REVIEW: Code of Princess

A couple weeks ago, I bought Code of Princess, a new game for the 3DS by one of my coveted campaniles, Atlus. I didn’t have a lot of time when I bought it to really play and formulate an opinion on it, but now I’ve had some time and have finally beaten it. So, let’s jump into this fun little beat-’em-up RPG!

Plot:

The plot is pretty subpar. You’re Sloange, the princess of DeLuxia, and are wielding the DeLuxcalibur, a legendary sword with unfathomable power. In this world, monsters and humans have coexisted, but suddenly the monsters have become violent, and it’s up to you to find out why. Along the way, you discover that some demon is trying to take over the world and defy the Gods. That’s pretty much it. But, while it is subpar, the characters advancing the plot more than make up for it.

Characters:

The characters are, simply put, fantastic. They all have unique personalities, but the best part is they play with their own stereotypes and game. The banter between Allegro and Ali about how Allegro’s level 99 and is ‘almost’ a Sage is hilarious. The game knows its story is there just to advance the plot and give some sort of substance to the game (besides the combat), and toys around with it, which is awesome.

Atmosphere (Music/Graphics):

The backgrounds and effects are nice, and the music is good, but nothing really stands out to me. It was all very subpar, which is disappointing because I was hoping for some awesome music. I haven’t listened to the included bonus CD, so my opinion might change once I hear that, but the in-game music never impressed me.

Gameplay:

The meat of this game comes from it’s AMAZING combat. Every character has their own specific combos, strings, and special skills, and learning what chains, what doesn’t, and combining combos and strings makes this combat a very deep experience. In Campaign, you can only choose 4 characters (Solange, Ali, Zozo, and Allegro), but in Free Play you can choose from more than 30 characters, which is awesome!

Another important part of combat is locking on and bursting. Locking on lets you see that specific enemy’s HP bar, and you do double damage. It’s a nice perk, but once you burst, you do double damage to all enemies, meaning that you have a built-in boss destroyer by doing quadruple the damage you would normally do. That’s huge, and the best part is, it’s doesn’t make the game any easier because of how quickly your MP drains while using it. And, you can be doing a combo, burst midway, and still continue it, giving strategic timing to when you should and shouldn’t burst.

There’s an equipment system, but these do nothing but increase some of your stats (which, by the way, you can increase in any order after leaving up), except for your weapon. If your character can, equipping a weapon can change some aspects of your burst (like doing damage to enemies and knocking them down, having unblock able attacks while bursting, etc…) Sometimes, a certain burst is much more useful than just stunning everyone. My favorite is the one that knocks enemies down. It’s saved me in the harder missions.

Oh, and let’s not forget that this has local co-op for up to 4 players, meaning you can string together some truly ridiculous combos on enemies, making the game that much more fun.

All in all, Code of Princess is a fun little game that offers you a surprisingly deep combat experience and an awesome multiplayer. I highly recommend!

Score:

Plot: 5/10

Characters: 9/10

Atmosphere: 5/10

Gameplay: 10/10

Final Score: 7/10

Old Woman is over-powered.

Just sayin’

Assorted Reviews and Initial Thoughts

After two weeks of mid-terms, I can finally write in my blog again! Unfortunately, because I’ve been working on schoolwork a bunch the past two weeks, I really haven’t had time to play anything. I did, however, purchase the DLC for New Super Mario Bros. 2 (NSMB2), Pokémon Black 2, and Code of Princess. I also started playing Minecraft (which is way more fun than I thought it would be). So, I’m just going to do little short reviews of the stuff I’ve played and my initial thoughts on Black 2 and Code of Princess.

Let’s jump in!

Minecraft:

Minecraft is, in a word, addicting. Last winter, I played Terraria with my friends for hours. Minecraft is basically a 3D Terraria, so I got hooked really quickly once I started building. I decided that, for my very first building project, I would construct a castle. It’s main body is 50×50 squares, and it’s got two living areas that are 50×15 squares that is 10 squares to the left and right of the castle. I’m not finished, yet, but once I am, I’ll be putting up a video. It’s nothing too impressive, but I thought I’d capture my very first Minecraft project once it’s done. I wish my friends hadn’t shown me it, though – it’s hard to stop once you get going. I do have to say, though, that it is much more difficult than Terraria, and I have found myself wanting to stop more than a few times because I died and was unable to retrieve all the stuff I had gotten and forgotten to put into chests. Learning the hard way sucks sometimes.

Either way, it’s really fun, especially with friends. Just don’t get it during school. Wait until you have some downtime.

New Super Mario Bros. 2 DLC:

The DLC for NSMB2 is actually really good. All three packs are awesome, although I haven’t tried setting any records for the first two. By the way, the “leader boards” are only the top 5 for the week, and they have no name next to them! I wish the leader boards were cumulative and showed their name – then I could see my record (which I don’t even know if the any of the top 5 are mine) up there. The nerve-rack pack is incredible, and is definitely my favorite of the three. Golden Mario and the paratroopa level is the best. The BEST!

Pokémon Black 2:

I gotta hand it to Game Freak, they’re doing the sequel right for now. I’ve only gotten 1 badge, but I’m liking all the connectivity with the Dream Radar (which I also bought), and the whole Memory Link is cool, although my character in Pokémon Black is named Kappy…and so is my character in Black 2, so now I’ve got two Kappy’s running around (LOL!). The achievement system is…cool, I guess. I can’t really formulate an opinion on that, yet.

And why is Cheren the first gym leader? I get that he’s the new one, but he literally has a Patrat and a Lillipup! I understand why he has to have those in order to be a new gym leader and so that the first gym isn’t impossible (because if he had his old team it would be). Still, I wish he could’ve been later so that he would’ve had stronger Pokémon.

Oh, and wild Riolu is mad swag, but in the whole day I spent last Wednesday looking for him, I only found 5. That’s insanely rare!

Code of Princess:

The first character (who is wearing way too little to be ready to battle against monsters) is broken. In the ten minutes I played the game last Tuesday, I found an infinite loop with her →→B. It’s hilarious. The gameplay is fun, the voice acting seems solid (so far. I’m impressed, Atlus), and the co-op is awesome.

The co-op is really the hook for me. Unfortunately, my friend and I had only a few quests unlocked last Thursday when we played multiplayer, but it was really fun. I have yet to try versus, though.