Improvement in Smash 4 BONUS X – Practice Methods I

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

Before I begin, I have a quick but very exciting announcement! Sage of Unrivaled Tournaments and I are starting a new video series called “Better Buttons”! It will be a video series aimed at improving in Smash 4. We’ve already got a few episodes recorded and just need to be edited, and will be featured on Unrivaled Tournament’s YouTube Channel. I’m really excited for this because this is a great way to not only help Unrivaled Tournaments grow their content base, but also get this information out there.

I’ll be linking Unrivaled Tournaments stuff at the end, so be sure to check them out 🙂

Okay, onto the post!

Practice makes perfect, right? Not if your practice the wrong way. In this little mini-series, “Practice Methods”, I’ll be going over ways to practice and train. This’ll be about 3-4 entries, so get hype!

In order to improve, you need to do more than just play – you need to be aware of how you’re playing and dedicate time to improving your play and not just playing the game. However, we all can’t just grab a friend at our convenience and play. Sometimes, you have to practice on your own. So let’s learn how to do that!

There are a couple things you can practice – Match-Up knowledge, your technical ability, and your fundamentals. You need to practice all 3 to be a great player. While I went over how to practice them very briefly in my post about creating a Training Regimen, this post will expand on those concepts.

Let’s start with MU knowledge.



Here, you want to practice the more objective aspects of a Match-Up – KO %’s, moves that trade, moves that lose, moves that win, range differences, etc…

You can practice bad DI/no DI KO %’s in Training Mode. You don’t need to play a human to know when Back Throw KOs at center stage or either side of the stage. If you need good DI, either enlist the help of a friend or just grab a second controller and do the DI yourself. Write these %’s down and remember them.

When you’re recording these, I would record with and without rage, and with and without staling. The point here is to create a KO % range that you can then reference as you play. That way you don’t run into situations where your opponent is living insanely long and draining your patience.

For move interactions, this can be accomplished through playing a CPU or a human player. If you’re looking for a very specific move to test against, you’re better off grabbing a friend. Otherwise, just take notes when fighting CPU’s of the results of the move interactions you notice.

For range differences, I suggest you shadow box against a standing opponent or a CPU. Shadow boxing is a style of training where you visualize a standing opponent to be moving. The goal is not to hit your opponent, but rather pretend they’re attacking you and you responding to that. For example, go into training mode and visualize an MK dash attack and try and space around it. What’s a good range to be at to react safely, what’s not? Then go fight a MK CPU and stay at the maximum ‘safe’ range you have for Dash Attack. Is there anything else you’re feeling safe from or threatened by at that range? Do you feel you can punish effectively by always staying at that range?

Technical Ability

This is something I feel you need to practice by yourself before you start practicing with others. Like performing a choreographed dance, when you first start attempting these techniques you’re going to find yourself thinking about the inputs you’re making. If you attempt to use a new technique mid-match, you’ll most likely fail it and you’ll probably stop thinking about what’s currently going on in the match.

You need to commit all movements and inputs to memory, to the point that it feels like second nature and you can perform the technique flawlessly without error under stress.

So, there are three phases to perfecting a technique.

First Phase

Training Mode only. You should spend more time practicing the technique and starting to commit it to muscle memory. Don’t use it in friendlies. Don’t use it in a tournament set.

Once you can perform it near-flawlessly in Training Mode, it’s time to move onto the next phase.

Second Phase

Play against a CPU opponent. CPU opponents allow you to simulate an actual match and practice utilizing the technique as you move around in a relatively stress-free environment. This allows you to use it against moving opponents without feeling the pressure to win/impress/etc… and you can be fully concentrated on finding spots to use it most effectively. Once you can do this almost flawlessly, you move onto the final phase.

Third Phase

Play friendlies. Now that you’ve basically mastered this technique’s execution, it’s time to use it in friendlies. Friendlies incur at least a little bit of stress, which is what you now need to practice executing the technique under. I recommend playing a few higher-stakes money matches to help you even more. Again, the goal is to be able to do this almost flawlessly.

Once you’re feeling comfortable in friendlies and ONLY then should you start using the technique in tournament. You’ll find your use of it to be incredibly consistent utilizing this method, and you’ll be able to summon it in very stressful situations when you need it the most.


If you need a refresher on what fundamentals are, go check out my very first post on improving in Smash 4.

Fundamentals are tricky by yourself. A lot of it you can’t practice without a human opponent, but before we get to those let’s get to the two facets of fundamentals you can practice by yourself: Reactions and Punishes and Option Coverage.

To practice Reactions and Punishes, fight a CPU and focus on reacting, not preemptively striking, the CPU. No reading, no throwing out moves to cover space. Just try and react to what the CPU does. If they’re in a knockdown, try and react to how they get up. Same as when they air dodge, roll, spot dodge, or do anything from the ledge. CPU’s have been coded to be perfect defense machines (in most close-range combat situations), so take advantage of this.

To practice Option Coverage, play a CPU and try and cover as many getup and ledge options as possible when they arise. Try and frame trap their air dodging. Throw out moves to cover space and see what option the CPU uses successfully and unsuccessfully. What’s nice about these two is you can combine practicing them. I wouldn’t recommend doing this until you’re a little proficient at both, but it’s quite effective.

As for the others, I recommend watching videos with a specific fundamental in mind. Watch, say, ZeRo vs. Dabuz Grand Finals at Genesis 3. First, watch it focusing on how the two space. Then watch it again and focus on how they position themselves. Then watch it again and focus on how they adapt. Watch it one more time and watch how they combine all the components of fundamentals into their neutral game.

Once you’re more proficient, try analyzing every component with just one viewing. If you watch it and found yourself lost while analyzing, watch it again.

This can take some time, but it will not only help you become a better player, this has the added bonus of helping you become a more analytical commentator (which we have very few of in the Chicago Smash 4 scene).


As you can see, there’s a lot you can do on your own. Next time, I’ll be covering how to practice these methods with a human opponent!

Just Sayin’

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Check out the rest of the series!

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow