REVIEW: Mario & Luigi Dream Team

Finally, after weeks of not being able to, I have been able to play through a significant chunk of Mario & Luigi: Dream Team, possibly one of the best Mario RPG‘s I’ve played so far. Let’s not waste any time and jump on in!

Plot:

Mario and company travel to Pi’llo Island to vacation and, of course, something goes wrong. Antasma, a villain hellbent on taking over the world, kidnaps Peach and forces Mario to venture into the Dream World via Luigi once Luigi opens the Dream World accidentally and frees Antasma from his dreamy prison. Dreambert, the prince of an ancient race called the Pi’llos, asks of the help of the Mario Bros. to save his people and stop Antasma, to which they agree. I won’t spoil anything (because, well, I haven’t finished the game yet. I’m close!), but Bowser does get involved, and some of the stuff gets crazy!

But, a typical Mario plot. Nothing to be laugh at, though, as the Pi’llo history is actually quite complex, and the plot is pulled off in dreamlike (ha!) style.

Characters:

So, let me get this out of the way: I never played Bowser’s Inside Story. I will, I swear, but I haven’t yet. So I didn’t know who Starlow was when she was introduced here. However, she’s a little nagging. She’s not an awful character, but I’m definitely not a big fan. The new characters are great, especially since Dreambert is very serious and has to interact with the goofy world of the Mario & Luigi series. It’s very funny.

Mario and Luigi themselves are great, as usual, and the random characters the bros. encounter are fantastic. The dialogue in Mario RPG’s have always been fantastic, and this game is no exception. The dialogue is crisp and witty, and I found myself laughing on more than one occasion!

Also oh MY GOD POPPLE IS IN THIS GAME IT IS INCREDIBLY HYPE!

Gameplay:

The gameplay is the BIG seller, here. In the over world, you are either in the real world as the Mario Bros., or in the dream world with Mario and Dreamy Luigi, a version of Luigi conjured up by Luigi as he sleeps. This Luigi is more Mario-like thanks to the dream embodying Luigi as Luigi wants himself to be. In the dream world, Luigi can also manipulate his dreams through Dreamy Luigi, able to conjure up hundreds of himself to perform certain actions and movements (such as stacking to make a tower of Luigis or like a top to spin into the air). But that’s not even close to the best part.

The combat is where it’s at for this game. In the over world, you battle with Mario and Luigi in classic Mario & Luigi style. Again, the battle animations and timing for the hammer are from Bowser’s Inside Story, and so they looked really cool to me. The badge system is also from there, and while it’s cool, I wish it was more like the original. A small complaint, however, completely negligible once you get to dream world combat.

In the dream world, Mario fights by himself against a small army of enemies with Dreamy Luigi powering him up. That means when Mario jumps, he has the power of at least 20 Luigis added on. Those same Luigis rain down on your enemies after you jump, or the Luigis create a giant shockwave with their hammers after you hammer the ground. It’s a really cool way to show that Luigi is still part of the battle.

And, just as there are Bros. Attacks in the real world with Mario and Luigi (which are awesome), there’s what’s called Luiginary Attacks, which are literally Luigi being a god. He stacks, he creates a giant hammer, he becomes a living Katamari Damacy and then has Mario kick him. The possibilities are endless, and fitting for a game that represents the Year of Luigi. His attacks are ridiculously cool.

AND, to add onto that, it’s harder in the dream world because if Mario dies, it’s game over. Goodbye builds of Mario being the powerhouse and Luigi being the tank; in the dream world, Mario gets bopped because of his low defenses, so you’re punished extra hard for being hit. On the flip side, Dreamy Luigi gives him more HP and BP, but it’s usually not enough.

To put it in perspective, I’m running Super Crit Bros. (where I only upgrade Stache), and my Mario takes roughly 35-50 damage from the small army enemies, and that small army attacks multiple times in one turn. I’ve gotten multiple game overs from regular dream world fights.

I’m not knocking that difficulty, though. I love it.

Oh, OH, and before I forget, Luigi bodies giant enemies by turning into a giant Luigi. They feel epic. I felt epic bodying them. Everything about giant Luigi is epic.

Atmosphere:

In classic Mario & Luigi style, the atmosphere is RPG-like, yet super-goofy. The dialogue, as I said before, is on point and very funny. There are a lot of reference Easter Eggs. The areas are nicely designed, the 3D is cool (especially during some Bros. Attacks), and the art style is cool. I really like the Dream World designs, especially the longer ones. Most of them are just short mini-levels, though even those are well-designed and not cumbersome.

What I really liked here was the music. Most of the music is great, especially the battle music, and ESPECIALLY boss music. I first heard the music when facing Bowser and Antasma in the beginning of the game, and it felt way more epic than it should’ve because of the music that was playing. Seriously, go to YouTube and give it a listen – it’s great.

Other than that, this is good, but nothing spectacular.

——

If you love Mario RPGs, get this game. If you love the Mario & Luigi series, get this game. If you have a 3DS get this game.

In short: GET THIS GAME.

Score:

Plot: 7/10
Characters: 10/10
Gameplay: 10/10
Atmosphere: 8/10
Final Score: 9/10

Just sayin’

OPINION: Smash – the Items, the Stages, the Random

Recently, thanks to the good graces of Smashboards on Facebook, I came upon a Super Smash Bros. for WiiU stage discussion thread. For those who don’t know what I’m talking about, in competitive Smash certain stages are banned from competitive play, making stage lists an element when it comes to tournaments.

Generally, legal stages are “flat/plat” (flat or flat with platforms only) stages, such as Battlefield or Final Destination, and this causes a rift between more liberal and conservative (in terms of stages and even items) competitive players. The thread I was reading was basically an amalgamation of these two kinds of players arguing with each other about what stages should be legal (and some even saying items should be included).

I thought I’d chime in with my own opinion.

I don’t like stages with hazards (and when I mean hazards, I mean the F-Zero racers in Mute City/Port Town Aero Dive, the lava on Brinstar, the cannon and bombs on Halberd, the bullet bill on Peach’s Castle (in Super Smash Bros. Melee) and random stage changes (Pictochat, Brinstar Depths, WarioWare, to name a few). To me, I think these introduce a certain amount of randomness that not even the best players can avoid at times, and it leads to unfair advantages at no cost to the player given the advantage.

Some people will argue that these new elements introduce a new layer of depth to the competitive game. A player should not only know his character and match-ups, but also the hazards and timers for each stage (while random, many stages have a “timer” that tells the stage when to spawn a hazard or change the stage). The same case can be made for items.

The other argument for a more liberal stage list and items are that “there’s an equal chance that it will happen to everybody”.

I could have agreed with these two statements…but I also play Pokemon competitively.

Pokemon is a game that, no matter what, randomness is an inherent part of the game. In Smash, you have the option of turning off items and stages. You do not have that option in Pokemon. In Pokemon, there is no choice to learn risk management and randomizer mitigation – you have to to be a successful player. The best players in Pokemon are consistent because of this. Yet, yet, there is always that time that something goes horribly wrong. “Hax” is a term thrown around in Pokemon, namely because of the randomness in the game. While consistent, some of the best players will lose games because of an unlucky critical hit, freeze, extra turn of sleep, full paralysis, miss, flinch, or confusion hit. All of these (except for critical hit) result in a wasted turn.

Despite all the training one can do, when it comes down to it that one critical hit or full paralysis can be completely game-changing, yet it stays at 25% chance for paralysis no matter what. There’s always a 10% chance Ice Beam will freeze, but sometimes it freezes two turns in a row, sometimes it never freezes. Sometimes a pokemon will hit itself 4 times in a row in confusion. It’s an equal 50% chance for every pokemon that is confused, but it’s still random. Sometimes, despite all efforts to mitigate risk and “hax”, it still happens, and you end up losing because of it, despite being the better player.

This is something that competitive Pokemon players have come to terms with, but in a game where you have the ability to test who is better with raw skill only by turning off random elements, I don’t see why you wouldn’t. Pokemon, while popular, can be scoffed at because of its inherent randomness. No one wants to lose a game they should have won because their opponent got the critical hit they needed to win the game (in fact, I lost a game of Pokemon I played this morning because of a critical hit). You’re playing the odds sometimes, and that takes no thought – all you’re thinking at that point is, “If I get a critical hit this turn, I’ll win.” Notice the ‘if’, there. You have no control over whether or not you get a critical hit the next turn. There’s no depth there. There’s a ton of depth in trying to mitigate odds and maximizing your risk/reward safely (which Pokemon has and is what makes it satisfying to play for me), but you can’t ‘mitigate’ odds in Smash. There’s no move that prevents the lava from rising or to make Pictochat have the spikes come and not the trampolines. All you can do is hope that that capsule you just grabbed is an explosive. Hopefully that Pokeball you just got isn’t Goldeen.

There’s something to be said about how Pokemon can deal with risk, despite the inherent randomness involved in playing it competitively. You can make plays to protect yourself from “hax”. There are moves in the game that stop status effects (Safeguard and Taunt, namely). You can’t do that in Smash, but what you can do in Smash is turn off items and stages that have random effects. Turning off items and hazardous stages is the Safegaurd in competitive Smash. It doesn’t matter that there’s an equal chance you’ll both get an item or hit by the stage hazards. There’s a 20% chance for every pokemon that’s frozen to thaw out but some thaw out the next turn, some never thaw out the rest of the match, and some thaw out the turn they’re frozen.

There’s clearly no skill involved in a pokemon being frozen. There’s no depth there. So, I ask you, where’s the depth in that % chance that your capsule’s an explosive one or that once the timer activates, Pictochat spawns the man’s head that blows wind instead of the piranha plant?

I love items in Smash. I love crazy stages that screw people over. I enjoy playing on them them. I do NOT enjoy playing on them when I want to prove that I’m better than someone else. I want to know that I won because I made the better plays; not because a bomb dropped on you while attacking my shield, and not because the Pictochat spikes appeared right as you were jumping to avoid an attack I made.

Just Sayin’.

REVIEW: Animal Crossing: New Leaf

There’s a lot I can write about Animal Crossing: New Leaf; so much, in fact, that I could write an essay about it. I won’t be writing an essay, but I would like to skim some of the things that make this game an improvement to the series.

The very first thing is its premise. Instead of simply being a villager, the first player is the mayor of the town. That means that instead of having a fully developed town, you actually have an underdeveloped town. The buildings are scarce, there’s no great tree, and the museum being empty actually makes sense. As the mayor, it’s your job to start projects and develop your town, including the new Main Street that houses all the shops in town.

Almost instantly you can see the improvements. You get to choose the map of your town (of 5 given to you) in the beginning, and from there, you get to select where projects are built. Want a bench by the beach? Go for it. A park? Sure! The amount of customization of your town is a really awesome feature. No one town will ever have the same town buildings and similar layout again. To add to the customization tab, you now have male and female specific clothing, accessories, and shoes. Yes, you can buy shoes. You can even buy socks! You don’t even need to wear socks and shoes if you don’t want to.

The art is very Animal Crossing, very cartoony and fun, but you can see a higher resolution and attention to detail, and the 3D looks fantastic (although I barely play in it). The music is good, but I’m still a fan of the original’s music more. However, 8AM’s music is pretty fantastic.

Everything else is pretty much standard Animal Crossing. So why is this game so great? All the little things that show a nice attention to detail:

Nook now owns his own real-estate agency instead of being a shop owner/real estate agent. He also has house customizations for your door, mail box, roof, etc… for sale. Lyle, the Happy Room Academy rep, also puts up shop there. The Nook kids now run the actual shop.

Labelle, working for Gracie in Animal Crossing: City Folk, is now part of the Able Sister’s shop, selling you accessories.

– YOU CAN SIT ON TREE STUMPS

– YOU CAN SWIM! And there’s over 30 new deep sea fish you can only obtain via diving. Unfortunately, to swim you have to have a diving suit on.

– The animals wave when you leave, and they very frequently ask to come over to your house or have you come over to theirs. It’s cool because they actually go to every room in your house.

– You can hang stuff on the wall. It may not seem like much, but it’s cool to finally put clocks on the wall.

– The island is back, and while you don’t have a cool island cabana anymore, you DO have the ability to play cool mini games with friends and make $$$$$$ thanks to the rare bugs that come out after 7PM.

– There are now 6 island-specific fruit instead of 1. It’s nice to see lemons and bananas.

– CLUB LOL!!! Yes, there’s now a night life in your town where you can actually dance to what DJ K.K. is dropping’ down. Unfortunately, it takes quite a while to get Club LOL, and until then you have no access to K.K. Slider. It’s my only real gripe with the game.

There’s so much more to it, but I haven’t unlocked everything, so I couldn’t tell you. So far, the game has been fantastic. If you’re a fan of the Animal Crossing series, do yourself a favor and go pick this up. You won’t regret it!

Gameplay: 10/10

Atmosphere: 8/10

Final Score: 9/10

Just Sayin’

Tank Fever

Now that spring break is finally here, I have time to play some games, work on my own personal projects, and run form 10+ tanks in a maze-like area, clinging to the very fabric of survival.

Yes, I’ve started to play Left 4 Dead 2 once again now that I have my new computer, and it runs like a dream (which means it doesn’t choke when a swarm comes. Yes!!). And with that came my need to re-download a lot of custom maps, one of which I had yet to beat: Tank Fever. Tank Fever is a campaign that lasts for 10 minutes, and it is literally you running from tanks as they spawn and chase you.

Let’s get the bad stuff out of the way first: this map has way too many common infected. There are actual swarms of common infected that will slow you down and allow a tank to catch up to and subsequently knock you off the map, which kind of ruins the experience sometimes. I like challenging myself, but it’s almost impossible on Normal difficulty because of the swarms, whereas I think it would be challenging on Intense if it were just tanks. There are many times when 4 tanks pincer you, so the added swarms of common infected up the difficulty too much. It really should just be tanks.

Besides that, this map is absolutely fantastic. There’s two kinds of fear when you play games: the fear that makes you not want to continue playing (a la Amnesia: the Dark Descent), or the kind of, “OhshitI’mgoingtodienononoNO!”. Tank Fever elicits the second kind of fear almost constantly. Even when you don’t see any tanks, one can spawn at any time and begin its quest to destroy you. It’s definitely more survival than it is campaign, but for good reason: campaign allows you to save your teammates after they’ve died by the one closet fitted in the map. I didn’t find out about it until I beat it with my friends, because you usually don’t last very long.

At the very end, I had 10+ tanks and a swarm of common infected chasing me to the helicopter. It was terrifying. LOL.

If you’re looking for a map for you and a group of friends (because you REALLY need to play this map with 4 people), this is a map you should definitely give a go, especially if you’re short on time and want to get obliterated by tanks a couple times.

Just Sayin’.

Link to map: http://www.l4dmaps.com/details.php?file=9381

REVIEW – Paper Mario: Sticker Star

I’ve been waiting patiently for the moment I could finally write this review. Ever since I first heard about the new Paper Mario game for the 3DS, I was excited. And so, when I finally got my hands on the game the day it came out, I had a lot of hype and expectations riding on it. Did it deliver?

You bet it did!

Plot:

The plot is very standard Mario fare. It’s the Sticker Festival in Decalburg, a part of the Mushroom Kingdom, and during it, Princess Peach is taken by Bowser (again), and it’s up to Mario to save her! There’s really nothing more to say here. It moves the game forward, and that’s what matters.

Characters:

Oh boy. The characters. Besides the ever-amazing Mario, we have Kersti, a sassy sticker from the Sticker Star that joins Mario on his quest, and she is amazing. She calls Kamek a hipster, which not only shows that the people at Intelligent Systems is keeping with current trends, but actively incorporating them.

All the little characters in the game that make an appearance are also great. You can see the time put into every character and their line of dialogue. It’s awesome that, throughout the Paper Mario series, the humor has been consistently enjoyable for me, and that the humor in Paper Mario: Sticker Star holds up wonderfully.

And let’s not forget about the PETEY PIRAHNA cameo (despite him being an incredibly easy boss).

I think the only downside to the characters is that Bowser does not talk. Ever. It’s a little disappointing, but the humor throughout the game with the rest of the cast more than makes up for it.

Atmosphere (Music/Graphics):

The graphics are an awesome twist on the usual Paper Mario style. It looks very similar to Paper Mario and Paper Mario: The Thousand-Year Door, but takes the ‘paper’ aspect a step further. Koopa Troopas fold into their shells to attack, enemies can stack on each other, goombas turn into a paper cone, etc… It’s very paper, and that makes it very awesome! One of the bosses is literally made out of paper, and there are references to being in a paper world all the time. There are a ton of references to older games in characters/the world you explore (I’m not going to give an away).

The music is also great. Many of the songs reference old games, but the new music is also great. The battle music, from normal battles to the final boss, are all very memorable. I still hum the battle music in my head sometimes.

Gameplay:

And here it is! Taking a page from the old Paper Mario games, turn-based battles are back. The difference? No partners, no badges, no experience. Just stickers.

It works like this: as you explore, you’ll see stickers laying around, and you can peel them off store them in a sticker album you have. You can then use these stickers to do battle with enemies. Right away, you can see that management of stickers is key. If you’re not prepared for anything, you may find yourself losing to a spiky goomba because you don’t have any iron jump or hammer stickers and you’ll have to run.

The stickers themselves are pretty standard – you have a jump, hammer, fire flower, mushroom, and various others that are references to games in the past and some items used in the Paper Mario series.

Like in the old games, Action Commands are here, and believe me when I say that anyone who has played the old games will probably be successful figuring these out.

So, you have all these stickers, but there’s more to them than just battling. You can also use them to change the environment and solve puzzles. To do that, Kersti allows you to “paperize” objects in the world. Many puzzles involve you peeling off a part of the world and putting it back where it belongs, while others are sticking certain stickers to unlock a door.

What’s more, there are ‘things’: 3D objects (like scissors, a fan, etc…) that you can collect and turn into stickers to solve puzzles and use in battle. These stickers are HUGE, so you can’t carry too many of them or else you won’t have enough stickers after a few battles. But, these stickers are incredibly powerful in battle, and many of the bosses are specifically wear to a certain thing sticker.

And the biggest part of battling is how you attack. Some stickers attack every enemy. Some only attack one. When there’s more than one enemy, you will always attack the enemy in front. That means that you have to carefully plan out which stickers you’ll be using so you don’t waste any. You can also use the Battle Spinner, which, if you match up two or three, allows you to use 2 or 3 stickers in one turn. Of course, you’ll notice that your first sticker will attack the enemy in front, the 2nd in back, and so on. Planning out stickers is very important, especially in the later levels when enemies do a ton of damage, even when you block.

So, since there’s no experience, the only way to grow stronger is to get better stickers. You start out with normal stickers, but soon you’re able to obtain shiny and flashy stickers, which are much more powerful. You also will collect HP-Up Hearts, which increase your HP by 5.

——

Paper Mario: Sticker Star is a throwback to the old games that everyone loves with some new twists and a really, really awesome combat system. If you’re a fan of the Paper Mario franchise, you must buy this game – you won’t be disappointed. Even if you’re not, I think you’d be hard-pressed to really dislike this game.

Score:

Plot: 6/10

Characters: 10/10

Atmosphere: 10/10

Gameplay: 10/10

Final Score: 9/10

Just sayin’

Assorted Reviews and Initial Thoughts

After two weeks of mid-terms, I can finally write in my blog again! Unfortunately, because I’ve been working on schoolwork a bunch the past two weeks, I really haven’t had time to play anything. I did, however, purchase the DLC for New Super Mario Bros. 2 (NSMB2), Pokémon Black 2, and Code of Princess. I also started playing Minecraft (which is way more fun than I thought it would be). So, I’m just going to do little short reviews of the stuff I’ve played and my initial thoughts on Black 2 and Code of Princess.

Let’s jump in!

Minecraft:

Minecraft is, in a word, addicting. Last winter, I played Terraria with my friends for hours. Minecraft is basically a 3D Terraria, so I got hooked really quickly once I started building. I decided that, for my very first building project, I would construct a castle. It’s main body is 50×50 squares, and it’s got two living areas that are 50×15 squares that is 10 squares to the left and right of the castle. I’m not finished, yet, but once I am, I’ll be putting up a video. It’s nothing too impressive, but I thought I’d capture my very first Minecraft project once it’s done. I wish my friends hadn’t shown me it, though – it’s hard to stop once you get going. I do have to say, though, that it is much more difficult than Terraria, and I have found myself wanting to stop more than a few times because I died and was unable to retrieve all the stuff I had gotten and forgotten to put into chests. Learning the hard way sucks sometimes.

Either way, it’s really fun, especially with friends. Just don’t get it during school. Wait until you have some downtime.

New Super Mario Bros. 2 DLC:

The DLC for NSMB2 is actually really good. All three packs are awesome, although I haven’t tried setting any records for the first two. By the way, the “leader boards” are only the top 5 for the week, and they have no name next to them! I wish the leader boards were cumulative and showed their name – then I could see my record (which I don’t even know if the any of the top 5 are mine) up there. The nerve-rack pack is incredible, and is definitely my favorite of the three. Golden Mario and the paratroopa level is the best. The BEST!

Pokémon Black 2:

I gotta hand it to Game Freak, they’re doing the sequel right for now. I’ve only gotten 1 badge, but I’m liking all the connectivity with the Dream Radar (which I also bought), and the whole Memory Link is cool, although my character in Pokémon Black is named Kappy…and so is my character in Black 2, so now I’ve got two Kappy’s running around (LOL!). The achievement system is…cool, I guess. I can’t really formulate an opinion on that, yet.

And why is Cheren the first gym leader? I get that he’s the new one, but he literally has a Patrat and a Lillipup! I understand why he has to have those in order to be a new gym leader and so that the first gym isn’t impossible (because if he had his old team it would be). Still, I wish he could’ve been later so that he would’ve had stronger Pokémon.

Oh, and wild Riolu is mad swag, but in the whole day I spent last Wednesday looking for him, I only found 5. That’s insanely rare!

Code of Princess:

The first character (who is wearing way too little to be ready to battle against monsters) is broken. In the ten minutes I played the game last Tuesday, I found an infinite loop with her →→B. It’s hilarious. The gameplay is fun, the voice acting seems solid (so far. I’m impressed, Atlus), and the co-op is awesome.

The co-op is really the hook for me. Unfortunately, my friend and I had only a few quests unlocked last Thursday when we played multiplayer, but it was really fun. I have yet to try versus, though.