Improvement in Smash 4 BONUS XII – Practice Methods III

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

Let’s talk about who you play with.

A good way to improve and grow as a player is to find a person (or a group of people) to practice with regularly. A Practice Partner or Practice Group (I would assume this could be called a crew) is the general term I’d use for this. Both have their advantages and disadvantages, and they change how you practice compared to just grabbing a friend.

These people are more than just practice partners, though. Improving your own mindset and attitude is also a big component of Super Smash Bros., and even having just one practice partner can really help you with that. You’ll celebrate big wins, get through tough losses, and generally support each other as you both strive to improve and get better. If you’re in a group, those people are your best picks for doubles because of the synergy you’ll be building with each other. You’ll keep each other honest and not let you take crazy rash decisions. It’s a great experience to have that kind of support while improving. I highly recommend it.

But let’s get into the more technical aspect of practice partners/groups. There are some inherent advantages and disadvantages that come with this kind of practice that differs from playing with friends or in friendlies. These will be written as if you have one practice partner, but these all apply to a practice group as well.

Advantages

– Deeper Conversation
: you can really take the time to talk out scenarios and explore each and every aspect of a MU or about fundamental aspects of your play. While you can achieve thoughtful conversation when playing friendlies, I’m telling you right now that it’s much easier to achieve with a practice partner. There’s a different atmosphere.

– MU Knowledge
: you’ll be playing this person so much that you’ll have a very solid understand if the more objective part of the MU between your character and theirs.

– Studying
: it’s much easier to ask a practice partner to sit down for a couple hours and watch videos of yourselves playing and talk about it.

– Doubles
: because you’re playing with each other so often, you’ll be better equipped to deal with their tendencies in doubles, and you can practice team combos/setups more easily.

Disadvantages

– Playing In Bracket
: This is the one person you never want to see in bracket. They know how you play better than anyone, so it becomes a grueling duel of neutral when you two play. And it’s frustrating when you lose, even though you want to be happy for their win.

– MU Knowledge
: surprised? This is actually a double-edged sword. You become so used to their style of play that when you play someone else that uses that character, you might find it to be extremely difficult to win if they play differently. I’ve seen this happen countless times back in the Brawl days.

So, when I said that this is a person you practice with regularly, I’m talking at least twice a week outside of tournaments. This isn’t just a “hey, wanna hang and practice a bit?” thing. It’s a “yo, time to practice – my place or your place?” thing.

If you’re looking for a great way to jump start yourself on improvement, I suggest grabbing a practice partner or joining a crew (if any are around).

——

Being able to utilize this kind of practice can really help improve your game. Just try to be cognizant that while you’re also gaining MU knowledge, you’re also becoming conditioned towards a certain style of play. being caught unaware because of this can spell the end of your tournament life, and you don’t want that to happen when it really counts at a monthly/national/major.

Also, having a strong support group, especially when it comes time to travel to out of state tournaments and majors, is such a huge boon to you and to your mental game. You really have to experience it for yourself.

Just Sayin’

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XI – Practice Methods II
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

Better Buttons is now LIVE!

Okay, so normally by this time I’d have a new blog post out, BUUUUT Better Buttons, the project I’ve been working on with Sage from Unrivaled Tournaments is now LIVE! I talked about it briefly in one of my previous posts, but I’m really excited for this to finally kick off the ground!

My goals in the Chicago Smash 4 community are much more caster/coach focused than as a player, and this project is something I’ve been wanting to do for a long time to try and help you guys improve. I think conversation is really effective when it comes to Smash, and I’m hoping these videos spark some conversation amongst the community to help skyrocket improvement.

With that said, here’s the first episode of Better Buttons! https://www.youtube.com/watch?v=BmMZG0YsKaI&feature=youtu.be

My next entry in the BONUS improvement series will be up April 5th!

Just Sayin’

 

 

Improvement in Smash 4 BONUS XI – Practice Methods II

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

Last time, I talked about things you can do to practice by yourself. Now it’s time to talk about ways to practice when with a friend (or two, or three, or etc…)!

You can practice all the things you can practice on your own – Match-Up knowledge, your technical ability, and your fundamentals. You need to practice all 3 to be a great player. While I went over how to practice them very briefly in my post about creating a Training Regimen, this post will expand on those concepts.

Let’s start with MU knowledge.

——

MU’s

You should try and learn all kill throw/combo % ranges with good DI when you’ve got a friend. Again, I suggest recording these with and without rage at key points of a stage.

Learning to fight against a character can be a double-edge sword here. You want to focus on move interactions/spacing, and habits that a player of said character might develop. While against a bot you can just practice move interactions and range, with a human you can practice spaced move interactions and the options that are opened/closed in the MU compared to fighting a bot.

It’s a good idea to talk about what the MU between your character and their character. Test out scenarios, get into the theory of it. Just don’t sit there and talk without doing anything. Just talking isn’t going to get you anywhere if you’re making assumptions about the way the MU should work. And don’t forget that your play style and its importance in the character MU should work its way into the discussion. With a human, I think talking is more effective than playing when it comes to MU training.

Technical Ability

I’m going to be honest – I don’t think this is really the ideal way to practice your tech when you’re trying to become proficient at first. This is further along the road, once you’re comfortable executing in the middle of a match vs bots. When you’re playing with a friend, the goal here is to be able to incorporate your tech without messing up. You’ve already practiced becoming efficient in a controlled setting (Training Mode) and have some comfort in performing it on the fly (against bots, I hope), so now you can feel the pressure of someone reacting and playing to your tech. Does messing up cost you the stock in friendlies? It might be time to get back to execution in a controlled space. It shouldn’t matter when it’s useful – the goal here is to be able to execute it flawlessly mid-match with the pressure of another player looming over you.

This is really crucial – you don’t want to mess up execution when in a tournament match. As someone who played Project M, missing any kind of execution can and will result in the loss of your stock.

So make sure you play against friends as much as possible when getting to the home stretch of technique execution.

Fundamentals

If you need a refresher on what fundamentals are, go check out my very first post on improving in Smash 4. Most of the fundamentals are easier to practice with a friend since a lot of them involve your abilities against another player.

The two you can practice on your own, Reactions & Punishes and Option Coverage, can be explored differently. Instead of exploring the mechanical side of them, you can simulate situations with a friend and test out different punishes, option coverage moves, etc… I still suggest you practice your reaction time, but with a human I suggest exploring the more open aspects of these two fundamentals. What options is a player feeling afraid likely to take, and how would you try to cover them? Can you react to their panic options? What’s your most optimal punish at x %? These are things a human player can help you simulate much more effectively than with a bot.

As before, try and practice both of these at the same time when playing normal friendlies.

Before I go into the ones you can practice with a human, I want to make a note here: watching a match with a friend (or friends) and discussing the match can be really helpful and beneficial instead of watching on your own. It’s not required, but it’s definitely something to look into.

Now onto the other fundamentals!

Practicing your Spacing is pretty simple. Test out maximum ranges for your character. Can you be punished? Is there an advantage to spacing close instead of at maximum range? This is very MU dependent, so make sure you’re practicing this and exploring your spacing against a lot of different players.

Positional Awareness is something I think is very hard to practice mid-match. This should be a heavily conversation-based. Start playing a friendly and when you feel like you don’t understand your advantages or disadvantages at that point, pause the game and start talking about it. Your opponent can voice his thoughts on the subject and a conversation can start about it (obviously, make sure you and your opponent are okay with the both of you suddenly pausing). While whether on the offensive or defensive can be apparent at times, it’s good to employ this during neutral and see if you truly are in neutral or on the defensive. The duration of true neutral (that being a point where neither opponent has an advantage or a disadvantage) in a single game can be as little as 10%.

Identifying Habits can be practiced by playing an opponent and trying to predict moves based on habits, but I think the best way to truly practice this is to watch a video with your friend (or watch two players play in front of you) and try to pick up on the habits of both players. Talk about it, see if you’re correct or incorrect. This is a great time to employ all the other fundamentals you’ve learned to try and pinpoint habits and when they’re exploited.

Obviously, you’ll need to practice identifying them mid-match or mid-set, but you need to create a solid foundation first.

As for Neutral: to be honest, practicing this is simply practicing everything else and being thoughtful while playing. Be thoughtful while practicing. Neutral, to me, is the combination of every other fundamental. It’s a skill that is the most important during true neutral. If you can’t win in true neutral, you’ll be disadvantaged more than advantaged, and that leads to losing. My advice for practicing this is playing friendlies and trying to employ everything you’ve been learning.

——

To reiterate: all of your fundamentals tie into MUs and your technical abilities. Remember that you need to combine all three together at some point to morph yourself into a truly great player.

Next time, I’ll be talking about training partners/groups.

Just Sayin’

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
X – Practice Methods I
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

Improvement in Smash 4 BONUS X – Practice Methods I

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

Before I begin, I have a quick but very exciting announcement! Sage of Unrivaled Tournaments and I are starting a new video series called “Better Buttons”! It will be a video series aimed at improving in Smash 4. We’ve already got a few episodes recorded and just need to be edited, and will be featured on Unrivaled Tournament’s YouTube Channel. I’m really excited for this because this is a great way to not only help Unrivaled Tournaments grow their content base, but also get this information out there.

I’ll be linking Unrivaled Tournaments stuff at the end, so be sure to check them out 🙂

Okay, onto the post!

Practice makes perfect, right? Not if your practice the wrong way. In this little mini-series, “Practice Methods”, I’ll be going over ways to practice and train. This’ll be about 3-4 entries, so get hype!

In order to improve, you need to do more than just play – you need to be aware of how you’re playing and dedicate time to improving your play and not just playing the game. However, we all can’t just grab a friend at our convenience and play. Sometimes, you have to practice on your own. So let’s learn how to do that!

There are a couple things you can practice – Match-Up knowledge, your technical ability, and your fundamentals. You need to practice all 3 to be a great player. While I went over how to practice them very briefly in my post about creating a Training Regimen, this post will expand on those concepts.

Let’s start with MU knowledge.

——

MU’s

Here, you want to practice the more objective aspects of a Match-Up – KO %’s, moves that trade, moves that lose, moves that win, range differences, etc…

You can practice bad DI/no DI KO %’s in Training Mode. You don’t need to play a human to know when Back Throw KOs at center stage or either side of the stage. If you need good DI, either enlist the help of a friend or just grab a second controller and do the DI yourself. Write these %’s down and remember them.

When you’re recording these, I would record with and without rage, and with and without staling. The point here is to create a KO % range that you can then reference as you play. That way you don’t run into situations where your opponent is living insanely long and draining your patience.

For move interactions, this can be accomplished through playing a CPU or a human player. If you’re looking for a very specific move to test against, you’re better off grabbing a friend. Otherwise, just take notes when fighting CPU’s of the results of the move interactions you notice.

For range differences, I suggest you shadow box against a standing opponent or a CPU. Shadow boxing is a style of training where you visualize a standing opponent to be moving. The goal is not to hit your opponent, but rather pretend they’re attacking you and you responding to that. For example, go into training mode and visualize an MK dash attack and try and space around it. What’s a good range to be at to react safely, what’s not? Then go fight a MK CPU and stay at the maximum ‘safe’ range you have for Dash Attack. Is there anything else you’re feeling safe from or threatened by at that range? Do you feel you can punish effectively by always staying at that range?

Technical Ability

This is something I feel you need to practice by yourself before you start practicing with others. Like performing a choreographed dance, when you first start attempting these techniques you’re going to find yourself thinking about the inputs you’re making. If you attempt to use a new technique mid-match, you’ll most likely fail it and you’ll probably stop thinking about what’s currently going on in the match.

You need to commit all movements and inputs to memory, to the point that it feels like second nature and you can perform the technique flawlessly without error under stress.

So, there are three phases to perfecting a technique.

First Phase

Training Mode only. You should spend more time practicing the technique and starting to commit it to muscle memory. Don’t use it in friendlies. Don’t use it in a tournament set.

Once you can perform it near-flawlessly in Training Mode, it’s time to move onto the next phase.

Second Phase

Play against a CPU opponent. CPU opponents allow you to simulate an actual match and practice utilizing the technique as you move around in a relatively stress-free environment. This allows you to use it against moving opponents without feeling the pressure to win/impress/etc… and you can be fully concentrated on finding spots to use it most effectively. Once you can do this almost flawlessly, you move onto the final phase.

Third Phase

Play friendlies. Now that you’ve basically mastered this technique’s execution, it’s time to use it in friendlies. Friendlies incur at least a little bit of stress, which is what you now need to practice executing the technique under. I recommend playing a few higher-stakes money matches to help you even more. Again, the goal is to be able to do this almost flawlessly.

Once you’re feeling comfortable in friendlies and ONLY then should you start using the technique in tournament. You’ll find your use of it to be incredibly consistent utilizing this method, and you’ll be able to summon it in very stressful situations when you need it the most.

Fundamentals

If you need a refresher on what fundamentals are, go check out my very first post on improving in Smash 4.

Fundamentals are tricky by yourself. A lot of it you can’t practice without a human opponent, but before we get to those let’s get to the two facets of fundamentals you can practice by yourself: Reactions and Punishes and Option Coverage.

To practice Reactions and Punishes, fight a CPU and focus on reacting, not preemptively striking, the CPU. No reading, no throwing out moves to cover space. Just try and react to what the CPU does. If they’re in a knockdown, try and react to how they get up. Same as when they air dodge, roll, spot dodge, or do anything from the ledge. CPU’s have been coded to be perfect defense machines (in most close-range combat situations), so take advantage of this.

To practice Option Coverage, play a CPU and try and cover as many getup and ledge options as possible when they arise. Try and frame trap their air dodging. Throw out moves to cover space and see what option the CPU uses successfully and unsuccessfully. What’s nice about these two is you can combine practicing them. I wouldn’t recommend doing this until you’re a little proficient at both, but it’s quite effective.

As for the others, I recommend watching videos with a specific fundamental in mind. Watch, say, ZeRo vs. Dabuz Grand Finals at Genesis 3. First, watch it focusing on how the two space. Then watch it again and focus on how they position themselves. Then watch it again and focus on how they adapt. Watch it one more time and watch how they combine all the components of fundamentals into their neutral game.

Once you’re more proficient, try analyzing every component with just one viewing. If you watch it and found yourself lost while analyzing, watch it again.

This can take some time, but it will not only help you become a better player, this has the added bonus of helping you become a more analytical commentator (which we have very few of in the Chicago Smash 4 scene).

——

As you can see, there’s a lot you can do on your own. Next time, I’ll be covering how to practice these methods with a human opponent!

Just Sayin’

Unrivaled Tournaments:
Facebook
Twitter
Twitch
YouTube
Sage’s Twitter

Check out the rest of the series!

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

IX – The Plateau
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

 

 

Improvement in Smash 4 BONUS IX – The Plateau

**If you’re unfamiliar with Smash, this probably isn’t the post for you unless you’re curious. In order to get a full understanding of this, you should be familiar with Smash’s game mechanics and lingo (EX: Forward Air = Fair), specifically the mechanics for Super Smash Bros. Wii U.

If you’ve read my improvement series, then hopefully you’ve been, well, improving! Unfortunately, you might be hitting something that every level of player hits while improving – The Plateau.

The Plateau is a place where you start winning and losing against the same players. You don’t ever feel anything involving your level of play changing, and more often than not others around you can look like they’re leaping forward and suddenly beating a ton of players, including you. You can’t seem to find any answers to getting better, and it can be an incredibly frustrating experience, especially if it drags on for a long period of time.

Now, I’ve been seeing a lot of players talking about this lately in Chicago’s scene, and that’s good. Unfortunately, most of it (to me) looks like some players getting frustrated and not knowing what to do next. They’re sick of playing all the time and not seeing any visible improvement.

So, it’s time to dive deeper into the art of improvement and talk about ways you can plateau, and how to get back on track!

——

So, how does one plateau? There are a lot of ways that one can start to slip, and many of these can be combined. In fact, most of them do. Here are the most common I see and how to deal with them:

You’re not practicing every day

Whether you’ve become busier due to outside factors (work, school, kids, significant other, etc…) or playing is starting to feel like a chore, you’re not practicing every day. Someone will tell you that doing something every day will make you better at it, and Smash is no exception. If you start slipping on practice, you’ll be as good as you are right now with no visible room for improvement.

I’m a perfect example of this. When I went to the first Mashfest, I took out a few notable players and my only losses were to top 10 players since I had started playing. Granted, I’ve only been to 4 or 5 tournaments, but the top players have generally remained the same. Fast forward to now, and I recently went to a weekly at Ignite Gaming Lounge, where I lost to two players I had never played before. Many of Chicago’s players that I probably could’ve handle 6 months ago have now accelerated to my level because I haven’t been practicing every day.

Now, practicing doesn’t necessarily mean playing – watching videos and theory-crafting can also be practice, especially if they’re videos of your own play. As a rule of thumb, actively play the game 4 days out of the week.

If you’re practicing for a long period of time and can’t fit that in your schedule anymore, try slimming the time you play down. I think 30 minutes is perfect – it’s enough to get something out of practicing, and it’s more time-efficient. You can squeeze in a quick 30 minutes in the morning before work/school, as a break to doing homework, or right before you go to bed.

You’re autopiloting

Autopiloting is a term that’s used to refer to the state of mind where you’re not cognitively thinking about what you’re doing while playing – you’re just playing. This leads to easily read habits that can be swiftly dealt with, and suddenly you’re down a stock without really knowing what adjustments you need to make mid-match.

There are a million reasons why you could be autopiloting, so there’s no easy fix for this. You need to work on being more cognitive of what you’re doing while playing. If the audience distracts you, try music. If you just suddenly feel drained, see what’s causing that and work to fix it. If you’re getting bored or frustrated, try and reset to neutral or take those whole 4-5 seconds of invincibility after losing a stock to recompose yourself.

You’re comfortable

This is a really big one. You go from top 25 to top 10. You’ve finally broken that barrier, and now you’re happy with how good you’ve gotten. You still want to get to top 5 and eventually be the best, but after all that work you’ve put in, you’re thinking, “I probably don’t need to practice today,” or, “tonight I just want to relax at the weekly. I’m gonna make top 10 anyway.”

These are not good thoughts. Being happy with where you are is great, but don’t let it stop you from improving. If you’re truly happy with top 10 and don’t have a burning desire to go all the way to #1, then great – you’ve accomplished your goal. But if you still want to get better, don’t slack off once you hit major milestones.

You’re cocky

Now that you’re a big hotshot player, you walk around like you own the place. You give advice that’s (probably) unwarranted, you talk smack to all the players you used to respect but are now better than, and you get really, really frustrated when people below your rank beat you. You belittle those wins as much as possible, and belittle wins of those that are ranked higher than you. You get angry when a new PR is released and you’re not where you thought you should be – why is Player X above me again? You play off your losses like it couldn’t’ve been your fault you lost. Well, it is – go humble yourself and show some respect. I’m all for a little edge and smack talk, but let’s not think we’re all that, okay? I suffered from this myself back in the Brawl days, when I finally hit the PR for the first time I got pretty angry when I lost, thinking that I should’ve been better and should be winning. I never bothered to reflect on why I was losing, I was just blinded by my own pride.

Clear your head and realize that you’re not some special celebrity. You’re good, sure, but you’ll never be great with that attitude.

You’re losing motivation

You had a reason why you wanted to be the best, but maybe that reason has changed or is invalid now. You don’t really know why you’re putting so much time into this game, so you put in less and less time.

There’s no easy fix for this one, either. This is all on you. Find a reason to reignite that fire, or just accept that this is where you’re going to be until you get that time back.

You’re just playing

Whether you don’t really know where to start or you’re not really focusing when practicing, you can play as much as you want, but at some point you’re going to fall flat when it comes to improvement. Yes, doing something every day will help you be better at it, but consciously thinking about what you’re doing and trying to understand all the finer details will help you even more.

When practicing, take the time to pause and think. Analyze different situations, try and visualize different options, and then execute on them when practicing. Don’t just play.

Also, don’t think you can substitute thoughtful play for playing every day. Do both.

You’re burnt out

A lot of players in Chicago play for many hours a day or binge on Super Smash Bros. a couple times a week. This can cause them to grow tired of the game, especially if they don’t see immediate results after playing for so long. Or, after playing so much they become bored and want to take a break. This can kill all motivation and your training regimen/habits. Don’t let burning out stop you.

If you feel like you’re growing tired of the game but still want to get better, take a small 1-2 week break. No tournaments, no playing (not even casually). All you should do is watch videos and streams to practice every day. If you do go to tournaments, don’t play friendlies – just socialize and watch. Actively play and enter tournaments once your break is over.

Practice can feel like a chore sometimes, and this is just one way to reignite the passion to play every day again. If you don’t want to watch videos or streams too, then so be it. Just. Don’t. Play. Do not touch the game for the time you’ve allotted yourself for a break.

And don’t let it be longer than a month. You want to be relatively fresh when you jump back in, and in my opinion, a month is too long for a break.

Your mentality is holding you back

I’ve written very briefly about some of the aspects of the mental game of Super Smash Bros., but in any competition, having a strong grip on your mental composure is crucial to your improvement and success as a player. I’m not going to get too into it here, but if you’re getting too frustrated from losing, too cocky from winning, or feeling hopeless mid-match after being combo’d, killed, etc… then you’re not going to improve. If you can’t calm your nerves when you need to perform something easy and mess it up, then you’re probably going to lose. If you raise top players onto a pedestal, you’re never going to beat them.

The hardest part for this specific example is that you might be in denial because your attitude is how you think and feel, and that doesn’t change easily. If people are talking about how you act during certain situations, how you complain/rant all the time, or about your negative attitude, it’s time to humble yourself and ask if your mentality is holding you back from being truly great.

——

There are many, many more reasons as to why a player plateaus – these are just some common ones. I’ve gone through a couple of these myself, and I guarantee you will too.

Take a breath, work to fix the problem, and get yourself back out there. Just don’t be discouraged if it takes a while. Sometimes, it’s a slow ride back to improving. Other times, you’ll be back on track and improving after one small session.

Just Sayin’

Check out the rest of the series!

I – Fundamentals
II – A Different Way to Look at Match Ups
III – Attitude
IV – Friendlies
V – Stages
VI – Preparing for a Tournament
VII – Training Regimens
VIII – Character Loyalty

Check out the BONUS series!

X – Practice Methods I
XI – Practice Methods II
XII – Practice Methods III
XIII – At a Tournament
XIV – Practice Methods BONUS IV
XV – Game Flow

 

4 Years and Running!

This totally should’ve been put up on the 2nd, buuuuut I’ve been so caught up in the whirlwind of being recently engaged and AGDQ that I didn’t even get around to writing it.

Anyway, it’s been 4 years since I started this – to be honest, I’m surprised I’m still writing. This year I took a very Super Smash Bros. direction due to my inability to actually participate in tournaments and created a series on this blog for newcomers and players striving to really improve. Hopefully, it’s helped the Chicago Smash 4 Community improve. I had a lot of fun doing those, and while I’ll still be writing about basically whatever, I’ll be injecting a lot more Super Smash Bros. into my blog.

Also, expect some small fan-fiction once I finally get around to writing some. They’ll be short little stories, probably about Pokemon. I love to role-play, and writing small fan-fiction short stories is part of that for me. It’ll be rare when I post one, but I want to post at least one on this blog this year.

With all of that said, Happy New Year, everyone! Here’s to a good year for everyone 🙂

Just Sayin’