Improvement in Smash 4 VIII – Character Loyalty

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

This will be my last official post on improving in Smash 4. It’s been quite the journey, but I’ve had fun writing these for you guys, and I hope you’ve taken something from them and improved because of it. While this will be my last official post, fret not! I still have plenty of content aimed at improving in Super Smash Bros.: there are a few collaborative posts in the works, I’ve got some topics I received from the Chicago Smash 4 community after asking about topics they’d like me to cover that aren’t necessarily improvement-focused, and I’ll be starting a video series aimed at improvement to supplement this series. This will all be coming in the following months, so stay tuned for that!

And now, without further adieu, let’s talk about character loyalty!

Character Loyalty is a term generally used for a player that will stick with their character, no matter what. Maybe they love the character’s franchise, the character themselves, or the style of play the character provides. Either way, the player has their reasons for sticking with them. I’m going to go over another kind of character loyalty: the kind that will improve your play.

Your Main

The character that you eventually choose as your main is the character you’ll be spending the most time playing, watching, studying, and experimenting with. After all, you’re trying to win tournaments with this character. Now, while Smash 4 is a game that benefits from playing at least one other character (having a secondary), it’s a good idea to master your main before you even think about picking up a secondary. While a veteran can adapt to new character MU’s and player MU’s on the fly, it’s hard to stay consistent if you keep switching characters. Even veterans can become inconsistent if they keep switching for months because they’re struggling.

Let me lay this out for you plainly: you have not mastered your character until you’ve been playing for at least a year.

If you’re playing as many different people as possible, traveling out of state, and attending whenever out of state competition comes, it takes about a year to accumulate all the knowledge you’ve gained as a player to master your main, and that’s assuming you’ve only been using your main in tournament.

All the research, techniques, and intricacies of your character that you need to learn for every single character MU and to adapt well to players takes a long time. Add onto that the general techniques you need to learn to execute if they help your character, and you’ve got quite a lot on your plate to practice. And then, you need to be able to utilize all of those techniques and information in a tournament settings. Being able to do it in Training Mode alone isn’t enough. And that’s why it can take so long to master your character.

If you switch your characters, you’ve effectively barred your progress. And no, playing another character isn’t going to transfer over to your main. Smash 4 is in a stage where learning new things is still very possible and currently happening. When you return, you’re not suddenly going to be performing better because you don’t know every nook and cranny of the character to begin with: how can you possibly transfer skills from another character over when it might not even be effective?

You could transfer over play style knowledge, but be wary that you might start playing the character in a way that’s really not efficient. For all the efficient ways to play character X, there’s also very inefficient ways.

Now, most of these rules apply to new players who have picked up Super Smash Bros. when Smash 4 came out. Veterans, generally, have the fundamental know-how to switch a character and still perform decently, although they, too, will have to put some practice in before they achieve mastery, although it will take them a significantly less time to do so.

My bottom line is this: if you’re new to the scene, stick to character loyalty before making the switch. At least master your character. You’ll gain valuable knowledge that will help you when you finally decide it’s time to pick up a secondary or change your main entirely. If you really can’t stand using your main now and want to switch, then you switch and you don’t look back. Do NOT use your old main in tournament. You’ll run into the same problems.

Be loyal to your character, and you’ll succeed far more than juggling characters.

Just Sayin’

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VI – Preparing for a Tournament
VII – Training Regimens

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

Improvement in Smash 4 VII – Training Regimens

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

Let’s talk about how you train. Back in my post about fundamentals, I said that you had to play for at least 30 minutes every day if you wanted to improve. However, just playing for 30 minutes isn’t going to help you. You want to narrow down what you’re practicing on any given day, much like how an athlete trains different skills and works out different parts of their body on different days. You need a Training Regimen.

Now, what your regimen should be is a fairly loose subject. It can range from practicing a certain technique with a character to match up knowledge. Whatever you choose, there’s a certain way to practice those techniques. Now, I’m not going to say that the way I practice is superior; everyone learns differently. You need to find what works best for you when it comes to training. If you’re lost, follow my guidelines to at least set up a base. These are if you’re practicing alone against CPU’s. Obviously, you can practice with other players, but make sure that when practicing a MU you play someone who uses the character you want to practice against in tournament.

Match-Ups

Play the MU you want to practice 10 times in a row. Pick the stages you want to practice on (if you don’t care, choose the stages you know you’ll be playing the MU on and pick randomly).

Fundamentals

Play against any character, any (legal) stage, and practice only a couple fundamental skills at a time. Don’t just beat up on the CPU – really think as you try to apply those fundamental concepts. This includes pausing to

Techniques

Techniques are tricky. A lot of players will practice a technique and then go into a match and try to use it and fail horribly. Why? Because they’ve only been practicing in training mode. They haven’t applied the technique to an actual match where they’re not in complete control of the situation. The way I practice a technique is to practice execution, and then try and use it while fighting CPU’s in the same training session. I keep doing this and reserve using it in friendlies until I’m comfortable using it against CPU’s, and then I’ll start using it in friendlies. Once I become comfortable in friendlies, I’ll use it in tournament.

The key here is to practice execution, then application. Rinse and repeat that for techniques.

Creating Your Training Regimen

Okay, let’s get down to creating your training regimen. The one guideline you should follow is at least half your time should be dedicated to fundamentals. You should plan out your regimen each week based on the previous week and try and improve on what you think you need to improve on. For example, recently I went to Mashfest, and I lost very decisively to Luigi twice, and struggled to win against another. I would definitely include MU practice against Luigi in the next couple of weeks to try and see what I can do to improve my knowledge of the match up. If new tech has been discovered, start dedicating some time the following week to implement it.

Here’s a sample from when I was playing Project M heavily. I only played for 30 minutes every day I trained, 5 days a week.

THURSDAY
30 mins Fundamentals

FRIDAY
15 mins Fundamentals
15 mins IDC stuff

SATURDAY
15 mins Fundamentals
15 mins Fox MU Practice

SUNDAY
15 mins Fundamentals
15 mins Wolf MU Practice

MONDAY
30 mins Fundamentals

TUESDAY
15 mins IDC stuff
15 mins Falco MU Practice

WENESDAY
Wave Dash Wednesday – no training

You can probably tell which MU’s I struggled with since I was practicing them. If you notice, my week starts with Thursday and ends with Wednesday. That’s because the local tournament, Wave Dash Wednesday (WDW), was on Wednesdays, so there was no need to practice on that day. It’s also the day that I would re-evaluate what MU’s or other techniques I wanted to work on and update my regimen. Again, this is just a base to help you get started. The most important thing to do is stick to it and keep updating it as you improve.

If you’ve got locals you go to, make sure you factor those in. There’s absolutely no need to practice on the day of a local. You don’t want to burn yourself out by training too much. Also, if you’re serious about doubles, make sure to try and include that in your regimen as well. As you can see, doubles wasn’t a big priority for me back then.

With a training regimen, you can start taking charge of how you’ll be improving instead of just playing and not having any focus. If you’re serious about winning, I highly suggest you implement one.

Just Sayin’

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VI – Preparing for a Tournament
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

Improvement in Smash 4 VI – Preparing for a Tournament

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

In a stroke of a luck, I actually have a tournament I’ll be attending this weekend! All of you who read this series and find it insightful can now meet me in person (if you haven’t already). Don’t worry, I’ll have a pen ready to sign autographs!

But blissful dreams aside, preparing for a tournament is a crucial part to how you’re going to play the day of. You need to be prepared if you want to maximize your chances of succeeding. With that in mind, let’s jump right in!

Research

The first thing you want to do is research. It doesn’t matter if it’s a local*/monthly/regional/national – you need to do your research. Are Miis allowed? Customs on or off? What about stage list?

*Obviously, if this is a local that you’re a regular at, you should know the rules

Next, research the players. Who’s attending? Any top names? Also try and find prominent local members of that area’s community. Are other players from different areas in the stage going? Who’s in the top 15 of the state/region/area?

What characters do all of those players use? What’s the area/state’s most popular character? Chicago, for example, is heavy on Mario and Sheik.

If you’re traveling, make sure you’ve got stuff planned. The more stress you can reduce before the tournament, the more you can focus on training and health.

Where are you going to eat? See the food options available at the venue.

Training

Here’s where you take your research and apply it to your training. When it comes to a monthly/regional/national, you need to change your regiment. Play a little more and narrow down your training. If you’re from State Y and you’re coming to a Chicago monthly, you’re going to want to practice a little more against Sheik and Mario. Obviously, don’t neglect any characters, but your focus should be more on the popular characters and top players in the region and those characters. Is someone Out of State coming that’s a top player? Prepare for them too.

When you’re watching videos, study the top players to get a feel for how they play.

For stages, make sure you practice all the stages legal for that tournament. Give special attention to stages that aren’t legal in your local scene.

Remember when I said play for 30 minutes a day? Bump that up to 45 minutes to an hour. Try and attend as many locals as you can. If you want to win, you need to put in the time and effort, and you wanna ramp up before a tournament to maximize how well you’re playing.

A Few Other Things

SLEEP – You may want to play into the night before a tournament, but believe me you want to be alert, and coffee ain’t gonna do it for you. Get proper rest. If you’re staying up hella late you’re cutting your chances of winning.

SHOWER – And let me be clear, this doesn’t just benefit everyone. Cleaning yourself gives you a better chance of warding off being sick. You play worse when you’re sick.

EAT WELL – Don’t get a goddamn McGriddle before you play. You want sustainable energy that’ll help keep you alert and not exhausted. So, seriously, try and eat better the day of. Get chicken instead of a burger. Get a salad instead of fries. Eat a meal bar or a protein bar.

WATER – Drink it. Love it. Be it. Don’t drink poison *coughsodaenergydrinksanythingnotwatercough* Stay hydrated.

At the Tournament

Play friendlies!!! I can’t stress this enough. Play as many friendlies with as many different people as possible, preferably with either your main or a very comfortable secondary. The goal here is to attain as much knowledge as possible about your prospective opponents. Even if it means throwing down a little cash, get in those games with top players and talk to them. Most top players are actually pretty nice, and should be more than happy to offer you some tips.

Also, friendlies are a very good way to learn without going through the stress of a tournament match, which helps you conserve energy. You’ll want to make sure you don’t burn out over the course of the day, so make sure you do whatever it takes to stay in tip top form all day.

Most Importantly

When you’re at a tournament, have fun. Your mood is crucial to how well you’re going to be playing that day, so make sure you’re not focused solely on winning and stressing yourself out. Enjoy yourself! Plenty of times you’ll read articles from top players where they play insanely well because they were just enjoying themselves and somehow ended up winning the biggest tournament of their life.

——

Seriously, come say hi to me if you’ll be at Mashfest this Saturday, September 5th, if you haven’t already met me in person. I’ll be there, available for questions, chatting, friendlies, etc… you’ll know it’s me because I’m super loud and I’ll be wearing a gray Fedora with a Paper Mario pin on it.

Also, one more blog post before I wrap up the improvement series!

Just Sayin’

The tournament I’m going to is called Mashfest. Check out the FB page for it! Go to it! Y’know…to get my autograph 🙂 https://www.facebook.com/events/724406491038862/

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

Improvement in Smash 4 V – Stages

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

Let’s talk about stages.

Stages are tricky. They change how you play, how a match-up can work. Suddenly that low ceiling makes character X more adept at KO’ing from the top, and you panic more when above them. Maybe you get drained as you fire off another Smash attack and your opponent is living to 200%+ thanks to bigger blast zones. Whatever it may be, stages are the most dynamic part of Smash Bros, and one of the most important things to consider while practicing.

When it comes to stages, you’re at the mercy of the TO. They decide to use Halberd? You can’t say no. Delfino? Castle Siege? Tough luck, buddy. They’re gonna be there, and you may have to play on it.

But because of the unique way stage banning works, there are things you can do to practice efficiently (I’m assuming that you know how the stage banning process works. If you don’t, feel free to reach out to me personally or to someone else in the Chicago community. We can all help you with that).

Look at the Counter Pick list. Then look at your MU’s – is there a stage that doesn’t benefit you in any of your MU’s that you just don’t like? You don’t need to practice on it. If you’re going to be banning this stage almost every time and never take anyone there, there is zero reason to practice on it. Don’t waste your time. Likewise, if there’s a character you know you’ll never take a certain character to and always ban a certain stage for, don’t bother practicing that MU on that stage. If you happen to not have a stage that you’ll never play on – you practice every. Single. Stage. (that’s on the legal list of your tournament’s stages, of course).

Move around the stage. Execute a couple moves and look at your positioning. Make sure you practice every MU you think you’ll be playing on the stage, too. Look for spots on the stage where you see a positional advantage and make a note of it. See where your opponent will have the best advantage of your character.

Becoming comfortable with the stages you’ll be playing on will allow you to play better: you’re more comfortable with your character’s spacing there, you know the in’s and out’s of the stage, and you just feel better while playing on it. That can be the difference between a win and a loss sometimes, and it’s something you shouldn’t brush aside.

The bottom line about stages is this: Don’t let it be the stage that’s winning/losing when you’re counter picking/being counter picked.

Just Sayin’.

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

Improvement in Smash 4 IV – Friendlies

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

Let’s talk friendlies.

Friendlies are one of your best resources for valuable practice, especially since you can play in a low-risk environment where you can talk mid-match, pause, etc…

The absolute best way to utilize friendlies is to disregard their relevance as it pertains to your skill level. Losing sucks, but that shouldn’t compel you to play to win all the time. I want you to make sure you drill this into your head: Winning. Friendlies. Is NOT. Important. There’s no pride lost in losing a friendly.

Let me paint you a quick picture. It’s been 3 months since I picked up Project M competitively, and I go to the local monthly. There, an Out of State (OoS) Lucas players 3-stocks me in friendlies. Now my friends are gettin’ hype because I got bopped, as friends do, and I just laugh it off. Coincidentally, I fight the same Lucas player, and I solidly beat him – it’s a complete turnaround to what happened while we were playing friendlies. The kid wasn’t very happy when he lost – I’m pretty sure he was going in confident after 3-stocking me before. I won where it counted – in tournament.

So then, what should you be doing during friendlies once you’ve acquired this mindset? How did I go from losing those friendlies to winning in tournament? By experimenting!

When I play friendlies, my general game plan is “what can I get away with against this player?” To that end, I ask myself questions as I play – what if I try x move in y situation? Would z be more optimal? How well can my opponent punish me for throwing out moves haphazardly? How well can they deal with pressure on and offstage? Will they fall for a gimmick? What spacing are they struggling with against me? What habits can I ascertain easily? Once I find this out, I can adjust my game plan accordingly if we meet in bracket, where all that information will be put towards me winning.

To this end, I always play friendlies to learn, rather to win. Winning a bunch of friendlies is great, but playing to win means you’re not allowing yourself to explore the “what if” scenarios that are present in every game you play. That spike you don’t go for? Maybe you could’ve learned if it were possible by at least going for it in a friendly. You’re basically stripping yourself of valuable information.

Friendlies are also a great way to practice a specific MU. This is the only time I’ll tell you to take the player out of the equation momentarily – when you practice a MU, look for a few things:

– Move priority
– Kill %’s
– General Spacing

Then zone in more tightly. Look for ways to get around a Sheik throwing needles. What’s the best spot to disrupt a Yoshi’s Eggs? How can you space away from a Luigi’s grab? In other words, look for very character-specific instances and look for ways your character can beat it. Then, take all of this information and apply it to the player. Luigi can Nair through a double Uair combo, so see how a player reacts to it – do they stop it, do they not? Sometimes, even a disadvantageous position can turn advantageous if the player is unaware of it.

Make sure you’re talking with your opponent before, during, and after friendlies. Even if they don’t know much about the game, asking for advice or just conversing about the game can sometimes provide valuable insight into the game itself, the fundamentals, and how that player views and plays the game. That’s critical information when playing against them. You’ve (hopefully) read all of my posts now – how do you think I play the game? What’s my style? I guarantee you can tell from reading these posts.

Finally, friendlies provide one other very useful function – they’re GIANT energy-savers when it comes to endurance during a tournament. But we’ll talk about that later.

Friendlies are your best tool for practice. They allow you to learn and adapt without the pressure of winning. And if you’re experiencing pressure to win, drop that now and start thinking about friendlies differently. They’re a tool for you, not a way to prove yourself.

That’s what results and taking names in bracket are for.

Just Sayin’

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
V -Stages
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

Improvement in Smash 4 III – Attitude

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

You’ve got your tech down. Your movement is crisp. Your spacing? Immaculate. You walk into the tournament venue, ready to take on the world…

and then you find out your first round is against a Mario player.

And you HATE Mario. You just can’t seem to win, no matter who’s using him. The second Mario enters the battlefield, you lose. He Does that stupid grab, Up Tilt combos, Uair combos, Up Smash is ridiculous, he’s such a brain dead character sakjdhenmfdenfrmewtrcnmrcewtUAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Sound familiar? I’m sure it does for a lot of you. And to be frank, most players encounter a character like this. But hold up for a second. You’re not losing because Mario’s an incredible character. No, you’re losing because of the limits you’re mentally imposing on yourself.

While I’m of the opinion that you can never be perfect in your fundamentals and tech, once you’ve got a good grasp of those it’s time to move onto the next stage – your mental game. Having mental endurance is absolutely crucial to winning. If you lose your composure, you’ll fall apart, no matter how good you are.

There are a few things I want to address in this post, and they’re all related in one aspect of your mental game – Attitude.

Here’s a definition of attitude I pulled from Google: “a settled way of thinking or feeling about someone or something, typically one that is reflected in a person’s behavior”.

Now, let’s translate this into Smash terms. Attitude is, basically, how you’re thinking and feeling about a)your level of play in comparison to others, and b)characters in the game. There’s more to it (likes how you think/feel about rules), but these two are the ones most important to improvement.

Let’s start with characters. I want to preface this by saying that your opinion of a character can change very quickly. And it really depends on your opponent’s style. You may beat down campy Luigi’s like it’s just a Tuesday for you, but the second an aggressive Luigi comes along, you’re toast. And suddenly, you’re thinking about Luigi differently. Now those campy Luigi players are suddenly doing better because you know what Luigi can really do to you, and it scares you. You start playing differently, but it’s not to adapt. You’re playing afraid, giving too much respect – that kind of stuff.

You start crying out that your character just can’t beat Luigi. It’s time to pick up someone else, but you start doing worse even if at first you felt better about it. You complain that Luigi is stupid. Why does he have all these tools? It’s unfair!

There are three big problems with this progression – the first one, as I mentioned in my post about MU’s, is that character is taking over the player. You’re placing too much emphasis on the character you’re playing, and not the player. That needs to stop. You may lose to an aggressive player playing Luigi, but those guys you were beating before? There’s no reason they should be beating you overnight just because you got floored by the aggressive one. Recognize who you’re playing, not their avatar.

The second problem here is your emotions. One of the reasons why players get so frustrated with characters like Sheik, Mario, and Luigi are that they have good ways to deal with a lot of different options. And when a Sheik hits you 5 times in a row and you feel like you can’t do anything, it can be hard to shake that feeling away. Being more conscientious of how you’re feeling is something you’ll need to work on.

I want you to think about this the next time you fight a character you despise (especially in friendlies). Why do they frustrate you? Is it a move, a combo, their movement? Do you just hate the character as a character? Is there a possibility it’s the player behind the character that’s frustrating you?

The third thing is that a lot of people have really awful, simple-minded perceptions of characters, and project these onto players. I can’t tell you how many times I’ve seen people complain about the throw combos from Sheik/Luigi/Mario/Ness, and how “anyone” can play these characters. Anyone can play Link, too.

But that’s not what they mean. This happens the most with Mario in Chicago, so I’ll use him. Mario, at least in the Chicago Smash 4 Scene, is considered “brain dead”, and “boring”. Anyone can pick him up and do well in a tournament.

I have never, in my 6 years of playing competitive Smash, seen this happen to an extreme degree. A guy picks up Mario and beats his friends, maybe moves from 17th to 13th? Cool. A guy picks up Mario and suddenly goes from 9th -> Top 3? NEVER.

Here’s the thing… there are exceptions, but look at the highest level of talent: world caliber players. When they pick up a new character, they have to put in the work before they see any substantial results, and if they don’t need to put in work then I can only see them as gifted players. These exceptions only happen with mid and low leveled players. I find those exceptions irrelevant because of that. No one’s aiming to be mid level when they want to win tournaments.

However, this was pretty prevalent in Brawl. Top-level players would switch to MK after losing game 1, and sometimes they’d win. Now, being that MK was actually a dominant character in Brawl and had incredible tools on paper that actually translated in-game, sometimes those pockets (as it was called) would win. It was rare, but I’ve seen it. Never, though, did a pocket MK win a tournament. It just didn’t. The better player usually won anyway, especially as you went farther into a bracket; that’s very much the case in every Smash Bros. iteration, including Wii U.

So back to Mario. He’s brain-dead and boring, and anyone can pick him up and do well. Here’s the thing…that’s wrong. Yup, wrong. Look, I understand – Mario has a straight-forward game plan, but why is it that he’s brain dead and boring and Luigi isn’t? Why isn’t Sheik? What about Sonic? Or Falcon? Falcon is literally Dthrow -> Uair/Nair -> Uair/Nair. Dthrow -> Knee or something along those lines for the KO. They’re try to stomp offstage or knee. I dunno…seems pretty brain-dead to me. I know I could pick him up pretty easily. Same with Luigi. Dthrow combos, Dthrow -> Up B, fireball to control space. Bam. Done. Luigi’s brain-dead and boring, too.

I hope you see where I’m going with this. Every character has an optimal game plan depending on the player and character they’re facing. They have good moves and bad moves. They can all be broken down easily, and they can all be seen as boring and brain-dead in my eyes. But I don’t see it that way. I see a character with tools that a player can uniquely utilize. Will two players use the same tools? Sure, it’s how games like this work, and sometimes they’ll be exactly the same, but more often than not, the utilization is different, and that’s what makes every character interesting. Only when every single player would use the same tool in every situation because it is clearly the best option every. Single. Time…will I find a character to be truly “brain-dead” and “boring”.

And this is how you should see this, too. A character may be simple, but not that simple.

——

Let’s talk about how good you think you are.

You’re undefeated amongst your friends, you’re callin’ kids in the top 10 of your local scene trash. You think your opinions are so insightful. You never think you should be losing.

That’s a bad way to approach your scene, buddy.

Listen, everyone likes a few hot heads, but you best believe it’s not helping you improve. Look, thinking you’re better than everyone is semi-good. You’ve got a lot of confidence in yourself and expect a lot. Buuuut, that’s where the problem starts. When you lose, it hurts. You should NEVER lose to Player X! But you did, and now you’re lookin’ bad because you were talkin’ trash earlier. Ouch.

You start getting mad quickly, and when you don’t live up to these expectations of being better than everyone, you can start disliking the game altogether. You’re only having fun if you’re beating everyone else, and don’t get me wrong – losing isn’t fun in a serious competition. But to get so angry that you want to stop? C’mon, now.

There’s a better way to look at this. Instead of thinking you’re better than someone, just have the confidence that you have the potential to be the best. Yes, you have the potential to be better than even ZeRo, but it takes time to get there. But as long as you believe in that potential, you can use that as a motivator.

Obviously, you have to put in the work, otherwise it’s a false belief, but you can use this confidence to motivate yourself. I go into every set, no matter who I’m playing, thinking I can win. I’ll even acknowledge that it’s gonna be hard, and if you came and talked to me beforehand I’d tell you I have a good shot at losing, but once I sit down to play I’m 100% convinced that I can win. Not that I will, mind you, but that I can.

It seems silly, but thinking you’re going to win really puts pressure on yourself. Just play the best you can and think you can win. if you don’t? You’ll get ’em next time. It sounds silly to utilize the whole “try, try again” mentality, but if you’re actively putting in the work, I think this is the best mindset you can have. Eventually, you’ll get those results. I have twice achieved status as a top 10 player in Chicago, once in Brawl and once in Project M. Twice I have used this mentality to help myself.

Believe me, I was an arrogant kid back when I first started getting good at Brawl. Then I got really angry when I lost and it frustrated me. I had to take a step back and re-evaluate how I was approaching the game, and it all came together after months of hard work after realizing I had to change how I thought about the game.

———————-

So what usually happens with these bad attitudes? Well, the most obvious one is that these players tend to make excuses. Here are some common ones:

– I wasn’t trying
– I was tired/sick/hungry/too hot/too cold, etc…
– Character X is so stupid
– My C-Stick wasn’t working
– Crowd was too distracting
– Couldn’t hear the sound
– Too cramped of a venue
– My hands were cold
– It’s impossible for Character X to beat Character Y
– Move Z is broken
– I SD’d twice

These are all barriers that hold them back. These are the biggest barriers that hold a player from being consistent. These are the biggest barriers that hold a player back from being truly great.

Notice, for just a moment…that these are complaints to hide behind to take away from a player’s victory, and to bolster your bruised ego. You’re using a mid-tier and lose to Sheik. “Sheik’s so busted”. Okay. You knew what you were getting into. “I SD’d”. Okay. Maybe if you were more aware of your positioning you wouldn’t have put yourself in a situation to SD. “Physiological excuses”. Bruh. Really? Part of being good is taking care of yourself. It’s on you that you lost, still.

This mentality that players…I dunno, aren’t important? It’s ridiculous. You’re fighting another person. They’re sitting right next to you. Why doesn’t anyone ever complain about a player when it comes tournament time? Why don’t they just admit that another player is puttin’ in work and it’s paying off when they get beaten by said player? I don’t understand.

These are all things you can work on, but what I really want to stress before this ends is that there’s an intrinsic belief that character > player. I’ve been talking about this since my first blog post, and for good reason. Once you realize that it’s the player, not the character, that’s truly important, I guarantee your mindset will only improve.

Well, except for being arrogant. But we’ll let that slide.

Just Sayin’

Link to the Chicago Smash 4 Facebook group: Clicky

Check out my other posts on improving in Super Smash Bros. Wii U!

I – Fundamentals
II – A Different Way to Look at Match Ups
IV – Friendlies
V -Stages
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow