skill.

Pierce is next. Let me preface this by saying that there is absolutely no way around Null/Reflect/Drain Fire, Ice, Electric, Force, Curse. Yet, yet, there is something that completely dominates Null/Reflect/Drain Phys, and that would be Pierce. Now, this only applies to whoever holds the skill, but the very idea of being able to negate any Null/Reflect/Drain is ridiculous, especially when you can’t negate any of the magic resist skills. I used Pierce to completely wipe the floor with Daichi, and it required no strategic thinking or planning for demons because he literally went in with Multi-Strike/Pierce and killed everything that wasn’t a boss. It took away from some of the late-game planning because of that.

Those are but two skills, though. The rest of it is great. Auctioning, fusing, and the Demon Compendium are all still there, and they’re all still awesome. One new thing about fusing are add-ons, which are little boosts you can add to a fused demon. They vary from some of them give the demon access to all of your cracked skills of a certain element to increasing stats.

And that’s that. Overall, Devil Survivor 2 outclasses Devil Survivor, and I highly recommend it to any fan of the Shin Megami Tensei series!

Score:

Plot: 8/10

Characters: 10/10

Atmosphere: 7/10

Gameplay: 8/10

Overall: 8/10

Just sayin’.

The Mass Effect 3 Rageathon

From what I remember, it all started with hype. Y’know that feeling that you get when a new game’s coming out or something truly incredible happens; yeah, that hype. It swept over them, causing songs of joy and excitement to be played and heard all across the world.

But, it was only a matter of time…

The hype eventually turned into disappointment. It wasn’t what they thought it would be. They thought it was going to be great, but it turned out subpar. They were promised an ending, but instead were given a bad ending. This disappointment planted its seeds, growing with each passing minute until they saw the ending and it sprouted into hatred. This hatred blossomed into rage, and here we are, now filing federal complaints because of the ending to Mass Effect 3.

I didn’t know about the apparent “rageathon” until earlier this week when I decided to peruse the Mass Effect 3 thread on ACen’s community forums. It was there that I saw the shadow of doubt and the seeds of disappointment being woven into the hearts and minds of those hyped people. I almost shed a tear, knowing what was going to happen next.

And yesterday, as I tried to decide what to write about, an article on Kotaku answered my plea for a subject – a user on Bioware‘s forums filed a federal case because of how disappointed he was. According to Kotaku, user “El_Spiko” went to the Federal Trade Commission‘s website and filed a complaint for false advertising because of how Electronic Arts and the Better Business Bureau advertised Mass Effect 3. According to him, they promised a stellar ending, so I dug into the Internet and wanted to see exactly what the fans were being told, and I actually did find a thread that has a rather comprehensive list of quotes from interviews about the ending and the game itself (complete with links to these interviews).

So, I read through a lot of them, and as an outsider (I’ve never played the series. I’ve never really been interested), they looked like really big claims. From what I gathered from reading some of the comments in the thread, I’m guessing that the ending is roughly the same for everyone, no matter what choices you make, and Bioware specifically promised them that each ending would be unique based on how you played.

Now, a lot of comments are saying that the guy is going overboard, that this lawsuit is frivolous. I don’t think the lawsuit was a wise decision; in fact, I think it’s hilarious that this guy is really getting this worked up over an ending, but hey, if the guy’s pissed about being lied to, then there’s nothing actually wrong with him filing the complaint. Bioware did promise a lot, and from what I’m looking at, it seems like they didn’t keep a lot of those promises, and that is false advertising, so El_Spiko is not in the wrong.

If anything progresses from this, you just have to hope that El_Spiko knows what he’s doing.

Just sayin’

LINK TO THREAD:

http://social.bioware.com/forum/1/topic/355/index/10056886

Marble Hornets

After a couple months of tweeting, Entry 53 of Marble Hornets has finally come out! I’m really excited because we’re going to now see behind the scenes footage of the titular movie Alex was making in the series and hopefully get more answers. I want more answers!!

Let’s talk about one of my favorite web series: Marble Hornets.

About a year and a half ago, my good friend Brian showed me a web series called Marble Hornets. To preface why I accepted to watch this, it’s because I had recently started playing Amnesia: the Dark Descent, and had grown to love horror. I’m not talking about pop up in your face horror – I’m talking subtle, imagination-driven horror. The kind of horror where you know something’s coming, but you don’t know when it’s coming or where it’s going to come from.

So, with that in mind, he had suggested I watch Marble Hornets, a web horror series. Before we began, he asked me if I knew anything about Slender Man. I had heard the name tossed around on the Internet and in random chit-chat I heard a few times, but I didn’t know who or what Slender Man was.

So, for those of you who don’t know, here’s a brief history of Slender Man’s conception.

He was created on the Something Awful forums in a thread where pictures were posted of him being in them. Most of them were around children, and it’s described that he’s thin (hence ‘Slender Man’), and he can stretch out his limbs to inhuman lengths. And they’re tentacle-like.

The reason I’m explaining this is because Marble Hornets uses Slender Man (known as The Operator in the series) in their web series as an ethereal being who is the primary antagonist of the series. The style of the series is like that of How I Met Your Mother. Instead of most of the episodes (entries, as the series puts them) being in the present, they’re in the past, forming a story through the entries to reach the present. The entries are not in chronological order, so part of the fun of watching is trying to figure out what happened when. Sound cool? You bet it is!

But, it’s not just cool – it’s scary. The camera work is absolutely fantastic in this regard. The first-person style really helps the camera, because the small, jerking movements when you see The Operator come on screen, only to see him much closer when they go to take a second look satisfies your own curiosity and scares the living hell out of you.

The effects work really well with the camera, and the sound effects are, while loud and screeching, done in a way that’s absolutely terrifying instead of just plain annoying. Combine that with the already impressive camera work, editing, and a kind of mystery element added into it, and you’ve got yourself one awesome, super-scary web series!

Just sayin’.

If you’re interested, I’m giving you the link to the Introduction. Grab a friend (or not), watch in the dark, and enjoy!

LINK TO INTRODUCTION:

REVIEW: Howl’s Moving Castle

This movie is good for ONE REASON ONLY:

Christian Bale Bird Man!

Bird Man - played by Christian Bale

Oh yes, Christian Bale becoming bird man. It’s the only explanation!

I lied, there’s two reasons:

BA scarescrow

The most bad ass scarecrow to have ever existed...

But, seriously – continuing the Miyazaki trend, I recently watched Howl’s Moving Castle. Did you know that Miyazaki throws in sub-themes as casually as strolling into a party where jeans and a t-shirt at a business casual event? Neither did I, and because Arrietty was my first of Miyazaki’s films, I was under the impression his other works would be a little more sensible.

Now, I can take chaos. The movie’s premise of a girl who feels old, ugly, and incompetent and being cursed to reflect her mood is an enchanting premise, and I was really enjoying the movie for a while as we explored Howl’s gigantic moving ‘castle’ and its ability to warp doorways was awesome.

Then came war.

Now, a funny little note here is every single time (and I mean every. Single. Time.) the characters talked about war or we saw war happening, my friend would turn to me and say, “Hey, Kappy, did you know this movie’s about war?”

As annoying as that may seem, it was funny to me because it felt like the concept of war was literally shoved into the movie as a skeleton to the plot being driven by Sophie (I think that’s the spelling) and Howl. Was war really what the movie was about? It shouldn’t have been, but in the end it was.

I applaud Miyazaki for trying to weave a story of two who belittle themselves and are cowardly and, in the end, confront their problems head-on with war being the wrong solution to problems, but was that supposed to be a metaphor for how we as people need to confront our problems head-on with discussion instead of duking it out? Maybe, but if so, it was executed poorly.

We would go from a scene with Sophie to towns and villages being destroyed and Howl just flying around destroying battleships. Um, OK, great. Why? Why was the war even there? How did it start? Why was Howl summoned by both sides?

Let’s move onto something a little more positive: the voice acting and characters. Here’s where this movie really shines. Disregarding any lines about war, the characters develop wonderfully. Being able to actually see Sophie come to terms with her feeling old and weak was incredibly powerful. The supporting cast really helps move things along, and that living scarecrow is easily the greatest character in film history. There, I said it. I loved that scarecrow. It was funny, but really helped Sophie grow, and I thought that was awesome.

Talking of characters, let’s talk about the voice acting. Since I watched it on Netflix, I listened to the english dub, and I was once again impressed by it. Especially Howl, who was voiced by none other than Christian-fucking-Bale. That’s right, Christian Bale voiced Howl in this movie, and damn does he sound good when not talking like Batman!

And how can I forget the gorgeous visuals? The animation and art were, simply put, stunning. Panning across the sky or an open lake was 10-12 seconds of delicious eye candy, and a few of the scenes (specifically when they ‘moved’) were animated really nicely.

All in all, this movie was good. There were some things I think it could have done much better concerning execution and the development of their sub-themes, but other than that, everything was great. I’m excited to watch more of Miyazaki’s work!

Rating: 7 out of 10

Also the concept of Christian Bale turning into a bird man is hilarious.

And credit to the photoshopped photo of Christian Bale goes to my friend Jacob (Xyless)!

Just sayin’.

REVIEW: The Secret World of Arrietty

It’s rare that I come across a movie that I find absolutely fantastic, but I found one last Thursday when my friends and I went to go see The Secret World of Arrietty, a Disney-translated and dubbed Kari-guarashi no Arietti. 

Based off the award-winning book, The Borrowers, The Secret World of Arrietty starts us off going from the city of Tokyo to the countryside, where a boy named Shawn (Sho) is staying to rest before a heart operation the following week. As he arrives, he notices Arrietty (Arietti), a 14-yeard-old Borrower. In highly stylized fashion, we watch Arrietty nimbly dodge the pet cat, Nina, and escape through a grate into an area underneath the house Shawn is staying. Indeed, the art style and animation are truly marvelous eye-candy, and I found myself enjoying the animation throughout the film. Seeing the world through Arrietty’s eyes makes something as simple as a house an entire world to explore, and explore we do as Pod (Poddo), Arrietty’s father, takes her through a few of the rooms of the house to ‘borrow’ a cube of sugar and tissue paper.

I usually take Japanese animated films and shows subbed. Rarely do I find a dub worth mentioning, and this one is definitely worth mentioning. You can tell Disney took time to make sure they had a good voice acting cast, and did they deliver. What really stood out to me during the opening credits was Will Arnett, whom I know from Arrested Development. All of the cast was great, and I felt each voice fit each character nicely, and they really play off of each other.

The movie moves along a little slow; it takes a long time for Arrietty and Shawn to speak, let alone Arrietty letting Shawn see her. Yet, despite this slow pace, I found myself enjoying it. Many movies today are action-packed and full of quick, high-intensity situations, so it was nice to watch a simple movie that had characters that really grew. You can feel Arrietty’s conflicting emotions as she walks down the nail staircase from Shawn’s room after he saves her, and even tries to convince her father that not all beans (a Borrower mispronunciation of ‘being’) are bad.

The music plays off of this quiet, slow style well. The music, all written and composed by French artist Cecil Corbel, really fits each scene well, and I love a movie with excellent music. I especially love Arrietty’s Song. None of the music is fast or intrusive. It just gently ebbs and flows with each scene, even the more spurring pieces able to stay soft whilst letting you know that the characters are pushing themselves.

The ending is a little abrupt, but understandable. I was wishing it had been a little different, but it didn’t really jar me. It was a good ending to a wonderful film.

All in all, The Secret World of Arrietty is, at its core, a children’s film of friendship, but told in such a way that anyone of any age (or those who love animation) can enjoy. I highly recommend you see this.

Rating: 5 out of 5.

Oh, and Hayao Miyazaki co-wrote the screenplay.

Just sayin’.

Be Kappy LoL

Once upon a time, there was a boy named Kappy. A rather peculiar soul, he seemed to influence a certain kind of hellish laughter upon many by ending all of his sentences with the acronym ‘LOL’. LOL. After years of of LOL’ing amongst his friends and acquaintances, a certain air for trolling and being-well, bad, to put it bluntly-began to swirl and hover about his person. OK, so this isn’t really about Kappy. It’s about what he thought about a certain LoL-that is, League of Legends. You see, boys and girls, Kappy thought LoL was a bad game. He hadn’t really played the game, but he had seen it being played and thought it was ridiculous that so many in the Smash community hopped on as time went by and played it competitively.

OK, it’s not really about him thinking it was bad. It’s about him being convinced to download it last fall when school started and not touching it until two weeks later and finding out that it’s actually pretty damn fun. That’s right, after months of bashing League of Legends, I picked it up a couple weeks ago, and now that I’ve gotten to play it a little more, I’m starting to really enjoy it.

It’s not even that I enjoy it as a game. I think the teamwork aspect and playing amongst my friends is really what’s fun to me. I had heard so much about the horrible community it had, and since I’m not really a fan of elitist pricks (which is what I heard many were), so even after downloading the game, I didn’t touch it.

Finally, I spent a night talking to two of my friends and they helped me explain the game, and I said, “Hell, why not?” I had already finished my work for the day, so I made an account quick-like, sat down, and began playing.

Honestly, it’s fun. Really fun. But it’s definitely NOT fun unless I’m playing with my friends, and I think that’s important to note. A lot of my feedback came from people playing pick-me-up style games with random teammates. There was no synergy, and if you didn’t follow someone’s specific style you weren’t received warmly by them.

But when I started playing against real people with my friends, there was an air of knowing what was going on. Lots of talking back and forth without a lot of silence, like a real team would during a match of Halo at MLG. I’m not saying the games stack up competitively, but I think the similarity of constant talking is what’s important, here. Most newcomers (like myself) look at a game like LoL and think, “how can this be fun? It’s long, it looks boring, and it looks really confusing.”

I remember specifically myself watching a game and asking, “what are you doing?” My friend said he was farming for gold, and I replied with, “farming? How can you enjoy this game? Why don’t you go kill someone?”

He told me that people farmed before they went and attacked, and that that can take around 10 minutes. Really? Talk about slow-paced.

Then I played a real game, and I died within the first minute. Yes, I was stomped on and my friends LOL’d at me, and I asked, “isn’t there an unwritten rule for farming?” They explained that it depends on the characters and what lane you’re in, and I began to really understand how the game worked on a social level. THere’s a lot that goes into when you should push or fall back.

As I got better (which isn’t that much, by the way LOL), I got to the point where I did farm, and here’s where I became hooked. If you’re with a teammate you’re constantly talking to them (and your other teammates) about what’s going on. Who needs help, when you’re going back and buying an item, what items to buy, when you get your ult and have it; really, there’s a lot to talk about, and I think that’s why I find this game so attractive. There’s a real sense of team that I never saw until I had a chance to play it myself.

There’s a little lesson to be learned here. While word of mouth and watching can be two excellent methods of computing content within a game and deciding whether or not you, personally, want to play it, it’s a good idea to get a little hands-on with it in different ways, especially if it’s multiplayer.

I’ll always advise offline multiplayer first over online (unless it’s a fighting game, but that’s for another blog entry) because playing with your friends is generally a better experience (unless you’re playing with a friend online LOL).

Just sayin’ LOL