Tank Fever

Now that spring break is finally here, I have time to play some games, work on my own personal projects, and run form 10+ tanks in a maze-like area, clinging to the very fabric of survival.

Yes, I’ve started to play Left 4 Dead 2 once again now that I have my new computer, and it runs like a dream (which means it doesn’t choke when a swarm comes. Yes!!). And with that came my need to re-download a lot of custom maps, one of which I had yet to beat: Tank Fever. Tank Fever is a campaign that lasts for 10 minutes, and it is literally you running from tanks as they spawn and chase you.

Let’s get the bad stuff out of the way first: this map has way too many common infected. There are actual swarms of common infected that will slow you down and allow a tank to catch up to and subsequently knock you off the map, which kind of ruins the experience sometimes. I like challenging myself, but it’s almost impossible on Normal difficulty because of the swarms, whereas I think it would be challenging on Intense if it were just tanks. There are many times when 4 tanks pincer you, so the added swarms of common infected up the difficulty too much. It really should just be tanks.

Besides that, this map is absolutely fantastic. There’s two kinds of fear when you play games: the fear that makes you not want to continue playing (a la Amnesia: the Dark Descent), or the kind of, “OhshitI’mgoingtodienononoNO!”. Tank Fever elicits the second kind of fear almost constantly. Even when you don’t see any tanks, one can spawn at any time and begin its quest to destroy you. It’s definitely more survival than it is campaign, but for good reason: campaign allows you to save your teammates after they’ve died by the one closet fitted in the map. I didn’t find out about it until I beat it with my friends, because you usually don’t last very long.

At the very end, I had 10+ tanks and a swarm of common infected chasing me to the helicopter. It was terrifying. LOL.

If you’re looking for a map for you and a group of friends (because you REALLY need to play this map with 4 people), this is a map you should definitely give a go, especially if you’re short on time and want to get obliterated by tanks a couple times.

Just Sayin’.

Link to map: http://www.l4dmaps.com/details.php?file=9381

OPINION: Casual players have less fun than competitive players.

Do any of the following phrases sound familiar?

“I just want to have fun.

“I play for fun.”

“You’re ruining games by playing competitively.”

Maybe you’re one of those who says this to others when getting beaten to a pulp. That’s okay, I understand; I’m just going to point out that your ego is bigger than my ego, and I play games competitively.

Outrageous? Not at all. When hardcore and casual – especially in games with a competitive scene – collide, there’s an almost instant animosity: casuals do not like competitive. Why? Because we, the collective competitive, take away from the experience (apparently), and make games not fun.

Before I delve further, I’m going to define what a casual is for this post (as to not offend everyone. LOL). Casuals are not retired competitive players, they are not players who only play every once in a while, they are not players that respect competitive play; casuals are players who degrade competitive play and players, and complain when they lose to said competitive players by utilizing those three phrases (among others similar to those).

See, the problem with those three phrases are that they implant this kind of hierarchy onto “how to have fun”. “Having fun” is at the top, and “playing competitively” is at the bottom.

I guess now is as good a time as any – casuals, you’re not having as much fun as I am.

See, no one likes to lose. We like to succeed. When we lose, we stop having fun (this is somewhat true – you can learn to accept defeat and still have fun, but I’m digressing). When casuals say they want to play for fun, they’re not just playing a game to “have fun”. No, they’re playing with friends that they can beat, or with a randomness factor so large that sometimes you can’t tell who is better and winning is almost purely by chance (Mario Party comes to mind as an example).

Casuals say that playing a game at a high level takes away from the experience, but think about this: have you ever played through a game and not gotten better at it? Difficulty curve is part of game design; the game is designed to become more difficult as you progress and improve. That means all the casuals who are beating these games are doing so because they’re improving, getting better; they’re playing at a higher level.

They’re justifying their losses by putting down those who are better, or put in more time and effort than they do, but it’s still not fun to lose. They’d be having more fun if they accepted that they’re not going to put effort into a game and will lose to those who do most of the time, or if they start putting in that effort and seeing some results. They’d have more fun if they learned how to take a loss and still have fun instead of getting salty and trying to make excuses as to why they’re getting their ass beat. They’d have more fun if they respected competitive play.

Oh, you play for “fun”? Yeah, right. Everyone wants to be good at what they play. The difference between casual and competitive is that casual blames the competitive for their loss, while the competitive blames themselves (or the game. LOL) for their loss.

Just Sayin’.

REVIEW: Ghost Trick

About a month ago, a friend suggested I purchase a game called Ghost Trick for the Nintendo DS. He hooked me by saying it was one of the best stories he’d ever seen. Curious, I decided to make the purchase, and I found myself with an absolute gem of a game.

Plot:
 
I won’t spoil this plot because I think it’s something everyone should try, but it is incredible. It starts out simple enough: you’re the ghost of a recently killed man, and another ghost, Ray, tells you to save the girl that is about to be killed right beside your body. It goes on from there. Really, it’s one of the finest plots I’ve ever experienced, and it’s all character-driven. There is only one external factor, and it’s the coolest twist ever. 
 
Characters:
 
All the characters have their own unique personalities and hidden motives for things they’re doing in the game, and it’s cool to see how they all come together to create the plot. My favorite has to be Missile, the dog that Sissel comes in contact with.
 
 
This is a really cool feature. As a ghost, Sissel has the power to manipulate small, inanimate objects, and has the ability to go back to 5 minutes before a person’s death and try to change it. The changing of someone’s fate is the core mechanic in the game, as Sissel must utilize his abilities to manipulate objects to change the past, and thus the future. This comes in the form of puzzles you must figure out, and I have to say, some of them were pretty challenging.
About midway through the game, you’re able to utilize another ghost ability – switching objects with similar shapes.
The only problem with Ghost Trick is the lack of re-playability. Once you figure the puzzles out, you know what to do and you already know how the mystery unfolds, and so replaying it takes away from so much of the game.
——
Ghost Trick is a gem. It’s a game I had never heard of until suggested to me, and I’m glad I decided to try it, and it easily has one of my favorite game plots of all time. This game proves that games can have a deep, meaningful story, and still be an interactive success. If you like puzzle games or a good story, definitely pick this game up!
Score:
 
Plot: 10/10
Characters: 10/10
Gameplay: 7/10

Just sayin’

REVIEW: Wreck-It Ralph

Last weekend, after much hyping on my friends’ parts, I finally got to go see Wreck-It Ralph, a movie that is not so much about video games as it is a movie featuring a video game theme. This film could easily be the best video game-themed film I’ve seen. Ever. So, let’s get into the review!

Plot:

Wreck-It Ralph is the bad guy of Fix It Felix Jr. During the game, he gets thrown off a building while Felix gets a medal if the player wins the game. He’s okay with that. What he’s not okay with is how the game’s characters continue to treat him like a bad guy when the arcade is closed. To fix this, he decides to prove that he can be a good guy and go get a medal and bring it back.

This is a really interesting (and completely character-driven) plot, and I really enjoyed it. When I think of a good movie, I think of a movie that doesn’t waste a single scene. I think Wreck-It Ralph does that, so kudos to Disney. You’ve made the video game equivalent of Toy Story!

Acting:

The acting is spot-on. Every character is casted perfectly (and I love Jane Lynch). To add some bonus points, every recognizable video game character (besides the zombie and the Pac Man ghost) was voiced by their respective actors in the game. How can you go wrong with that?

Atmosphere:

I’ll admit, I’m a little biased towards the atmosphere because I’m a gamer, but I want to point out something about this film that I thought really made it stand out: you don’t have to be a gamer to truly enjoy this film. Gamer’s get that nostalgia boost and will be excited to see some recognizable video game characters (Sonic, Bowser, Zangief, Ken, Ryu, Pac Man, etc…), but really, that’s it. The games portrayed (to my knowledge) are completely original games, and so gamers and non-gamers alike are introduced to it.

This is really important. Everyone’s calling Wreck-It Ralph a “video game” movie. To me, placing that label on it kind of pushes a few prospective viewers away, but the film does an absolutely fantastic job not excluding anyone in terms of its look and feel. This is a film any non-gamer will enjoy, maybe even more than a gamer would.

The music is great. The 8-bit retro was awesome when it was played, but the only composition that really stood out was the ending theme (I admit I love Owl City).

Character:

The characters are fantastic, and complement each other really well. The humor that comes from these characters interacting is great! And, they all have clear-cut arcs that you can see change in throughout the film, and all of them are resolved. It’s nice to see every major character resolving their arcs instead of being left in the dark.

——

Wreck-It Ralph, while being hyped as one of the best “video game” films of all time, is one of the finest films I’ve seen all year. If you love games, go see it. If you don’t love games, go see it. If you love Pixar or Toy Story, go see it!

Actually, don’t even put the if statement in there. Just go see it!

Rating: 5 out of 5 (stars)

Just sayin’.

NSMB2 DLC 2 and more thoughts on Pokémon Black 2

Youmacon, Detroit’s premier anime convention, is happening this week, which I’m incredibly excited for. But, I already wrote about some do’s and don’ts at conventions last Spring, so I’m instead going to post my thoughts on Black 2 (as far as I am), and the new NSMB2 DLC that came out last week. Let’s start with Pokémon Black 2!

Pokémon Black 2

So far, I have 6 badges and am currently stopped at Cobalon (I’m going to RNG him with 31 IV’s and a good nature so I can EV him and hopefully use him in a team if I feel like it), and so far am loving the game.

When I make a team, I generally just look for a team that wasn’t a team caught in the beginning, and try to give myself superior coverage and the like. This time, I decided to copy the team the male protagonist of Black/White 2 in the animated trailer has, and so I have an Emboar, Lucario, and Arcanine (nick-named Slamboar, Dunkario, and Jamanine, respectively). Needless to say, Burgh was a piece of cake thanks to my having two fire-types. To top it off, I caught an Eevee (wild Eevee are incredible), and was going to give myself a Jolteon to destroy water-types, but the one I caught had a modest nature, so I turned it into an Espeon (my favorite pokémon). Coincidentally, I’ve never gotten an Espeon before for an in-game team, so it’s awesome to finally be using my favorite pokémon for the story mode. I normally nick-name my Espeon Anzu, but it’s male, so I named it Slameon. Coincidentally, the next Eevee I caught was Timid-natured, so I will be having a Jolteon soon! I got Genesect (named Genesect because I don’t nick-name legendary pokémon), at the very beginning of the game, and that’s my current team. I have a Ducklett that I use as an HM slave, but once I get the new dragon I’ll be using that on my team.

The game’s story is not too bad. The in-game scenes do not give the animated trailer justice, but I wasn’t expecting anything crazy. I haven’t actually really gotten too deep into the story. I’ve only encountered Plasma a couple times, although the old Plasma team in Driftviel city is pretty cool. Also, it’s AWESOME that you do bump into the other protagonist and that he/she has a purpose. I haven’t confirmed it, but I think she’s the subway boss for the Battle Subway singles, and if that’s true I’ll be really hyped.

Once I finally finish the story mode, I’ll put up my review where I’ll go more into the other cool little features, but those are my thoughts (and my team) so far.

New Super Mario Bros. 2 DLC 2

The two new courses for NSMB2’s Coin Rush are actually really good – they’re much more difficult than their two previous DLC counterparts (which are collect tons of coins and then a more competitive-oriented level). I nailed 30,000 on the first one without breaking a sweat, but the second one I just kinda ran through, but I found a few routes I can use to maximize my score. I need to find a good route for the first level, though. Stupid Boo Houses.

Just sayin’

REVIEW: Code of Princess

A couple weeks ago, I bought Code of Princess, a new game for the 3DS by one of my coveted campaniles, Atlus. I didn’t have a lot of time when I bought it to really play and formulate an opinion on it, but now I’ve had some time and have finally beaten it. So, let’s jump into this fun little beat-’em-up RPG!

Plot:

The plot is pretty subpar. You’re Sloange, the princess of DeLuxia, and are wielding the DeLuxcalibur, a legendary sword with unfathomable power. In this world, monsters and humans have coexisted, but suddenly the monsters have become violent, and it’s up to you to find out why. Along the way, you discover that some demon is trying to take over the world and defy the Gods. That’s pretty much it. But, while it is subpar, the characters advancing the plot more than make up for it.

Characters:

The characters are, simply put, fantastic. They all have unique personalities, but the best part is they play with their own stereotypes and game. The banter between Allegro and Ali about how Allegro’s level 99 and is ‘almost’ a Sage is hilarious. The game knows its story is there just to advance the plot and give some sort of substance to the game (besides the combat), and toys around with it, which is awesome.

Atmosphere (Music/Graphics):

The backgrounds and effects are nice, and the music is good, but nothing really stands out to me. It was all very subpar, which is disappointing because I was hoping for some awesome music. I haven’t listened to the included bonus CD, so my opinion might change once I hear that, but the in-game music never impressed me.

Gameplay:

The meat of this game comes from it’s AMAZING combat. Every character has their own specific combos, strings, and special skills, and learning what chains, what doesn’t, and combining combos and strings makes this combat a very deep experience. In Campaign, you can only choose 4 characters (Solange, Ali, Zozo, and Allegro), but in Free Play you can choose from more than 30 characters, which is awesome!

Another important part of combat is locking on and bursting. Locking on lets you see that specific enemy’s HP bar, and you do double damage. It’s a nice perk, but once you burst, you do double damage to all enemies, meaning that you have a built-in boss destroyer by doing quadruple the damage you would normally do. That’s huge, and the best part is, it’s doesn’t make the game any easier because of how quickly your MP drains while using it. And, you can be doing a combo, burst midway, and still continue it, giving strategic timing to when you should and shouldn’t burst.

There’s an equipment system, but these do nothing but increase some of your stats (which, by the way, you can increase in any order after leaving up), except for your weapon. If your character can, equipping a weapon can change some aspects of your burst (like doing damage to enemies and knocking them down, having unblock able attacks while bursting, etc…) Sometimes, a certain burst is much more useful than just stunning everyone. My favorite is the one that knocks enemies down. It’s saved me in the harder missions.

Oh, and let’s not forget that this has local co-op for up to 4 players, meaning you can string together some truly ridiculous combos on enemies, making the game that much more fun.

All in all, Code of Princess is a fun little game that offers you a surprisingly deep combat experience and an awesome multiplayer. I highly recommend!

Score:

Plot: 5/10

Characters: 9/10

Atmosphere: 5/10

Gameplay: 10/10

Final Score: 7/10

Old Woman is over-powered.

Just sayin’