Improvement in Smash 4 BONUS IX – The Plateau

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U. If you’ve read my improvement series, then … Continue reading

Choosing a Main in Super Smash Bros.

Choosing a Main in Super Smash Bros.

Thanksgiving is around the corner. That means you’ll be joining together with family and friends, and you know the relatives around your age are gonna want to play some Super Smash Bros.! So get ready to bust out your main and lay down some heat! A “main” is something that anyone in a competitive fighting … Continue reading

REVIEW: Steins;Gate

*SPOILERS: Don’t read this if you don’t like being spoiled.* For the past…Oh, I don’t know – 3 years, maybe – I’ve been hearing that Steins;Gate is a masterpiece. Finally, I have sat down and watched the series (including the OVA). Is the hype real? Did it live up to its crazy expectations for me? … Continue reading

GUEST ARTICLE – 3 Steps to Training an Offensive Amiibo

GUEST ARTICLE – 3 Steps to Training an Offensive Amiibo

Wow, what a week last week was! I was so busy I didn’t get to put up anything I wanted to. This week, you’ll get two posts – tonight’s guest article and my review of Steins;Gate tomorrow! Now, I’ve always been a fan of Amiibos and the concept of “training” them. Hell, I’ve won a few … Continue reading

Improvement in Smash 4 VIII – Character Loyalty

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U. This will be my last official post … Continue reading