Originally posted on The Super Mario Files:
Following my article on evasion badges and misconceptions about how they stack, here’s an in-depth article explaining the Paper Mario: TTYD damage calculation process and all its subtleties. Normally I’d cover PM64’s equivalent mechanics at least in passing, but Floogal’s GameFAQs guide on Paper Mario stats and attacks is comprehensive and…
Placing Pins and Tiering Trinkets: A TTYD Badge Tier List
Originally posted on The Super Mario Files:
Truly 2017 was a banner year for Paper Mario challenge runs, with the Glitz Pit Discord server surging in popularity and several players popping into the scene. Discussion of strategies, loadouts, and mechanics of the Paper Mario series has abounded, but the badges, arguably the series’ combat’s defining trait, have…
Paper Mario Talks — Pro Mode & Hammer
Continuing with gushing about things I like in my last post about Pre-Hooktail Pit Runs, today’s topic covers something I found exceptionally interesting in Paper: Mario Pro Mode, and that’s how you approach The Master. If you’re unaware, someone by the name of Clover created a mod of Paper Mario that enhances its difficulty. Enemies … Continue reading
Paper Mario Talks — Why Pre-Hooktail Pit is the Perfect Challenge
There are many, many challenges in Paper Mario: The Thousand-Year Door — Level Zero, No Jump No Hammer, Single Partner, BP Only, Double Damage, etc… but one among them all stands the test of time, for me, as the best TTYD challenge out there. That challenge…is Pre-Hooktail Pit. A Pre-Hooktail Pit run is a run … Continue reading
Paper Mario Talks — How To Break Combat (64): Status
In Paper Mario, there are six kinds of status that the player can inflict on an enemy (Dizzy, Stop, Paralyze, Sleep, Shrink, Attack Down). Let’s take a look at them and how to inflict them! Attack Down – Reduces an enemy’s attack by 3 for 4 turns. [Chill Out] Dizzy – Opponent cannot move for … Continue reading
Paper Mario Talks — An Examination of Danger Mario
When Mario is at 5 HP or less, he’s in what’s known as Danger. If he has 1 HP, he’s in Peril. In Paper Mario and Paper Mario: The Thousand-Year Door, there are badges that only activate when you’re in Danger or Peril. These badges are as follows: — Close Call (and partner variant) [Increases … Continue reading
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