REVIEW: Code of Princess

A couple weeks ago, I bought Code of Princess, a new game for the 3DS by one of my coveted campaniles, Atlus. I didn’t have a lot of time when I bought it to really play and formulate an opinion on it, but now I’ve had some time and have finally beaten it. So, let’s jump into this fun little beat-’em-up RPG!


The plot is pretty subpar. You’re Sloange, the princess of DeLuxia, and are wielding the DeLuxcalibur, a legendary sword with unfathomable power. In this world, monsters and humans have coexisted, but suddenly the monsters have become violent, and it’s up to you to find out why. Along the way, you discover that some demon is trying to take over the world and defy the Gods. That’s pretty much it. But, while it is subpar, the characters advancing the plot more than make up for it.


The characters are, simply put, fantastic. They all have unique personalities, but the best part is they play with their own stereotypes and game. The banter between Allegro and Ali about how Allegro’s level 99 and is ‘almost’ a Sage is hilarious. The game knows its story is there just to advance the plot and give some sort of substance to the game (besides the combat), and toys around with it, which is awesome.

Atmosphere (Music/Graphics):

The backgrounds and effects are nice, and the music is good, but nothing really stands out to me. It was all very subpar, which is disappointing because I was hoping for some awesome music. I haven’t listened to the included bonus CD, so my opinion might change once I hear that, but the in-game music never impressed me.


The meat of this game comes from it’s AMAZING combat. Every character has their own specific combos, strings, and special skills, and learning what chains, what doesn’t, and combining combos and strings makes this combat a very deep experience. In Campaign, you can only choose 4 characters (Solange, Ali, Zozo, and Allegro), but in Free Play you can choose from more than 30 characters, which is awesome!

Another important part of combat is locking on and bursting. Locking on lets you see that specific enemy’s HP bar, and you do double damage. It’s a nice perk, but once you burst, you do double damage to all enemies, meaning that you have a built-in boss destroyer by doing quadruple the damage you would normally do. That’s huge, and the best part is, it’s doesn’t make the game any easier because of how quickly your MP drains while using it. And, you can be doing a combo, burst midway, and still continue it, giving strategic timing to when you should and shouldn’t burst.

There’s an equipment system, but these do nothing but increase some of your stats (which, by the way, you can increase in any order after leaving up), except for your weapon. If your character can, equipping a weapon can change some aspects of your burst (like doing damage to enemies and knocking them down, having unblock able attacks while bursting, etc…) Sometimes, a certain burst is much more useful than just stunning everyone. My favorite is the one that knocks enemies down. It’s saved me in the harder missions.

Oh, and let’s not forget that this has local co-op for up to 4 players, meaning you can string together some truly ridiculous combos on enemies, making the game that much more fun.

All in all, Code of Princess is a fun little game that offers you a surprisingly deep combat experience and an awesome multiplayer. I highly recommend!


Plot: 5/10

Characters: 9/10

Atmosphere: 5/10

Gameplay: 10/10

Final Score: 7/10

Old Woman is over-powered.

Just sayin’