Update

Dearest readers,

I would have made a post on the 15th, but finals kicked in and so I had no time to really sit down and write (and I had nothing really to write about, to be honest). But, I have a little time right now, so I’m making a small update post!

Now that my semester is over, I will resume writing every week, but will not be moving back to Monday. I will continue to make posts on Friday. 

Finally, the next post will be December 2nd to make up for this month and because I’m out of town for Thanksgiving. That is all for the update!

Look forward to my opinions on the recently released VGC 2014 rule set on December 2nd!

Just Sayin’.

Input Delay and Granularity, CRTs and digital display

Zankoku's avatarCruel Edge

frames

I figured I’d touch on this topic since I’ve been pretty heavily advocating the use of LCD HD monitors for gameplay lately. Yes, the best monitors with the lowest input delay on the market still average about 9ms of input delay (0.54 frames). Yes, Fox and Falco’s Reflectors in Melee hit on frame 1. And, yes, that does mean that this all can make a difference. But how much of one?

So there’s something that gamers who like to talk big on frames and monitors and input delay don’t really look into even though it potentially makes a huge (nearly one frame) difference, as well – the fact that the game still runs on 60 frames per second. So, common knowledge is that if you happened to input something on frame 0, the action takes place on frame 1 onward. This is because there’s no way for the game to…

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Blue Man Group

Over Spring Break, my family and I went to see the Blue Man Group. Apparently the show had been re-done to include new bits from the last time I saw it years ago while in Orlando, and when I saw it in Orlando I loved it, so needless to say, I was excited.

And, oh, did they deliver!

There were a few fan favorites: the PVC pipe drumming, paint drumming, and the classic dinner scene where they take a member of the audience and eat with them. Those were still great, and to be honest, those bits are always awesome to see (not to mention the eating bit is still hilarious), especially when the music they produce is fantastic.

The new stuff – the space PVC pipe drumming, the iPhone*, and the DANCE PARTY were all incredible additions. They said the show now had more WOW!, and I’m inclined to agree with that.

One of the most memorable parts of Blue Man Group when I first saw it was when the entire theatre turned ons tribe lights and toiler paper was thrown everywhere. They keep the strobe lights, they keep the toilet paper, but they add giant (I’m talking at least 12ft radius, here), glow-in-the-dark beach balls that people were hitting into the air. It was insane! The entire audience was dancing, screaming, throwing toilet paper around, and hitting giant beach balls, all to some super godlike dance music, plus strobe and colored lights flashing in and out.

It was easily the best show I’ve ever been to. If you’re a fan of Blue Man Group, or you haven’t seen them, GO SEE THEM. You won’t regret it!

Just Sayin’

* I saw Blue Man Group for the first time years ago, so I forgot if they had an iPhone section back then or not. It certainly looked new to me.

April Fool’s!

Okay, SO, my last blog post (for any who didn’t know) was an April Fool’s joke I played on my parents. It was a success (and to add icing to the cake, I got my girlfriend, too!). I actually passed all of my classes and got good grades. LOL.

My parents pointed out that, while the joke was very good, some people (potential employers, current employers, etc…) may see that blog post and take it seriously, so I’m making this special follow-up post to make sure no one believes that post.

That is all.

Just Sayin’

Loop Knight

My apologies for missing Thursday’s entry, but I wanted to write about Brawl once more and there was simply no better time than to after attending my local scene’s tournament series, Don’t Blink ~After Story~, which occurred last Saturday.

Overall, I’m a little disappointed in my performance, so I’ll be putting in a lot more work from now on to get myself back to where I was before.

But enough about me, let’s talk about a character that was recently banned (and is being hotly debated about whether he should be unbanned already), Meta Knight.

In my previous entry I said I was for the MK ban only because of his staggering over centralization. My stance still stands, but there is one move I think is truly broken that is a part of Meta Knight’s arsenal of fantastic moves.

Shuttle Loop.

Yes, Shuttle Loop (or, for those who don’t know where the name comes from, Meta Knight’s Up+B Special (recovery) move). I think this move is leaps and bounds above all other moves, and while his Mach Tornado shuts down a slew of the cast, Shuttle Loop shuts down all of the cast’s recovery moves, gives Meta Knight insane mobility, and works as a dragon punch (a dragon punch is defined as a move that is invincible on startup but is (usually) easily punishable when blocked).

I firmly believe that, without Shuttle Loop, Meta Knight wouldn’t be nearly as good as he is right now.

Shuttle Loop is the reason many characters can be gimped at 50% or lower. I’ve seen someone killed at 45% because of a mistake DI’ing. It’s disgusting for a game where the earliest kill percentage is around 80%. Anytime someone hits MK’s shield he can use Shuttle Loop to counter it. He can use it, and even if he messes up it’s relatively safe. Why? because he can cancel it into a lagless landing and use a defensive maneuver. It puts him in a glide state so he can glide over his opponent if he so chooses, and if he touches ground (say, a platform), while at the peak of his move he lands laglessly.

Just watch Nairo vs Otori from Apex 2012 and you’ll get a good sense of what I’m talking about.

MK is relatively slow in the air, and while his moves are fast, certain characters can shut him down when playing properly. But when your perfectly spaced aerial or tilt is interrupted by a 100% safe Shuttle Loop, you come to realize that nothing can stop the move except for baits, and that’s dipping into player territory (where MK’s Shuttle Loop isn’t as powerful, but still ridiculous.)

Obviously, a lot falls to the player, but on paper, where we’re talking strictly moves, Shuttle Loop is dominating.

What do you think? Is Shuttle Loop MK’s only truly broken move? Or do you think his entire arsenal is a little too good for your liking? Let me know!

It’s funny because, even without Shuttle Loop, his recovery is stellar.

Just sayin’.

LINK TO NAIRO VS OTORI: